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NeoMME: an efficient Multimodal-native and Multilingual Encoder

H Company released NeoMME, an efficient multimodal-native and multilingual encoder, via a post on the Hugging Face blog.

H Company published a Hugging Face blog post introducing NeoMME, described as an efficient multimodal-native and multilingual encoder. The article body was unavailable in the feed, so architecture, benchmarks, and licensing details could not be verified. The post suggests a new encoder release relevant to multilingual multimodal model development.

Hugging Face Blog · 12d agoModel release

Technical Manual for a Toolkit for Measuring Contextual Individuation in Transformer Language Models

An open methodology toolkit measures whether transformer language models contextualize fixed word forms across domains using bridge forms and layer-wise silhouette analysis.

The manual documents an open toolkit built around 'bridge forms' - identical written words recurring across two or more subject domains with a different sense in each - to test whether transformer language models individuate word occurrences by context beyond the embedding layer. It covers declarative specification of bridge forms, Wikipedia corpus acquisition, occurrence localization, layer-wise representation extraction, domain-pairwise silhouette measurement, and visualization, justifying each choice against failure modes such as sense contamination and subword-tokenization misalignment. It is a methodological and implementation reference and reports no empirical results.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 6d agoModel release

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 18d agoAI research

NCP-ArchPreview Technical Report: Moving towards Latent Space Language Models through Next Concept Prediction

An 8.9B-parameter latent-space language model using next-concept prediction matches OLMo-3-7B pretraining loss with only 51.3% of the training tokens.

NCP-ArchPreview augments next-token prediction with Next Concept Prediction over a product-quantized concept vocabulary built from hidden states, trained jointly end-to-end. The 8.9B model was trained on 5.73T tokens from the Dolma-3 dataset, the largest latent-space language model demonstration to date. It consumes 51.3% of the tokens to reach OLMo-3-7B's final pretraining loss and outperforms it by 2.45 points on the downstream macro-average, including a 5.99-point GSM8K gain. The learned latent space also enables lightweight domain adaptation via a 17M-parameter VQ module and improves speculative drafting accepted length by 4.17%.

Hugging Face daily papers · 7d agoAI research1

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 2d agoAI research

Show HN: LLM Attention Visualization

A developer released a browser-based tool that visualizes which past tokens influence each LLM output token using aggregated, value-weighted attention scores.

A Show HN project presents a React application built on Transformers.js that renders per-token attention influence by aggregating attention weights scaled by value-vector magnitudes across all attention heads and layers. To expose internal tensors, the author instrumented the ONNX computation graph, hosted a modified model on Hugging Face, and pre-generated prompts to avoid long model downloads in the browser. Demos with a 600-million-parameter model show how verbatim copying draws heavily on source tokens and how single outputs blend information from multiple phrases.

Can We Stop The Ads? Taxonomy and Characterization of Smartphone Splash Ads and Existing Countermeasures

Study of 108 ad-defense implementations finds only one tool blocked splash-ad navigation across ten popular apps, and it required Accessibility permission.

The paper taxonomizes smartphone splash ads — full-screen ads at app launch that trick users into trigger mechanisms such as moving the phone — and analyzes 108 documented advertising defenses for deployment barriers. Many defenses require device rooting, jailbreaking, runtime code injection, or application modification; others need extra permissions, rule maintenance, compilation, or payment. In evaluating 13 configurations of 11 tools across 10 popular apps, only one prevented ad-triggered navigation across all ten apps, requiring Accessibility permission and leaving ads visible roughly one second before dismissal. Documented harms include delayed emergency response, driver distraction, and degraded accessibility for vision-impaired users.

arXiv cs.CR · 20h agoResearch

When Agents See Differently: Exposing UI Desynchronization Threats in Mobile Agents

Researchers expose 'human-agent UI desynchronization' attacks where repackaged APKs invisibly mislead mobile AI agents into attacker-chosen actions.

