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PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream autoregressive video model enables physics-grounded mid-generation motion control, cutting trajectory error 12% and FVMD 33% versus strongest baselines.

PhysStream is an autoregressive image-to-video model that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training proceeds in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with scene memory. It reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines, and human evaluators prefer it in over 85% of in-the-wild comparisons.

A Chosen Future Can Still Be Rewritten: Causal Writability in Video Models

Study shows video models often learn correct physics but fail to use it; low-dimensional 'causal writability' edits can restore correct motion.

The paper demonstrates 'causal writability' in video generation models: physically correct motion remains available inside the model even when the model outputs incorrect motion. In a red/blue mass oscillation setup, a low-dimensional edit predicted from simple physical variables restores correct fast motion, with a sharp depth boundary marking commitment. Early causal writability predicts which training errors later get corrected, and both writability and closure reproduce in a pretrained 1.3B video model.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 6d agoAI research

Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI released OM-1, a general-purpose manipulation policy trained solely on human demonstrations from a sensorized glove, with no teleoperation or robot data.

Reward AI announced OM-1 (Omnibody Model 1), a general-purpose robot manipulation policy trained only on human demonstrations captured via Omnibody Hand, a 7-DoF wearable glove with tactile, proximity, and in-hand camera sensing. The system uses electromagnetic hand-pose tracking, cutting mean overshoot error to 9.5 mm versus 24.9 mm for visual-inertial at 67 cm/s (a 60% reduction), and reportedly learns brand-new tasks from under 30 minutes of human data. A separate RL-trained control layer runs on its own clock so policy inference latency never stalls motion, and the policy spans industrial arms, legged humanoids, and wheeled mobile manipulators. No weights, code, dataset, API, paper, or benchmark comparisons have been released, so claims are demonstration-backed only.

MarkTechPost · 2d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

SG-JEPA world model conditions latent prediction on physical parameters, halving open-loop prediction error versus DINO-WM and boosting robotic control success.

SG-JEPA extends the LeWorldModel JEPA framework by supplying the governing physics parameter to the temporal model via action-conditioning and jointly training an encoder and predictor through autoregressive latent rollout. On out-of-distribution gravitational-field tasks it reduces open-loop prediction error by up to 2x versus DINO-WM on 2D datasets and increases 3D robotic control success rate up to 2.5x using independently trained diffusion policies. A linear feature analysis attributes most of the gain to the encoder learning features that the predictor can carry forward through rollout.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Axis Robotics Releases AXIS: A Browser-Based Data Engine With 207 Robot Manipulation Tasks and 50,129 Trajectories

Axis Robotics and academic partners released AXIS, a browser-based teleoperation system yielding 207 manipulation tasks and 50,129 trajectories that lifts pi0.5 to 88.8 on LIBERO-Plus.

A team from Axis Robotics, UC Berkeley, Georgia Tech, and NTU introduced AXIS, a browser-based data engine where contributors teleoperate a simulated Franka Research 3 in a MuJoCo WebAssembly frontend while GPU backends handle task generation, training, and evaluation. The released snapshot holds 207 tasks, 50,129 episodes, and 60K+ task or scene variants from more than 70,000 community contributors. Continual pretraining of pi0.5 on AXIS data raises LIBERO-Plus performance from 83.9 to 88.8, versus 57.5 for a volume-matched RoboCasa365 control; the 2.36 TB dataset is gated for non-commercial academic use.

MarkTechPost · 9d agoAI research

Skild AI Taps NVIDIA Physical AI to Teach Robots New Tasks From a Single Video

Skild AI launched its S1 robot foundation model, built on NVIDIA infrastructure, that learns long-horizon industrial tasks from a single video.

Skild AI's S1 model uses in-context learning from one video demonstration to execute unfamiliar multistep tasks lasting up to 10 minutes without weight updates or task-specific post-training. In tests on new tasks it achieved about 66% per-step success versus 9% for a comparable AI system, and one video demonstration was estimated to match roughly 380 hands-on training examples. The company reached a $100 million annual revenue run rate with more than 60 deployment partnerships, and with NVIDIA and Foxconn deploys the Skild Brain on dual-arm manipulators assembling NVIDIA Blackwell systems. Training and validation rely on NVIDIA Isaac Lab, Isaac Sim, Omniverse, Cosmos and the Newton physics engine.

