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Chaotic Eclipse Released A PoC For NVIDIA GreenSection Memory Corruption Zero-Day

Researcher Chaotic Eclipse released GreenSection, a PoC exploit for an NVIDIA Windows user-mode shared-memory flaw enabling out-of-bounds writes and potential dwm.exe compromise.

Researcher Chaotic Eclipse (aka Nightmare Eclipse) released a PoC named GreenSection for a zero-day in NVIDIA's Windows user-mode components. Multiple NVIDIA components share a global memory section in BaseNamedObjects with full read/write access to all users; although checks prevent misuse, runtime reuse of section data can cause an out-of-bounds write. The unstable PoC crashes applications using Vulkan or OpenGL and could potentially cross user boundaries or compromise the Windows Desktop Window Manager (dwm.exe), though impact was not fully investigated. The researcher recently published similar zero-day PoCs against Kaspersky Endpoint Security, Avast Antivirus, and CrowdStrike Falcon.

Security Affairs · 9d agoExploit / PoC 2 sources

Building a Linux GPU Driver for the M4 Mac Mini in One Month

Two developers built a fully OpenGL ES 3.0 compliant Linux GPU driver for the M4 Mac Mini in one month via clean-room reverse engineering.

Niklas and the author reverse engineered Apple's AGX GPU firmware ABI and user-space components in about a month, a process that normally takes years, producing an OpenGL ES 3.0 conformant driver fast enough to run Minecraft at 200fps on an M4 Mac Mini. The work was done transparently using hypervisor traces without examining Apple binaries, following clean-room practices, and included a custom shader compiler, command stream builder, and a full Linux kernel driver for the firmware ABI. The A18 Pro firmware ABI proved significantly more complex than the M1's, with 1.5x as many structs and twice as many pointers. All experiments and provenance evidence were published in public agx-re repositories.

Implementation of Machine Learning Workflows with NVIDIA cuML, RAPIDS, GPU Benchmarking, Explainability, Clustering, and Model Inference

Hands-on tutorial implements NVIDIA cuML and RAPIDS to GPU-accelerate scikit-learn-style ML workflows with benchmarking, clustering, and inference.

The tutorial demonstrates NVIDIA cuML as a GPU-accelerated machine learning framework, using cuml.accel to speed up unmodified scikit-learn scripts with zero code changes and the native cuML API for CuPy/cuDF interoperability. It benchmarks CPU versus GPU implementations of PCA, K-Means, nearest-neighbor search, logistic regression, random forests, and DBSCAN on datasets up to 200,000 samples with 64 features. It also builds GPU pipelines with UMAP, t-SNE, and HDBSCAN, validates GPU-generated SHAP explanations, uses the FIL library for forest inference, and covers model serialization and GPU/CPU portability.

MarkTechPost · 3d agoAI tools & infra

Researcher Releases FalconFlank PoC Showing Privilege Escalation in CrowdStrike Falcon

Researcher Chaotic Eclipse released FalconFlank, a zero-day privilege escalation PoC abusing CrowdStrike Falcon's Office macro remediation; CrowdStrike is investigating and issued a tech alert.

Researcher Chaotic Eclipse published FalconFlank, a proof-of-concept zero-day local privilege escalation in CrowdStrike Falcon Sensor that abuses the Microsoft Office malicious macros remediation feature, tested on fully updated Windows 11 25H2 and Windows Server 2025. CrowdStrike said it is investigating, advised disabling the Microsoft Office File Suspicious Macro Removal policy, and pointed customers to a FalconFlank tech alert, noting cloud anti-malware protection remains active. The article also covers related PoCs from the same researcher: HardBreacher against Kaspersky (fixed via update), ShieldBreak (CVE-2026-69414) against Microsoft Defender, an unpatched patch bypass of CVE-2026-50656, GreenSection against NVIDIA, and PrettyPrague against Avast, which Gen Digital patched in versions 26.7.11086 and 26.8.11125.

