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Cartesian – AI 3D Modeling for Design

Formas launches Cartesian, an AI 3D modeling tool for architecture and product design with natural-language editing and CAD exports.

Cartesian by Formas is an AI-powered 3D modeling tool aimed at architecture and product design that converts photos, rough plans, sketches, and scans into precise geometry. Users can edit models conversationally while explicitly preserved elements stay unchanged. It creates real solids and NURBS geometry and exports to AutoCAD DWG, Rhino 3DM, and SketchUp SKP, with BIM IFC support planned, removing the need for a separate desktop CAD license.

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

SceneMosaic combines image-based 3D priors with VLM agent refinement to generate diverse, simulation-ready indoor scenes 24x faster than agentic baselines.

SceneMosaic is a hybrid framework that takes an initial candidate from a learned image-to-3D prior and evolves it with VLM agents for efficiency and physical validity. It decomposes scenes into independent local units, evolves each separately, and composes the global scene via Cartesian product. On SceneEval-100 it matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Code is publicly available.

Hugging Face daily papers · 12d agoAI research

CanvasAnneal: Curriculum Reinforcement Learning for Diffusion Language Models

CanvasAnneal injects teacher reasoning traces into diffusion canvases during curriculum RL, improving diffusion LLMs on MATH500, Countdown, and Tau2.

CanvasAnneal is a curriculum-guided reinforcement learning framework for diffusion language models that addresses exploration bottlenecks in standard RL. It warm-starts exploration by injecting teacher-generated reasoning traces into the initial diffusion canvas, then gradually removes this guidance so the model generates reasoning trajectories independently. Across mathematical reasoning and tool-use benchmarks, it improves over standard diffu-GRPO on MATH500, Countdown, and Tau2 and accelerates reward improvement, though gains are task-dependent.

arXiv cs.AI / cs.LG / cs.CL · 4d agoAI research1

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

FactoSR factorizes 4D spatial reasoning into XY, Z, and T reinforcement-learning sub-objectives, boosting VLM performance on VSI-Bench by 5.9% and All-Angles-Bench by 4.5%.

Researchers present FactoSR, a factorized reinforcement learning framework that decomposes world-consistent reasoning into planar correspondence, depth consistency, and temporal reversibility sub-objectives. Optimizing these verifiable constraints turns the ill-posed projection recovery problem into tangible reasoning steps. Evaluations show gains of 5.9% on VSI-Bench and 4.5% on All-Angles-Bench for 3D and 4D reasoning, arguing VLMs' spatial bottleneck stems from training on 2D projections versus latent 3D geometry and temporal continuity.

Hugging Face daily papers · 13d agoAI research

MindTopo: Can Foundation Models Reason in Topological Space?

MindTopo benchmark with 11,030 topological tasks shows 14 multimodal LLMs reason better than they plan and remain far below human performance.

MindTopo is a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots, evaluated at reasoning and closed-loop planning levels. It contains 11,030 instances across 13 procedurally generated task types with controllable difficulty, benchmarking 14 multimodal LLMs plus agent configurations using image and video generation, including three video generative models. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning, and audited generated rollouts often fail to follow environment dynamics or preserve topology across transitions.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

SG-JEPA world model conditions latent prediction on physical parameters, halving open-loop prediction error versus DINO-WM and boosting robotic control success.

SG-JEPA extends the LeWorldModel JEPA framework by supplying the governing physics parameter to the temporal model via action-conditioning and jointly training an encoder and predictor through autoregressive latent rollout. On out-of-distribution gravitational-field tasks it reduces open-loop prediction error by up to 2x versus DINO-WM on 2D datasets and increases 3D robotic control success rate up to 2.5x using independently trained diffusion policies. A linear feature analysis attributes most of the gain to the encoder learning features that the predictor can carry forward through rollout.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

Variational Continuation for Double Pendulum Periodic Orbits

Researchers introduce a Hessian-based, integrator-free method using automatic differentiation to continue periodic orbits in the double pendulum, uncovering previously unreported orbit families.

A new arXiv paper presents a variational, Hessian-based framework for numerically continuing periodic orbits in dynamical systems, parametrizing candidate loops as Fourier series and minimizing deviation from the governing differential equations. Automatic differentiation replaces hand-derived Jacobians, and flat directions of the loss landscape guide the continuation search. The method is demonstrated on the double pendulum, mapping bifurcations along orbit families, including periodic orbits where neither pendulum mass is ever simultaneously at rest.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Procedural Graphs: Self-Evolving Execution Structures for LLM Agents

Procedural Graph framework stores procedural knowledge as triplets and self-evolves via LLM refinement, beating memory-based baselines across datasets, tasks, and LLMs.

