NVIDIA Open-Sources OSMO: One YAML Orchestrates Physical AI Training, Simulation, and Robot Testing
NVIDIA open-sourced OSMO, a Kubernetes-native YAML orchestrator running physical-AI training, simulation, and robot testing across mixed GPU tiers.
OSMO (Apache-2.0, latest release 6.3.1) lets teams describe training, simulation, and hardware-in-the-loop pipelines in a single YAML and routes tasks across datacenter GPUs (GB200), workstation RTX hardware, and edge devices like Jetson AGX Thor. It ships Helm charts and containers on NGC, uses the KAI Scheduler with NVLink topology-aware placement, and includes RBAC, OAuth2, and TLS termination. NVIDIA says it is battle-tested on GR00T, Isaac Lab, Isaac Sim, and Isaac ROS, and integrates with Claude Code, OpenAI Codex, and Cursor agents.
PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models
PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.
The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.
Searching for New Physics with Reinforcement Learning
Researchers apply reinforcement learning to identify SMEFT operators explaining particle physics anomalies, reproducing and improving known CDF W-mass results.
The paper introduces a reinforcement learning method to search the large Standard Model Effective Field Theory (SMEFT) operator space for explanations of measurement anomalies. It was validated on the CDF W-mass anomaly, reproducing and improving known results, then applied to a harder multi-anomaly scenario. RL efficiently navigates complex loop-level operator correlations that bias human-driven phenomenological analysis.
DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination
DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.
DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.
RightCrowd Pass unifies mobile, physical, and biometric credentials
RightCrowd launched Pass, a credentialing platform unifying mobile, physical, and biometric access credentials, cutting credential revocation from 12.2 minutes to under 60 seconds.
RightCrowd announced Pass, a solution that issues and manages mobile, physical, and biometric access credentials from a single platform instead of fragmented badge programs. Mobile credentials are provisioned through a web-based API and can be suspended or revoked individually or in groups in under 60 seconds, versus an average 12.2 minutes for handling a lost or damaged physical badge. Each mobile credential is tied to a device via two-factor authentication, works with HID, Wavelynx, and LEGIC infrastructure, and counts toward LEED and BREEAM sustainability credits. The product is available now to new and existing customers and can be added to current RightCrowd SmartAccess deployments.
RobResilience: Implementing and Evaluating a Resilience Framework for Cyber-Physical Embodied Systems
RobResilience implements a runtime resilience framework for robots in Webots/ROS2, evaluating tolerable disruption, degradation, and mitigation feasibility across eight attack scenarios.
The paper implements a formal resilience framework for embodied cyber-physical systems using a PR2 robot and ROS2 in a Webots simulation. At runtime it evaluates three predicates — tolerable disruption (δ), tolerable degradation (γ), and mitigation feasibility (μ) — over a compromised device set derived from IDS confidence scores, triggering mitigation strategies when resilience is lost. Eight attack scenarios systematically covering the full predicate state space confirm runtime behavior matches theoretical definitions. The work addresses 'graceful failure paralysis,' where autonomous systems cannot distinguish safe degraded states from catastrophic hazards during attacks.
Why User Studies and Participant Experience Reporting Matter for VR Motion Privacy?
User studies explain VR motion privacy mechanism acceptance far better than physical deviation metrics, a study of three mechanisms finds.
The paper examines how well physical deviation predicts user acceptance of VR motion privacy mechanisms compared to user studies, testing three mechanisms at five deviation levels. User studies explain substantially more variation in mechanism acceptance, though physical deviation remains significant, and prior VR experience affects acceptance. Public VR game leaderboards expose motion recordings from hundreds of thousands of users, creating identification and profiling risks. The authors recommend combining physical deviation metrics with user studies and reporting participants' prior experience.