GPU-CFR: 80x Faster Counterfactual Regret Minimization by Compiling the Game to Static Dataflow and CUDA Graph Replay

GPU-CFR compiles counterfactual regret minimization into static dataflow with CUDA Graph Replay, achieving 29.8-80.4x speedups over prior GPU solvers.

The paper presents a compiler and runtime that turns any fixed game's CFR iteration into a static dataflow graph of flat arrays and precomputed indices, cutting framework operations by up to 18.1x. Because shapes and buffer addresses never change, CUDA Graph Replay records the iteration once and replays it with a single launch. On one A100 across an eight-game suite, GPU-CFR runs 29.8-80.4x faster than the fastest prior GPU CFR and 14-258x faster than the CPU implementation LiteEFG on the four largest games, while reproducing reference iterates bitwise on CPU.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research3· 1 read

27.5KB language-agnostic WebGPU syntax highlighter

A developer released gpu-lexer, a 27.5KB language-agnostic syntax highlighter that uses a tiny WebGPU model to label code tokens in the browser.

gpu-lexer splits source into words, whitespace, and symbols, then a small WebGPU model uses local and whole-file context to assign nine token classes, working on languages never seen in training. On held-out files, 12.57% of token labels differ from Shiki, though this measures agreement with Shiki rather than objective correctness. In benchmarks against Shiki 4.4.3, Prism.js, Highlight.js, Sugar High, and Starry Night, it highlighted 10 concatenated copies of three.min.js (5.56M characters) about 10x faster on an Apple M4 Pro in Chrome 152. The author frames it as an experiment, not a grammar-equivalent highlighter.

OPEN-1B: A Fully Auditable Training Run

Open-1B releases a 1B-parameter model with bitwise-reproducible training, letting independent auditors verify every step of the run on commodity hardware.

The paper introduces a 'fully auditable' tier of model transparency: every training operation is reproducible with bitwise certainty on heterogeneous commodity hardware by imposing definite ordering on GPU kernel reductions, data batch ordering, and collective communication. Because replaying a full run on one machine is infeasible, a collective verification scheme lets many independent auditors certify individual steps covering the whole run. The authors release Open-1B with its full pretraining dataset, every intermediate checkpoint, the training codebase, and an audit harness. This rules out undisclosed data, injected biases, or backdoors that proof-of-learning or proof-of-training-data techniques cannot exclude.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research

Towards Standardized Evaluation of GPU Memory Safety with GMSBench

GMSBench provides 149 CUDA tests covering spatial, temporal, and concurrency GPU memory errors, exposing detection gaps in Compute Sanitizer.

GMSBench is a GPU memory safety benchmark comprising 149 self-contained CUDA tests spanning spatial, temporal, and concurrency errors across different GPU memory spaces and execution scenarios. The authors evaluate NVIDIA's Compute Sanitizer across multiple GPU architectures using the suite, exposing gaps in its detection coverage. The benchmark offers a standardized foundation for comparative evaluation of GPU memory safety mechanisms.

arXiv cs.CR · 8d agoResearch

Perplexity Details Its GPU Embedding Stack: How Ivy, Tulip and ROSE Serve pplx-embed

Perplexity details its GPU embedding serving stack (Ivy, Tulip, ROSE), which reuses LLM prefill/decode kernels, CUDA graphs, and LazyTensors to cut launch overhead.

Perplexity engineers published a deep dive on the serving infrastructure behind pplx-embed, used across Perplexity Search and its API platform. The stack comprises Ivy (Rust HTTP gateway), Tulip (gRPC scheduling and batching), and ROSE (Runtime-Optimized Serving Engine), which reuses LLM prefill and decode kernels rather than running a separate embedding engine. Optimizations include whole-model CUDA graphs with lazy capture and a LazyTensor abstraction that overlaps CPU batch preparation with in-flight GPU work. Benchmarks are reported against vLLM v0.22.0 in BF16, with FlashAttention 4 generally fastest but FlashInfer 3 winning on Qwen-based models at very long sequence lengths.

MarkTechPost · 10d agoAI tools & infra1

Inside NVIDIA’s cuDNN Graph API: Fusion, Autotuning, and Plan Reuse with cuDNN Frontend

MarkTechPost tutorial walks through NVIDIA's cuDNN Frontend graph API, covering kernel fusion, autotuning, plan reuse, and CUDA graph capture on Colab GPUs.