NVIDIA Blog · 6d agoModel release

Kiteworks expands runtime data governance with Bonfy.AI acquisition

Kiteworks acquired Bonfy.AI to add runtime, context-aware classification and enforcement of data exchanges by people, machines, and AI agents.

Kiteworks acquired Bonfy.AI to extend its Data Control Plane with inline, runtime data governance at the moment data is exchanged via email, file sharing, APIs, and AI agents. Bonfy.AI's technology evaluates sender, recipient, counterparty, channel, and business purpose to apply policy before a send completes, aiming to reduce false positives versus pattern-matching prevention tools. This is Kiteworks' eighth acquisition in under five years, with compliance framing around provable control for CMMC 2.0, HIPAA, and GDPR.

Help Net Securityupdated · 5d agofirst · 5d agoIndustry 2 sources1

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 9d agoAI research

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Multiple Vulnerabilities Discovered in a SCADA System

Unit 42 details five vulnerabilities (CVSS 7.0-7.8) in ICONICS Suite SCADA software enabling privilege escalation and DoS.

Unit 42 discovered five vulnerabilities (CVE-2024-1182, CVE-2024-7587, CVE-2024-8299, CVE-2024-8300, CVE-2024-9852) in ICONICS Suite versions 10.97.2 and earlier for Windows during a 2024 security assessment. The flaws, rated CVSS 7.0-7.8, allow DLL hijacking, privilege escalation, information disclosure, denial-of-service and potentially full system compromise. ICONICS Suite is a SCADA solution with hundreds of thousands of installations in over 100 countries, widely used in critical infrastructure, and several dozen servers are internet-exposed per Unit 42 telemetry. ICONICS released patches and advisories with workarounds in 2024.

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

NVIDIA Brings Real-Time AI to Broadcast, Sports and Global Streaming at IBC

NVIDIA expanded its AI for Media suite at IBC 2026, adding NIM microservices for synthetic video detection, body pose, frame generation, upscaling and HDR.

At IBC 2026 in Amsterdam, NVIDIA announced a major expansion of NVIDIA AI for Media, a collection of GPU-accelerated SDKs, NIM microservices and blueprints for broadcast and streaming workflows. The Synthetic Video Detector (SVD) NIM microservice reaches 99.3% accuracy on text-to-video and 97.7% on image-to-video content, while Video Frame Generation boosts frame rates 2x-4x and Video Super Resolution adds 10-bit support; TrueHDR converts SDR to HDR at up to roughly 2,000 nits. Partners including Dalet, TwelveLabs, Wowza, Vizrt and Ross Video are integrating the new services into verification, compliance and live-production workflows.

NVIDIA Blog · 7d agoAI industry

The Missing Boundary: How Autonomous Agents Lose Control

Tencent research finds agents lose control in 55-62% of trajectories when degraded control boundaries coincide with executable unsafe opportunities across five models and 16 domains.

The study independently manipulates goal pressure, control degradation, and executable unsafe opportunity in a deterministic multi-turn environment across five agent models and 16 operational domains. Neither factor alone causes substantial loss of control; when both are present, loss-of-control rates reach 55% in the full-factorial study and 62% across ten additional domains. Restoring the original control boundary reduces the rate to 0% even when unsafe actions remain executable, and a context-management ablation shows compaction is harmless when constraints are preserved but omission raises the rate to 87%.

arXiv cs.CR · 6d agoAI safety & security2

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Researchers present Puppeteer, a posture-aware, object-grounded diffusion model generating physically consistent co-speech gestures with temporal control.

Puppeteer decomposes long gestures into structured primitives encoded by a causal variational autoencoder into temporally ordered latent tokens. Conditional diffusion in the causal latent space conditions on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. The authors also introduce new evaluation metrics and release SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures with corresponding 3D objects.