The paper introduces human-agent UI desynchronization: agents ingest digital screenshots and accessibility metadata that reveal content human users cannot perceive due to occlusion and luminance-contrast limits. An automated framework embeds perturbations into repackaged APK clones that steer mobile agents toward attacker-designated actions without access to runtime user instructions or online adaptation. Evaluations across five mobile-agent frameworks and three backbone models on 546 tasks achieved average misleading rates of 77.9% and 66.9%. A questionnaire study with 186 participants found the visual perturbations difficult for humans to notice.

arXiv cs.CR · 1d agoAI safety & security

Knowing What Not to Answer: Selective Non-Compliance in Vision-Language Models

Researchers introduce KoNA, a benchmark exposing vision-language models' failures at selective non-compliance, plus fine-tuning that improves refusal and abstention accuracy.

KoNA is a benchmark for evaluating selective non-compliance in vision-language models across five categories: False Premise, Visual Inaccessibility, Universal Unknown, Task Feasibility and Safety. It tests both query-level and component-level non-compliance using paired single and compound queries, and evaluations across diverse VLMs show models often fail to refuse, correct or abstain appropriately, with failures worsening on compound queries. Fine-tuning VLMs on KoNA examples substantially improves non-compliance accuracy while largely maintaining performance on fully answerable tasks.

Hugging Face daily papers · 12d agoAI research1

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 2d agoAI research

Cohere Releases North Small Translate: A 218B MoE Translation Model That Scores 83.6 on WMT26 Across 50 Languages

Cohere released North Small Translate, an open-weight 218B MoE (25B active) translation model scoring 83.6 on WMT26 across 50 languages.

Cohere and Cohere Labs released North Small Translate, a decoder-only sparse Mixture-of-Experts translation model with 218B total and 25B active parameters, 128 experts with 8 activated per token plus shared experts, and 16K-token input and output context. In Cohere's vendor-reported WMT26 evaluation, judged by GPT-5.6-Sol, it scores 83.6 averaged across 50 languages (84.36 in an agentic multi-pass mode), ahead of DeepL NextGen (81.37), Qwen 3.5 397B A17B (81.56), GLM 5.2 (76.50), and Google Translate (68.20). The model was built with RWS's Language Weaver team, post-trained specifically for translation, and reports 112 output tokens per second versus 81 for Gemma 4 31B, with long-document xCOMET-XL scores of 48.9 versus 21.3 for Google Translate. It is available free on Cohere's Chat V2 API until rate limits, with three self-hosting checkpoints including a 4-bit NVFP4 variant running on 1x B200 or 2x H100.

MarkTechPost · 5d agoModel release

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.

DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 8d agoAI research1

27.5KB language-agnostic WebGPU syntax highlighter

A developer released gpu-lexer, a 27.5KB language-agnostic syntax highlighter that uses a tiny WebGPU model to label code tokens in the browser.

gpu-lexer splits source into words, whitespace, and symbols, then a small WebGPU model uses local and whole-file context to assign nine token classes, working on languages never seen in training. On held-out files, 12.57% of token labels differ from Shiki, though this measures agreement with Shiki rather than objective correctness. In benchmarks against Shiki 4.4.3, Prism.js, Highlight.js, Sugar High, and Starry Night, it highlighted 10 concatenated copies of three.min.js (5.56M characters) about 10x faster on an Apple M4 Pro in Chrome 152. The author frames it as an experiment, not a grammar-equivalent highlighter.

Multi-Vector (Late Interaction) Embedding Models with Sentence Transformers

Hugging Face details building and using multi-vector late-interaction embedding models with Sentence Transformers for retrieval workloads.

Hugging Face published a guide on multi-vector, late-interaction embedding models (ColBERT-style) supported through Sentence Transformers. The post covers how practitioners can build and use these models for retrieval and RAG pipelines. It is a developer tooling and technique write-up, not a security advisory.