The tutorial explains how to express GPU computations as operation graphs via the cuDNN Frontend graph API, running the five-step build pipeline of validate, build operation graph, create execution plans, check support, and build plans. It progresses from a single fused convolution with bias and ReLU to autotuning across engine configs, FP8-style epilogues, attention, plan serialization, dynamic shapes, and CUDA graph capture. Each kernel is benchmarked against a PyTorch reference on a single Colab GPU to verify correctness and measure cost. The piece also covers practical setup issues like making libcudnn.so visible to the frontend's dynamic loader.

MarkTechPost · 1d agoAI tools & infra2

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

TransNormal-2 improves monocular surface-normal estimation by fixing VAE edge degradation with geometry-aware losses and refinement, matching MoGe-2 with 1.4% of annotations.

TransNormal-2 is a FLUX.2-based rectified-flow framework for monocular surface-normal estimation with single-step deterministic inference. The authors quantify that VAE 8x spatial compression introduces 1.3-8.5 degrees of mean angular error even on ground-truth normals, with edge error up to 2.8x the global error. The method adds geometry-aware pixel-space losses and an RGB-guided Geometric Refinement Module to correct boundary-localized decoding errors. It matches or exceeds MoGe-2 on all eight reported metrics using only 1.4% as many task-specific annotations, and cuts transparent-object MAE by 4.2 degrees on ClearGrasp and 3.1 degrees on ClearPose.

Hugging Face daily papers · 11d agoAI research

RelightFormer: Feed-forward Generative Transformer for Multiview Object Relighting

RelightFormer is a feed-forward generative transformer for photorealistic single- and multi-view object relighting, trained on a 90K-object dataset.

Researchers introduce RelightFormer, a feed-forward generative transformer adapted from a video foundation model that performs direct image relighting without explicit intrinsic property estimation. The architecture injects target environment maps via a latent illumination module with cross-attention and uses permutation-invariant positional encodings for unordered multi-view inputs. Training relies on the newly constructed Laval Objaverse Dataset (LOD) with 90K objects and 39K unique illuminations, and the model shows state-of-the-art quality with strong zero-shot generalization across single-view, multi-view, and novel-view relighting.

Hugging Face daily papers · 10d agoAI research

Latest open artifacts (#24): Motif-3, GLM-5.3, Hy4-preview and open model licenses

Interconnects surveys new open models—Motif-3, GLM-5.3, Hy4-preview—while analyzing a licensing split: Western labs opening up, Chinese frontier labs getting restrictive.

The roundup covers Motif-3 (MIT license, strong scores for its size), GLM-5.3 (switched from MIT to a custom license with a $10 billion revenue threshold and undefined 'affiliates' clause requiring Z.AI security review), and Tencent's Hy4-preview (competent but prone to overthinking). It also notes dots3-note-prev from RedNote/Xiaohongshu (won IMO 2026 with a perfect score), Qwen3.8-Flash-Next (125B-A6B with GDN and Qwen Sparse Attention), NVIDIA Nemotron-3.5-Lightning-30B-A3B-BF16, and Ling-3.0-flash. The core theme: Google and Meta adopted Apache 2.0 while Chinese frontier labs (Zhipu, Kimi K3, MiniMax M3) adopted restrictive commercial licenses.

Interconnects · 8d agoAI research

Miles v0.1: Production-Level Post-Training

Radix Ark open-sources Miles v0.1, a full-stack RL post-training framework demonstrated with asynchronous agentic RL on GLM-5.2 744B-A40B across 64 GB300 GPUs.

Miles v0.1 is a full-stack, open-source system for frontier-scale reinforcement-learning post-training, built on slime with rollout engines on SGLang and trainers supporting NVIDIA Megatron-LM and PyTorch FSDP backends plus three weight-synchronization transports. It supports full-parameter RL, LoRA RL, on-policy distillation, supervised fine-tuning, true-on-policy rollout-training alignment, and extends to diffusion models. The end-to-end case study ran fully asynchronous agentic RL on GLM-5.2 744B-A40B for terminal-use coding tasks on 64 NVIDIA GB300 GPUs with a median step time of 263 seconds over the first 30 measured steps. The code is open-sourced on GitHub.