Hugging Face daily papers · 17d agoAI research1

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

Viggle/Viggle-Animate — new model trending #28 on Hugging Face

Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.

Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.

Hugging Face trending models · 16d agoModel release

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 13d agoAI research

ASTRIL-MPC: Autonomous Traversal Framework of Articulated Tracked Robots with Language-Guided Neural-Kinematic MPC

ASTRIL-MPC combines learned kinematics, NMPC, and LLM-guided safety-checked retuning for articulated tracked robot traversal in search-and-rescue.

ASTRIL-MPC is a language-guided neural-kinematic model predictive control framework for autonomous traversal of articulated tracked robots in urban search and rescue. A learned kinematics model predicts short-horizon task-state increments, NMPC plans with feasibility constraints, and an LLM proposes bounded, safety-checked updates to weights and bounds. The compiled predictor enables a full control cycle within 100 ms, improving traversal-quality scores by up to 71% over non-adaptive NMPC and 67% over a PPO baseline while eliminating measurable collision impacts.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Researchers release SynthGait-19K, a synthetic video dataset with 19,272 walking videos for training gait parameter estimation models.

SynthGait-19K is a physically grounded synthetic video dataset built from 6,427 MoCap sequences of 437 subjects, yielding 19,272 walking videos with SMPL motion and annotations for six gait parameters. The authors introduce Gait2Vid, a pipeline that unifies heterogeneous MoCap recordings and synthesizes RGB videos under controllable viewpoints, validating gait events against force-platform measurements. Using the dataset they benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches, and introduce GaitXFormer as a direct RGB reference model. Findings show synthetic supervision transfers to real video, while spatial gait parameters are more sensitive to visual domain shift.

Hugging Face daily papers · 9d agoAI research

OT Threat Research

Palo Alto Networks Unit 42 launched an OT Threat Research Lab to study how cyber threats disrupt industrial and critical-infrastructure operations.

Unit 42 announced a dedicated OT Threat Research Lab for testing emerging technologies, evaluating AI-OT scenarios, and examining how threats move across connected operational systems. The lab's findings are intended to inform vulnerability analysis, detection guidance, and risk prioritization for operational technology environments.

Palo Alto Unit 42 · 20d agoIndustry

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness enables VLM agents to control robots via a semantic action interface, achieving zero-shot frontier control and few-GPU-hour adaptation of small VLMs.

Show-Harness exposes discrete semantic action units that VLMs reason over, with embodiment-specific interpreters deterministically grounding them into local robot actions. It enables zero-shot closed-source frontier VLM control and adapts small open-source VLMs for low-cost deployment with a few GPU-hours of fine-tuning. The companion GUMI interface extends the same semantic action space to GUI-based demonstration collection without teleoperation hardware, and Show-Harness-equipped agents outperform representative agentic and VLA paradigms.

Hugging Face daily papers · 8d agoAI research

Physical AI Takes the Wheel: How the World’s Robotaxi Leaders Are Building With NVIDIA Technologies

NVIDIA details a three-computer robotaxi platform that Uber, Lyft, May Mobility, Mercedes-Benz and others are adopting to scale autonomous fleets.

NVIDIA says every major commercial robotaxi program runs on its stack, spanning training (DGX with Alpamayo VLA models), simulation and validation (Omniverse, Cosmos, AlpaSim on RTX PRO), and in-vehicle compute (DRIVE Hyperion 10 with dual DRIVE AGX Thor chips). Adding meta-action and chain-of-thought reasoning data to a VLA model reduced minimum average displacement error by 43%, from 2.08 to 1.18. Uber plans NVIDIA DRIVE Hyperion-based fleets across 28 cities by 2028, partnering with Autobrains, Avride, Lucid, May Mobility, Mercedes-Benz, Momenta, Nissan, Nuro, Pony.ai, Stellantis, Waabi, Wayve, WeRide and Zoox. DRIVE Hyperion 10 combines 14 cameras, nine radars, three lidars and 12 ultrasonics with redundant compute and NVIDIA Halos safety validation.

