WorldSonus: Bringing Sound to Worlds
WorldSonus adds real-time, controllable spatial audio to silent world models with streaming diffusion.
WorldSonus is an interactive video-to-audio framework for real-time spatial sound in world models. A streaming causal autoregressive diffusion model generates audio chunks at a real-time factor of 0.41. Chunk-indexed prompt scheduling supports mid-stream sound instructions, and stereo plus ambisonic supervision aligns audio with scene geometry and camera motion. The authors report it matches or beats bidirectional models on open-domain video-to-audio benchmarks.
- Streaming causal diffusion synthesizes audio at a 0.41 real-time factor.
- Chunk-indexed prompts allow sound events to change during generation.
- Stereo and ambisonic data supervise spatially aligned audio.
- It matches or outperforms bidirectional models on open video-to-audio benchmarks.
From the original article
1 min read at huggingface.coRecent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion.
By Pengjun Fang, Jingyi Fa, Kam Man Wu · huggingface.co
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