Hugging Face daily papers · 9d agoAI tools & infra

Training a coding model to paint watercolours with TRL and OpenEnv

Hugging Face tutorial trains a coding model with TRL and OpenEnv to paint watercolours through generated code.

A Hugging Face blog walkthrough uses the TRL reinforcement learning library and the OpenEnv environment framework to train a coding model. The target task is generating code that produces watercolour-style drawings, serving as a hands-on reinforcement learning training example. No article body was available in the feed, so specifics are limited to the title.

Hugging Face Blog · 13d agoAI tools & infra1

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

RenderFormer-V2 is a transformer-based neural renderer handling caustics, volumetric scattering and out-of-distribution materials without per-scene training or specialized code.

RenderFormer-V2 is a learned transformer-based neural rendering model that models global light transport as a sequence-to-sequence transformation, handling caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials. It uses a two-stage process: a view-independent stage resolving primitive-to-primitive transport, and a view-dependent stage converting the neural scene representation into pixels. Improvements include combined windowed-attention with a rendering-informed attention sink for scalability, support for heterogeneous primitives like environment maps and participating media, and a surface-reflectance-independent neural material encoding, validated across diverse scenes with extensive ablations.

Hugging Face daily papers · 13d agoAI research

Speculative Decoding in vLLM on AMD GPUs

vLLM benchmarks speculative decoding on AMD Instinct MI300X and MI355X GPUs across five drafting methods including EAGLE-3 and native MTP.

The vLLM project documents draft-and-verify speculative decoding support for AMD GPUs via ROCm, comparing native MTP, Gemma 4 MTP, EAGLE-3, DFlash, and DSpark drafting approaches. Output-token throughput effects varied with drafting method, proposal length, model family, draft checkpoint, workload, and acceptance behavior. The post also covers how to enable each method plus practical tuning and observability considerations.

Online Draft Co-Training for Speculative Decoding in Large-Scale, Long-Context RL Post-Training

NVIDIA researchers detail an end-to-end system for online draft co-training that speeds speculative decoding in large-scale long-context RL post-training.

The paper tackles scaling online draft co-training for speculative decoding in RL post-training, where rollout generation dominates cost. It extends packed, load-balanced zigzag ring attention to merge rank-local branch attention with causal main-sequence attention for context parallelism, and introduces TapChannel to transport target features across pipeline-parallel stages without changing the schedule. Experiments show co-trained drafts tracking the policy baseline with substantial rollout and end-to-end speedups up to 122B parameters and strong scaling at 256K tokens.

Hugging Face daily papers · 10d agoAI research

GPT-6 Astra, Looped Transformers, and Hidden Reasoning

OpenAI released GPT-6 Astra, its strongest model to date, with standout 3D rendering and computer-use performance and 99.9% on ARC-AGI-3.

Sebastian Raschka reviews OpenAI's GPT-6 Astra, calling it the best model he has used, with disproportionate gains in 3D rendering, animation, and computer use through the Codex/ChatGPT harness. The model scores 99.9% on ARC-AGI-3 versus 7.8% for GPT-5.6 Sol and leads the Artificial Analysis Coding Agent Index, though gains on independent aggregate indices are more incremental. The article also explains looped transformer/recurrent depth architecture rumors, speculation that Astra hides its chain-of-thought reasoning, and recent research insights on the topic.

ChatGPT Images 2.5: Faster, more precise, but not the same for everyone

OpenAI released GPT-Image-2.5 (Flare and Sunburst variants), cutting image generation latency up to 50% and improving multi-round edit consistency.

OpenAI launched GPT-Image-2.5 in two API variants: Flare, the faster default with higher quality than GPT-Image-2 at up to 50% lower latency, and Sunburst, built for precise multi-round edits. Both cost $8 per million input and $30 per million output tokens, with new xhigh and max quality tiers; a max-tier 1024x1024 image runs roughly $0.21. Testing found edit consistency strong in ChatGPT Work but inconsistent in Chat, and OpenAI has not documented how ChatGPT routes users between the models.

