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Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI released OM-1, a general-purpose manipulation policy trained solely on human demonstrations from a sensorized glove, with no teleoperation or robot data.

Reward AI announced OM-1 (Omnibody Model 1), a general-purpose robot manipulation policy trained only on human demonstrations captured via Omnibody Hand, a 7-DoF wearable glove with tactile, proximity, and in-hand camera sensing. The system uses electromagnetic hand-pose tracking, cutting mean overshoot error to 9.5 mm versus 24.9 mm for visual-inertial at 67 cm/s (a 60% reduction), and reportedly learns brand-new tasks from under 30 minutes of human data. A separate RL-trained control layer runs on its own clock so policy inference latency never stalls motion, and the policy spans industrial arms, legged humanoids, and wheeled mobile manipulators. No weights, code, dataset, API, paper, or benchmark comparisons have been released, so claims are demonstration-backed only.

MarkTechPost · 1d agoAI research

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Researchers introduce MaP-WAM, decomposing memory-dependent robot manipulation into memory-grounded planning and plan-conditioned execution, achieving 83.3% on RMBench and 78% on real robots.

MaP-WAM converts long-term multimodal episodic memory — segment records with language instructions and sparse visual context — into compact plans of next-segment language goals and visual guidance. A World-Action-Progress model jointly predicts action chunks and execution progress, calibrating predictions via plan-observation alignment for adaptive segment transitions and closed-loop context updates. Structured attention keeps the executor context length fixed and enables key-value caching, yielding state-of-the-art 83.3% success on RMBench, 78.0% on real-robot tasks, and roughly constant inference latency as task history grows.

Hugging Face daily papers · 6d agoAI research

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 6d agoAI research

Why Johnny Can't Encrypt: A Usability Evaluation of PGP 5.0 (1999)

Seminal 1999 USENIX study finds most novice users cannot correctly sign and encrypt email with PGP 5.0 in 90 minutes.

Whitten and Tygar's USENIX Security Symposium paper evaluates whether cryptography novices can use PGP 5.0 effectively, using cognitive walkthrough analysis and a laboratory user test. The majority of test participants failed to successfully sign and encrypt a message within 90 minutes, despite PGP 5.0 having a well-regarded graphical interface. The authors argue that security requires usability standards beyond those of general consumer software and propose domain-specific UI design principles for security. The paper is a foundational reference in usable security research.

Lobsters · security · 7d agoResearch

Programmable World Model

Programmable World Model decouples executable world-state evolution from video generation, reaching 94% Count Accuracy and 98% State Accuracy on new CombatStateBench.

An agent translates natural-language instructions into executable programs specifying entity states and transition rules, executed by a lightweight engine that maintains an explicit, persistent global world state including off-screen entities. State-augmented 3D oriented bounding boxes are deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model acting as the generative renderer. On the new CombatStateBench benchmark it achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models.

Hugging Face daily papers · 7d agoAI research

Microsoft’s September 2026 Patch Tuesday addresses 964 CVEs (CVE-2026-81963, CVE-2026-85880)

Microsoft's September 2026 Patch Tuesday fixes a record 964 CVEs, including two zero-days actively exploited in the wild.

Microsoft patched a record 964 CVEs in its September 2026 Patch Tuesday release, with 101 rated critical and 824 rated important, making it the largest Patch Tuesday to date. The release includes fixes for two zero-days that were exploited in the wild, with CVE-2026-81963 and CVE-2026-85880 highlighted in the release. Affected products span Windows core components, Office, Exchange, .NET, Visual Studio, Active Directory services (including AD CS and AD FS) and numerous Azure services. Tenable notes the release surpasses July's as the biggest ever.

Tenable Blog · 7d agoVulnerability in the wildCVE-2026-81963CVE-2026-858801

VDiff-Bench: A Challenging Benchmark for Fine-Grained Image Difference Identification

VDiff-Bench, a 1,756-question benchmark, shows multimodal LLMs struggle with fine-grained image-difference identification, scoring as low as 8.7% on low-level changes.

VDiff-Bench is a multiple-choice benchmark of 1,756 four-way questions over image pairs covering 10 change categories including position, motion, color, texture, OCR/text and illumination, with curated hard negatives. Evaluation of 11 state-of-the-art open- and closed-source MLLMs shows fine-grained visual comparison remains brittle: 7-8B-scale open-source models score 52.5-70.6% on semantic changes but only 8.7-33.3% on low-level changes like noise and texture. Notably, Grok 4.3 shows a sharp performance drop on noise and texture differences, falling behind large open-source models like Kimi K2.5 and K3.

Hugging Face daily papers · 11d agoAI research

ENEAS: Embedding-guided Neural Ensemble for Adaptive Segmentation

ENEAS adds text prompting and semantic verification to video segmentation to keep tracking targets through occlusion and reject lookalike distractors.

ENEAS is a unified text-promptable method for instance tracking and open-concept semantic discovery in video, designed to fix temporal hallucinations, spatial fragmentation, and semantic misclassification seen in SAM 3-class foundation models. It extends the geometrically robust SeC architecture with a text-prompting adapter and temporal memory, and uses a verification layer combining fast visual embedding matching with conditional VLM refinement for ambiguous candidates. It targets 3D reconstruction pipelines where a single misclassified distractor corrupts the asset. Code and models are open-sourced.

Hugging Face daily papers · 13d agoAI research