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Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

Generalized Agent Iteration formally unifies iterative policy improvement and recursive self-improvement, defining axes that distinguish anchored, goal-drifting, and self-referential agents.

The paper proposes Generalized Agent Iteration (GAI), a formal framework that models learning as a cycle of agent evaluation and agent improvement, defining the agent as a configuration of modifiable components. Two dials—whether the improving mechanism is part of the agent and whether the evaluation standard is grounded outside it—separate generalized policy iteration (GPI) from recursive self-improvement (RSI) and classify systems as anchored, goal drift, or fully self-referential. The framework places existing systems on shared axes and makes defects of recursive self-improvement statable one condition at a time.

Hugging Face daily papers · 6d agoAI research

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 7d agoAI research

FlowBalance: Verifier-Grounded Self-Improvement from On-Policy Reasoning Experience

FlowBalance is a verifier-grounded self-improvement method that beats FlowRL on Qwen3-4B and Qwen3-8B math reasoning while improving training stability.

FlowBalance calibrates dense self-guidance scores with verifier-derived group advantages: guidance is retained on positive-advantage trajectories, reversed on negative-advantage trajectories, and disabled when rollout groups show no outcome preference. The method exponentially reweights a reference policy via trajectory balance, with guarantees including within-group contrast preservation and a minimum-change reverse-KL characterization. On mathematical reasoning it outperforms FlowRL on Qwen3-4B and Qwen3-8B, trains faster and more stably, avoids direct OPSD's response-length collapse, and shows higher correct-strategy diversity on AIME24.

Hugging Face daily papers · 14d agoAI research

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Dream-RSI refines exploration policies by dreaming in replay simulators built from discovery history, cutting discovery costs across coding tasks.

Dream-RSI is a framework for scalable recursive self-improvement in autonomous coding agents, where a lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying agent unchanged. Its core insight is that accumulated discovery history can serve as a replay simulator over the realized search space, providing immediate, low-cost off-policy feedback to evaluate and refine exploration policies without expensive online evaluations. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality at substantially reduced cost.

Hugging Face daily papers · 3d agoAI research

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Not All Prompts Are Equal: Exploration-Guided Prompt Scaffolding for Multimodal Reinforcement Post-Training

Exploration-guided prompt scaffolding rewrites training prompts by Exploration Potential Score, boosting multimodal RL post-training accuracy up to 11.5%.

The paper proposes dynamically adapting the training prompt distribution during online RL post-training of multimodal LLMs using the Exploration Potential Score (EPS), a lightweight rollout-based proxy for prompt utility computed from on-policy statistics with no additional overhead. Rather than discarding low-utility prompts, a teacher model generates scaffolded rewrites that preserve task intent while making training more informative. Integrated with GRPO on Geo3K and MMK12, the method achieves up to 9.7% relative in-domain improvement plus 11.5% on MathVision and 11.1% on MMMU-Pro.

Hugging Face daily papers · 3d agoAI research

Lightning Weave: Improving the Accuracy-Efficiency Frontier of Reasoning Models through Capability Composition

Lightning Weave composes capabilities from independently post-trained models via on-policy distillation, improving Qwen3.5-4B reasoning accuracy while cutting tokens.

Lightning Weave is a post-training framework that merges accuracy and efficiency capabilities from independently post-trained specialist models into a single student via on-policy distillation. Each capability is represented as a policy shift, combined via aligned log-ratio shifts and Tilted-Target DOPD, enabling training without serving multiple live anchor models concurrently. On Qwen3.5-4B, it raises HMMT 2025 accuracy from 59.2% to 64.0% with 10.7% fewer response tokens, and LiveCodeBench v5 accuracy from 41.7% to 54.2% with 9.6% fewer tokens. The authors report a state-of-the-art accuracy-efficiency Pareto frontier across diverse students and math/code benchmarks, with code planned for release.

Hugging Face daily papers · 4d agoAI research

Microsoft releases Windows 10 KB5122878 extended security update

Microsoft shipped Windows 10 ESU update KB5122878, delivering the record September 2026 Patch Tuesday fixes, including patches for two actively exploited zero-days.

Microsoft released KB5122878 for Windows 10 Enterprise LTSC and ESU customers, moving builds 19045/19044 to .7725 with security and bug fixes. The update carries this month's record September 2026 Patch Tuesday set, which fixed 966 Microsoft vulnerabilities including two actively exploited zero-day flaws. It also fixes BitLocker recovery-key prompts and Remote Desktop audio redirection, and updates Secure Boot certificate rollout and Morocco time zone data. Microsoft reports no known issues with the update.

BleepingComputer · 8d agoAdvisory in the wild

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 7d agoAI research

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 9d agoAI research