NVIDIA Blog · 6d agoAI industry

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 3d agoAI research1

WarmBloodAban/Minimax-h3_Singularity — new model trending #22 on Hugging Face

Community fine-tune Minimax-h3_Singularity enhances MiniMax-H3 video generation with HDR quality, distant face restoration, and improved motion, trending #22 on Hugging Face.

Minimax-h3_Singularity is a community fusion fine-tune of the MiniMax-H3 multimodal video generation model, built from multiple checkpoints and refined with pruning and weight optimization. It supports Text-to-Video, Image-to-Video, Reference-to-Video, and Video-to-Video workflows in ComfyUI, and claims improvements in HDR clarity, distant face restoration, motion fluidity, and fantasy VFX. The authors recommend pairing it with the minimax_h3_ref2v_turbo_4step_v0.1 LoRA for four-step accelerated inference, and an online demo is available via RunningHub.

Hugging Face trending models · 11d agoModel release7· 1 read

ThreatsDay: GhostJacking AI Attacks, EtherHiding ClickFix, Cursor CLI Flaw + 17 More Stories

A weekly bulletin aggregating short security updates, including the City-Forum data-theft campaign, a ShipMonk breach, a Cursor CLI flaw, and GhostJacking AI attacks.

The Hacker News ThreatsDay Bulletin bundles roughly 20 short updates across cloud services, AI tools, malware, breaches, and scams. Highlights include the City-Forum campaign pulling data from unauthenticated guest access in Salesforce Experience Cloud and ServiceNow Service Portals since March 2025, and a ShipMonk breach exposing Trezor customer order data for orders in seven countries between May 10 and August 8, 2026. Other items cover a patched Cursor CLI flaw that let cloned repositories run commands before the workspace-trust prompt, Okta's analysis of the Work Panel vishing console used by actors like UNC6671, and GhostJacking AI agent hijacking via a patched Claude Desktop sandbox escape. Meta also launched an on-device WhatsApp Scam Alert machine learning model that keeps message content on the device.

The Hacker News · 29d agoIndustry

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 9d agoAI research

Why Patch Automation Needs Brakes, Not Just an Accelerator

Action1's field CTO argues patch automation needs staged deployments and stop conditions, not just speed.

Gene Moody, Field CTO at Action1, writes on BleepingComputer that patch automation must pair acceleration with safeguards. He recommends staged deployment rings with predefined go/no-go criteria, keeping human judgment for domain controllers, databases, and ERP systems. The piece warns that automation without brakes can push a bad update to 10,000 endpoints as fast as a good one.

BleepingComputer · 2d agoIndustry

CTEM Is Not About the Stages. It’s About the Outcome.

Horizon3 argues CTEM programs should measure continuously reduced exposure rather than mapping technologies to Gartner's five stages.

Horizon3 contends that Continuous Threat Exposure Management should be judged by one outcome: continuously reducing attacker-reachable exposure, not by mapping a technology to each of Gartner's five stages. The post argues validation and verification, not visibility or closed tickets, provide evidence that attack paths are actually broken. It describes a Discover, Validate, Prioritize, Remediate, Verify, Repeat motion as its operationalization of CTEM.

Horizon3.ai · 14d agoIndustry

DriveZero: End-to-End Driving Beyond Human Demonstrations

DriveZero pairs a frozen vision-foundation-model perception stack with a PPO-trained closed-loop RL teacher to beat replay experts on nuPlan.

DriveZero is an end-to-end camera-only autonomous-driving planner that separates perception and action. Its DriveVFM perception backbone consolidates frozen vision foundation models (DINOv3, SigLIP2, SAM, Depth Anything V2) from raw images without task annotations, while DriveRL trains a privileged PPO teacher policy through closed-loop rollouts in interactive worlds built from real driving logs. The planner distills this teacher, achieving a 93.57 mean nuPlan score across Val14, Test14-hard and Test14-random splits and beating the Log-Replay expert on all three. It also sets state of the art on NAVSIMv1, NAVSIMv2 and closed-loop HUGSIM without human trajectory supervision.