The Procedural Graph organizes procedural knowledge into (procedure, relation, procedure) triplets; at each decision step the framework localizes the agent's active node and a guidance model translates the surrounding subgraph into step-level guidance that biases the solver's next action. An LLM refiner contrasts failed with successful trajectories and edits the graph's topology and attributes, retaining rejected edits to discourage repetition. Starting from a minimal skeleton, the loop builds graphs that match or surpass hand-designed ones and can repair flawed expert priors, delivering consistent gains over memory-based baselines across multiple datasets, task types, and LLMs.

Hugging Face daily papers · 8d agoAI research1

Diffusion Models and Concept Formation

Paper argues diffusion models implicitly form Cobweb-like concept hierarchies, with a basic level emerging at intermediate noise levels.

The authors draw a formal correspondence between diffusion models and Cobweb, a classic incremental concept-hierarchy learner, noting both are hierarchical Bayesian density models with Gaussian prototypes. Modes of the diffusion model's noisy marginals form a hierarchy whose basic level sits at intermediate noise, where class identity commits. The correspondence is tested on MNIST and Fashion-MNIST via mode-finding. Diffusion is reframed as a cognitive model of concept formation.

arXiv cs.AI / cs.LG / cs.CL · 4d agoAI research

Curriculum Learning as Transport: Understanding Curricula with Wasserstein Geodesics

Researchers model curriculum learning as Wasserstein transport over difficulty distributions, finding curriculum benefits are strongly task- and budget-dependent with no dominant strategy.

The framework represents curricula as trajectories of training distributions over discrete difficulty levels, decoupling ordering, matched exposure, endpoint smoothness, and pacing. Across a calibrated suite of 12 tasks and 33 difficulty axes under fixed training budgets, no single strategy dominates, though easy-to-hard ordering improves hard-level performance relative to exposure-matched static sampling. Endpoint smoothness and pacing substantially affect where along the difficulty spectrum a curriculum is effective, and the transport view supports extensions to learned pacing and structured difficulty spaces.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 12d agoAI research

The Pelican comparison grid for Astra is pretty interesting

Simon Willison's pelican SVG comparison shows GPT-6 Astra producing markedly better images than GPT-5.6 Sol, Terra, and Luna across reasoning levels.

Willison generated pelicans-riding-bicycles SVGs with newly accessed GPT-6 Astra at low through max reasoning levels and rendered them in a comparison grid against GPT-5.6 Sol, Terra, and Luna. Astra's outputs were markedly more coherent, while even the best GPT-5.6-Sol images remained largely abstract shapes. Astra does not support a reasoning=none setting, so all comparisons involved reasoning-enabled runs.

Simon Willison · 11d agoAI research

ReCite: Agentic Reasoning for Faithful Citation

ReCite is an agentic citation framework using claim-level reasoning and verification, outperforming large generative models in strict citation accuracy.

ReCite is a decoupled agentic framework that orchestrates location perception, intent-aware query planning, and reflective verification for citation recommendation. Trained on synthesized reasoning trajectories, the agent verifies claim-evidence consistency and triggers self-correction loops when retrieved candidates lack logical support. Experiments show the lightweight framework outperforms state-of-the-art massive generative models in strict citation accuracy, addressing misattribution where cited papers are real but logically unsupportive.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 9d agoAI research

A Generalization of Amari's Bayesian Duality

Paper generalizes Amari's Bayesian duality by connecting it to a convex duality of Bayes' rule.

The authors revisit Amari's less-known work on Bayesian duality from information geometry. They connect Bayesian duality to a convex duality formulation of Bayes' rule and present a generalization of it. The paper is purely theoretical and discusses relevance for modern AI, with no experiments or model releases.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 6d agoAI research

Cross-Model Agreement as a Deployment-Time Reliability Signal for Automatic Polyp Segmentation

Referee-Based Quality Estimation flags unreliable polyp segmentations at inference without ground truth, reaching ROC-AUC 0.960 with SegFormer-B0 referees.