The Decoder · 7d agoModel release

Advancing price-performance for developers with GPT‑5.6 in Kiro

OpenAI's GPT-5.6 is now available in the Kiro developer platform, offering developers improved price-performance for planning, building, reviewing, and testing software.

OpenAI announced that GPT-5.6 is now available in Kiro, a developer platform for planning, building, reviewing, and testing software. The announcement emphasizes better price-performance for developer workloads rather than new model capabilities. This expands the commercial availability of OpenAI models in third-party coding tools.

OpenAI News · 23d agoAI industry

DataFlex-RL: An Evaluation Platform for RLVR Data Policies

DataFlex-RL benchmark of 13 RLVR data policies on Qwen2.5-7B finds none reproducibly beats uniform sampling under matched GRPO training.

DataFlex-RL is an evaluation platform comparing rollout-selection, reweighting, and mixture data policies for RLVR under a common GRPO recipe. Across 13 configurations and 12 matched seeds with Qwen2.5-7B-Base on 12 math, logic, and science benchmarks, uniform GRPO improved domain-balanced accuracy by 7.76 points, but no alternative policy achieved a statistically significant improvement. A corrected 12-seed Llama-3.1-8B-Base extension found no consistent winner, and math-heavy evaluation summaries were negatively correlated (-0.33) with domain-balanced summaries.

Hugging Face daily papers · 12d agoAI research

Class Is in Session: GeForce NOW Levels Up Linux, Chromebooks and More

NVIDIA's GeForce NOW cloud gaming service ships its native Linux app out of beta and adds streaming optimizations for Frame Generation responsiveness.

NVIDIA announced that the native Linux application for its GeForce NOW cloud gaming service is officially out of beta. The update also delivers cloud optimizations that make Frame Generation feel more responsive while streaming, and Performance members will see higher frame rates. The announcement is timed for the back-to-school season and also mentions improvements for Chromebooks.

NVIDIA Blog · Aug 13, 2026AI industry

The Pelican comparison grid for Astra is pretty interesting

Simon Willison's pelican SVG comparison shows GPT-6 Astra producing markedly better images than GPT-5.6 Sol, Terra, and Luna across reasoning levels.

Willison generated pelicans-riding-bicycles SVGs with newly accessed GPT-6 Astra at low through max reasoning levels and rendered them in a comparison grid against GPT-5.6 Sol, Terra, and Luna. Astra's outputs were markedly more coherent, while even the best GPT-5.6-Sol images remained largely abstract shapes. Astra does not support a reasoning=none setting, so all comparisons involved reasoning-enabled runs.

Simon Willison · 11d agoAI research

FreeFlow: A Bias-free Hierarchical Transformer for Optical Flow Estimation

FreeFlow is a bias-free hierarchical transformer achieving state-of-the-art optical flow results on Sintel, KITTI-2015, and Spring benchmarks.

FreeFlow replaces task-specific inductive biases like correlation volumes and iterative warping with a single feed-forward encoder-decoder combining window, shifted-window, and reduced-resolution global attention. It reaches 0.68/1.48 EPE on Sintel Clean/Final, 3.23 Fl-all on KITTI-2015, and 3.192 1px on Spring. The architecture scales consistently from small to large variants and remains memory efficient at 1080p inference.

Hugging Face daily papers · 7d agoAI research

Introducing GPT-6 Astra for developers

OpenAI introduces GPT-6 Astra for developers, with improved attention to detail, prompt understanding, and notably strong 3D model generation.

Simon Willison shares early hands-on impressions of OpenAI's GPT-6 Astra developer release, noting across-the-board improvements in attention to detail and prompt understanding. The model reportedly excels at building 3D models, producing renderings of gardens, shipyards, animals, cityscapes, and Dyson spheres. The write-up is third-party testing rather than an official announcement.

Simon Willison · 11d agoModel release1

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research