Hugging Face daily papers · 12d agoAI research

Arm Mali G2-Ultra NX GPU: desktop-class mobile gameplay with AI-native graphics

Arm unveiled Mali G2-Ultra NX, its first AI-native mobile GPU with in-shader neural acceleration, third-gen ray tracing, and up to 24% higher benchmark performance.

Arm announced the Mali G2-Ultra NX, the first AI-native Mali GPU, integrating neural accelerators directly into shader cores alongside a new execution engine and third-generation hardware ray tracing. It introduces Neural Super Sampling (NSS), Neural Frame Rate Upscaling (NFRU), and Neural Super Sampling and Denoising (NSSD); the Neural Dawn demo with Sumo Digital showed up to 4x performance efficiency and 70% lower external memory traffic versus native rendering. Arm claims up to 24% higher benchmark performance, 13% lower DRAM traffic on ray tracing benchmarks, and up to 120 FPS with NFRU. Over 14 billion Mali GPUs have shipped to date.

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Researchers introduce Motion-Omni, an end-to-end model generating speech with synchronized full-body motion, responding 5.4x faster than cascade pipelines.

Motion-Omni is an end-to-end framework in which a spoken dialogue model outputs facial expressions and hand, upper-body, and lower-body motion directly from the hidden states that produce speech, replacing two-stage cascade pipelines. Trained on 422,856 quality-ranked pseudo-labeled pairs (1,402 hours) with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches its teacher cascade within 2% on reference-free motion metrics, achieves a 2.62% word error rate, and runs faster than real time (RTF=0.78). The authors also release the SwDA-500 dataset and the first public evaluation protocol for stochastic open-ended full-body spoken dialogue.

Hugging Face daily papers · 20d agoAI research1

Top 10 Best Data Security Posture Management (DSPM) Tools in 2026

A 2026 scorecard ranks DSPM tools with Wiz and Cyera tied first, documenting consolidation via Palo Alto, Rubrik, Proofpoint, and CrowdStrike acquisitions.

The article ranks ten DSPM platforms: Wiz and Cyera tie at 8.7/10, followed by BigID at 8.5 and Securiti at 8.4, scored on discovery breadth, classification accuracy, access context, remediation, and value. It highlights heavy market consolidation, noting Dig Security was acquired by Palo Alto Networks, Laminar by Rubrik, Normalyze by Proofpoint, and Flow Security by CrowdStrike. Buyers are advised to purchase from current owners and confirm post-acquisition integration state.

Cyber Security News · 14h agoIndustry1

NCSC Urges Stronger Controls for Agentic AI Systems

UK's NCSC urges organizations to apply sandboxing, human oversight, and strict access controls when deploying autonomous AI agents.

The UK National Cyber Security Centre published guidance recommending stronger controls for autonomous agentic AI systems. Recommended measures include sandboxing, active human oversight, and tightly scoped access controls to limit unintended agent activity. The guidance aims to help organizations realize the benefits of agentic AI while managing its cyber risk.

Infosecurity Magazine · 27d agoAI safety & security

Mecka AI nears $500M valuation in Sequoia-led deal amid rush for robot training data

Mecka AI, which collects human motion data for robot training, is nearing a Sequoia-led round at about a $500 million valuation.

Mecka AI is nearing a new funding round led by Sequoia Capital at a valuation of roughly $500 million, three months after raising $60 million led by Framework Ventures with participation from Menlo Ventures, SV Angel, and Kindred Ventures. Founded in 2024 by Josh Gao, Mogen Cheng, Jason Chong, and Duy Nguyen, the startup pays people to record everyday tasks using body sensors and smartphones to produce egocentric training data for humanoid robots. The company projected a $100 million annual run rate by the end of 2026 and competes with firms like Scale AI, Mercor, Surge, Micro1, and XDOF in the physical-world data market.

TechCrunch · AI · 4d agoAI industry 2 sources1