Hugging Face Blog · 29d agoAI tools & infra1

Right Tool, Right Job: Native-Language Evaluation, Tokenizer Sensitivity, and Methodological Findings from a French-Only BabyLM

French BabyLM entry METRON-FR (125M GPT-2, 92.47M words) shows tokenizer artifacts dominate child-scale zero-shot evaluation; proposes standard diagnostics.

METRON-FR is a 125M-parameter GPT-2 pretrained on 92.47M French words, submitted to the BabyLM 2026 Strict track, scoring 85.97% on the native Quebec-French QFrBLiMP benchmark and 62.80% on the BabyLM-weighted leaderboard. A cross-lingual GLUE protocol combining French task-data translation with rank-16 LoRA shows relational tasks gain while world-knowledge tasks regress. Bilingual Lexicon Induction reaches p@1 of 68.84%, 18x above chance, and ablations show single-token zero-shot scoring is dominated by tokenizer and template artifacts at child scale.

arXiv cs.AI / cs.LG / cs.CL · 18h agoAI research

From Parameters to Answers: How LLMs Retrieve and Use Their Internal Knowledge

Interpretability study traces how Qwen, Llama, and Gemma route query information and internal knowledge across layers when answering questions.

Researchers used layerwise interventions on hidden states to separate query-routing signals from target knowledge in language models, testing Qwen, Llama, and Gemma on country-continent questions with varied answer types. A pair-conditioned request direction strengthens before interventions alter downstream knowledge, opening a causal window while answer-supporting content is still forming. Trajectories differ by model: Gemma shows a partially overlapping mid-layer routing profile, while Llama has no sustained routing-effect window under the same gates.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research1

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

RenderFormer-V2 is a transformer-based neural renderer handling caustics, volumetric scattering and out-of-distribution materials without per-scene training or specialized code.

RenderFormer-V2 is a learned transformer-based neural rendering model that models global light transport as a sequence-to-sequence transformation, handling caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials. It uses a two-stage process: a view-independent stage resolving primitive-to-primitive transport, and a view-dependent stage converting the neural scene representation into pixels. Improvements include combined windowed-attention with a rendering-informed attention sink for scalability, support for heterogeneous primitives like environment maps and participating media, and a surface-reflectance-independent neural material encoding, validated across diverse scenes with extensive ablations.

Hugging Face daily papers · 12d agoAI research

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Researchers introduce CUA-Universe, a pipeline turning real desktop software into hybrid GUI+CLI agent environments, lifting a 9B model's OSWorld success rate.

CUA-Universe is an environment-to-data pipeline that converts real desktop applications into hybrid GUI+CLI environments, scaling to 16 applications via App-Forge, Task-Weave, and Path-Steer. Training on its harvested trajectories shifted a 9B model toward effective GUI+CLI orchestration, yielding +39.3 points on CUA-Verse, +16.8 points success rate on OSWorld, and +7.84 points on OSWorld-MCP while cutting steps and tokens by up to 57% and 60%. The work addresses the scarcity of scalable hybrid environments for computer-use agents.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research1

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory benchmark with 280 task variants showing current VLA models struggle with spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, covering fine-grained spatial reasoning and long-horizon procedural planning. It spans 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments and diverse scenes. Diagnostic metrics go beyond binary success rates, and experiments show current VLA models struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

Hugging Face daily papers · 12d agoAI research

PACE: Perceived-Latency-Aware Cascading Service Routing and Filler Control for QoE-Efficient Retrieval-Augmented Dialogue Serving

PACE cuts perceived latency in retrieval-augmented dialogue serving via cascading routing and filler control, reaching 0.41s P95 under load.

PACE is a serving framework for retrieval-augmented dialogue that optimizes Perceived Time-to-First-Response (PTFR) under quality and cost constraints. It combines a load-adaptive cascading router, a joint path-filler controller, and volatility-aware cache admission, deployed on a humanoid-robot sales service. On 75k CarQA requests, the cascade halved pure-LLM P95 PTFR (0.29s vs 0.53s) and the adaptive controller reached 0.41s P95, 2.4x better than RAG at high load; filler calls dropped 94% and stale answers fell from 86% to 0%.

Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue

Researchers introduce Motion-Omni, an end-to-end model generating speech with synchronized full-body motion, responding 5.4x faster than cascade pipelines.

Motion-Omni is an end-to-end framework in which a spoken dialogue model outputs facial expressions and hand, upper-body, and lower-body motion directly from the hidden states that produce speech, replacing two-stage cascade pipelines. Trained on 422,856 quality-ranked pseudo-labeled pairs (1,402 hours) with a Qwen2.5-7B-Instruct backbone, Motion-Omni-Q7 matches its teacher cascade within 2% on reference-free motion metrics, achieves a 2.62% word error rate, and runs faster than real time (RTF=0.78). The authors also release the SwDA-500 dataset and the first public evaluation protocol for stochastic open-ended full-body spoken dialogue.

Hugging Face daily papers · 19d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 2d agoAI research

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Researchers present Puppeteer, a posture-aware, object-grounded diffusion model generating physically consistent co-speech gestures with temporal control.

Puppeteer decomposes long gestures into structured primitives encoded by a causal variational autoencoder into temporally ordered latent tokens. Conditional diffusion in the causal latent space conditions on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. The authors also introduce new evaluation metrics and release SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures with corresponding 3D objects.

Hugging Face daily papers · 16d agoAI research1

Real-World Knowledge-Guided Change Data Synthesis for Remote Sensing

Researchers introduce KnowChange, a framework that uses pretrained vision-language models to synthesize realistic change-detection training data for remote sensing.

KnowChange is a knowledge-guided change data synthesis framework that leverages pretrained vision-language models to reason about plausible change locations and class transitions from pre-change scenes and desired change types. It addresses the limited class-transition coverage and inflexibility of handcrafted rule-based synthesis methods, enabling diverse change types in a unified pipeline. Experiments show KnowChange-generated data outperforms existing synthetic datasets in both synthetic-to-real transfer and synthetic data augmentation, despite compact generation scale.

Hugging Face daily papers · 22d agoAI research

Augustinian BabyLM: What Ostensive Definition Can and Cannot Teach a Small Language Model

Study shows visually grounded token embeddings in a small masked LM persist through training and improve object-property knowledge, but escape standard BabyLM benchmarks.

The paper implements ostensive definition for a small DeBERTa masked language model trained on 10M words, seeding visually grounded tokens with embeddings derived from labeled image regions before training. Visual initialization leaves a persistent, seed-replicated advantage on object-property knowledge (COMPS) and a corpus-tailored Visual-Property Swap benchmark covering color, material, size, and shape, but has no effect on most BabyLM grammar benchmarks. Synthetic grounding of previously unseeded words causally transfers the advantage to exactly those words.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Structural Jailbreaks Generalize but Do Not Compound: A cross-provider and multilingual study of Involuntary In-Context Learning

Researchers show IICL structural jailbreaks generalize to Google Gemini, lifting attack success to 80-100% on harm and financial benchmarks; non-English prompts attenuate it.

The study red-teams two Google Gemini models with Involuntary In-Context Learning (IICL), a structural jailbreak reframing harmful requests as the final cell of a data-labeling task. IICL lifts attack success from at most 6.7% to 80-90% on HarmBench and 97-100% on financial abuse (FinProof), an order of magnitude above prior results on OpenAI's GPT-5.4. Against a compounding hypothesis, forcing IICL output into Spanish, Hindi, or Arabic attenuates the attack in 11 of 12 conditions, attributed to a 'relevance curse' producing lower-quality harmful content in lower-resource languages. Findings replicate under an independent non-Google judge (Cohen's kappa 0.86 over 377 paired verdicts).

arXiv cs.CR · 8d agoAI safety & security