RBQE measures agreement between a primary segmentation model and an independently trained referee on a 1,223-image external benchmark drawn from four public datasets. A cross-architecture SegFormer-B0 referee achieves the strongest signal (ROC-AUC 0.960), beating a Test-Time Augmentation baseline by 0.055 ROC-AUC under an identical protocol. Excluding trivially separable empty-mask cases, ROC-AUC falls to 0.876 (SegFormer-B0) and 0.783 (same-architecture control), but RBQE's margin over baselines widens. Progressive rejection of low-agreement predictions increases mean Dice of retained outputs, supporting selective prediction at the cost of one extra forward pass.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

VDiff-Bench: A Challenging Benchmark for Fine-Grained Image Difference Identification

VDiff-Bench, a 1,756-question benchmark, shows multimodal LLMs struggle with fine-grained image-difference identification, scoring as low as 8.7% on low-level changes.

VDiff-Bench is a multiple-choice benchmark of 1,756 four-way questions over image pairs covering 10 change categories including position, motion, color, texture, OCR/text and illumination, with curated hard negatives. Evaluation of 11 state-of-the-art open- and closed-source MLLMs shows fine-grained visual comparison remains brittle: 7-8B-scale open-source models score 52.5-70.6% on semantic changes but only 8.7-33.3% on low-level changes like noise and texture. Notably, Grok 4.3 shows a sharp performance drop on noise and texture differences, falling behind large open-source models like Kimi K2.5 and K3.

Hugging Face daily papers · 11d agoAI research

Mercator ↔ Equal Earth

Simon Willison used GPT-6 Astra (medium) in ChatGPT Work to build an animated D3 transition between Mercator and Equal Earth map projections.

Willison built an animated transition between the Mercator and Equal Earth map projections using D3. The tool was generated by GPT-6 Astra (medium) in ChatGPT Work. Equal Earth is a projection recently voted on at the UN. The post is a vibe-coding demonstration rather than a security or major model event.

Simon Willison · 8d agoAI tools & infra1

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory benchmark with 280 task variants showing current VLA models struggle with spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, covering fine-grained spatial reasoning and long-horizon procedural planning. It spans 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments and diverse scenes. Diagnostic metrics go beyond binary success rates, and experiments show current VLA models struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

Hugging Face daily papers · 12d agoAI research

Procedural Graphs: Self-Evolving Execution Structures for LLM Agents

Researchers introduce Procedural Graphs, self-evolving (procedure, relation, procedure) structures guiding LLM agent tool use and planning.

Procedural Graphs organize procedural knowledge into (procedure, relation, procedure) triplets to guide LLM agent actions, addressing drift such as lost objectives, out-of-order tool calls, and repeated unproductive steps. At each decision step the framework localizes the active node and a guidance model translates the surrounding subgraph into step-level situational guidance. An LLM refiner edits graph topology by contrasting failed with successful trajectories, and across datasets, task types and LLMs the approach outperforms memory-based baselines and matches or surpasses hand-designed graphs.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

SlipSense fuses a 32x32 piezoresistive array and MEMS accelerometer to detect robotic grip slips within 23.1 ms, generalizing zero-shot across platforms.

SlipSense is a multimodal tactile slip-detection framework built on TacV5, a sensor combining a 32x32 piezoresistive array at 240 Hz and a 3-axis MEMS accelerometer at 8 kHz. It performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. On a 1.4-million-frame dataset spanning 37 objects it achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. Trained solely on UMI data, it transfers zero-shot to a Tesollo dexterous hand across unseen objects, sensor units, and platforms.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLM

A*-Thought-V2 compresses redundant chain-of-thought steps into latent tokens guided by hidden-state geometry, improving accuracy up to 2.6% while halving response length.

A*-Thought-V2 models chain-of-thought as a hidden-state trajectory projected into a 3D PCA space and compresses steps whose transitions deviate from the question-to-solution direction into continuous latent tokens, keeping aligned steps explicit. Training uses stepwise embedding forcing and label forcing with soft multi-modal vocabulary supervision. On Qwen3.5-9B and Qwen3.6-27B across six in-domain and out-of-domain benchmarks it improves average accuracy by up to 2.6%, cuts response length by up to half, and raises Accuracy per Computation Unit 2.29x while reducing preprocessing and training time by 94.6% and up to 80.3%.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

SpatialBlock: Enhancing Spatial Intelligence in LVLMs via Synthetic Block-Stacking Problem

Researchers release SpatialBlock-15k, a synthetic block-stacking dataset that improves 3D spatial reasoning in large vision-language models without dense geometric annotations.

The paper addresses limited spatial intelligence in LVLMs by training on structured block-manipulation tasks instead of costly real-scene annotated datasets. SpatialBlock-15k contains 15,000 synthetic problems covering 3D-to-2D projection, viewpoint transformation, and structural combination, with color modulation as visual cues. LVLMs trained on it via direct answering or reasoning-based prediction outperform baselines and generalize to real-world spatial tasks. Code and data are released on GitHub.

Hugging Face daily papers · 9d agoAI research

A*-Thought-V2: Efficient Latent Reasoning via Geometric Dynamics of LLM

A*-Thought-V2 compresses chain-of-thought into latent tokens using geometric hidden-state dynamics, cutting computation while improving accuracy on Qwen models.

A*-Thought-V2 models chain-of-thought as a hidden-state trajectory and interleaves explicit text with continuous latent tokens, compressing steps whose transitions deviate from the question-to-solution direction. Trained via stepwise embedding forcing and label forcing with soft multi-modal supervision, it was evaluated on Qwen3.5-9B and Qwen3.6-27B across six benchmarks. Reported results include up to 2.6% average accuracy gain, up to 50% shorter responses, 2.29x higher Accuracy per Computation Unit, 94.6% faster preprocessing, and up to 80.3% faster training.

Hugging Face daily papers · 9d agoAI research

Stellar Colosseum: A Many-Agent Harness for Long-Horizon Research in Mathematics and Theoretical Computer Science

Stellar Colosseum, a many-agent harness for long-horizon math and TCS research, solves open problems and reaches 71% on TCS-Bench with Gemini models.

Stellar Colosseum is a model-agnostic harness that allocates inference across long-horizon research in mathematics and theoretical computer science, using strategy exploration, a readiness gate, section-level decomposition, and verifier feedback routing. Integrated into Google Antigravity's Teamwork framework as the Long Proof pattern, it obtains new results on open problems from FOCS and JMLR papers using Gemini 3.1 Pro. On TCS-Bench it achieves 71.0% accuracy with Gemini 3.1 Pro and Gemini 3.7 Flash, and a Codeforces evaluation with Gemini 3.1 Pro solves 218 of 222 problems.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

A Chosen Future Can Still Be Rewritten: Causal Writability in Video Models

Study shows video models often learn correct physics but fail to use it; low-dimensional 'causal writability' edits can restore correct motion.

The paper demonstrates 'causal writability' in video generation models: physically correct motion remains available inside the model even when the model outputs incorrect motion. In a red/blue mass oscillation setup, a low-dimensional edit predicted from simple physical variables restores correct fast motion, with a sharp depth boundary marking commitment. Early causal writability predicts which training errors later get corrected, and both writability and closure reproduce in a pretrained 1.3B video model.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Bridging Control, Inference, Transport, and Thermodynamics: From Theory to Applications in Learning

Review connects control theory, optimal transport, probabilistic inference, thermodynamics, and machine learning via free-energy optimization under constraints.

The review unifies five fields: control theory, optimal transport, probabilistic inference, non-equilibrium thermodynamics, and machine learning. The common conceptual thread is optimization of free-energy-like functionals under dynamical or statistical constraints. Selected applications are presented in reinforcement learning, variational inference, and generative modeling. The tutorial-style text assumes no prior familiarity and begins from physics principles.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

ReactHuman benchmark tests whether multimodal LLMs react safely to sudden household hazards; seven evaluated models mishandle roughly one hazard in three.

ReactHuman is the first physics-grounded benchmark for human-like reactive decision-making, placing a multimodal LLM as the brain of a simulated humanoid facing 17 event families of sudden household hazards across over 1,000 bit-for-bit reproducible scenes with annotation-free ground truth from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics. A five-metric suite scores each reaction along reasonable, safe, and physically grounded axes, and every committed plan is physically executed. Seven representative MLLMs mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale; none of these failures shrink with model scale.

Hugging Face daily papers · 7d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream enables mid-generation interactive control of physics-grounded video via structured scene memory and velocity-increment signals, reducing motion distribution distance 33%.

PhysStream is an autoregressive physics-grounded image-to-video model that maintains structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and accepts fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training runs in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with structured scene memory. It supports interactive mid-generation control over multi-object tabletop rigid-body scenes, reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines. Human evaluators preferred it in over 85% of in-the-wild comparisons.

Hugging Face daily papersupdated · 21h agofirst · 1d agoAI research 2 sources