
Nvidia's GR00T 2 turns human video into robot actions
Lab success rates ranged from 10 to 80 percent; with a planner, toy assembly reached at least 97 percent of trials.
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Lab success rates ranged from 10 to 80 percent; with a planner, toy assembly reached at least 97 percent of trials.
Of 134 valid game-track models, mean structural F1 is 0.366 and only 28 exactly match the reference.
On 11 DexJoCo tasks success rises from 49.4% to 60.5%; three real-robot tasks reach 58.3% versus 50.0%.
With a similar number of real steps, success rises from 63.5% to 87.5% on ALFWorld and from 39.3% to 52.9% on ScienceWorld.
Authors say the method beats supervised fine-tuning and reinforcement learning with 3,000 samples while keeping general video quality.
Authors report 83.4% mean success on all 50 RoboTwin 2.0 tasks without gradient updates, over 20 points above the strongest trained policy.
Authors report variants of aldehyde dehydrogenase and levansucrase with more than 10-fold higher activity than wild type.
The 35M-parameter model predicts four in five held-out mechanics at 80% cell accuracy; half reach that within about 80 exposures.
The open-source stack also lists 74 benchmarks and 62 metrics, separating execution evidence from scores.
History Forcing is a distillation framework that strengthens historical supervision for few-step autoregressive video generators, achieving state-of-the-art results.
ID-WM uses high-level sampling of feasible transitions and low-level inverse dynamics solving to enable scalable long-horizon planning with 38.5% better performance.
CausalWAM adds sparse routing to pretrained WAMs proving action-relevant latents are identifiable up to permutation for improved robotic closed-loop control.
Latent dynamics use at least ten times fewer parameters than DreamerV3, TD-MPC2 and LeWM, without reward.
Strong visible-scene readout does not ensure object persistence, future-feature retrieval or reliable action utility.

Andreessen Horowitz led the seed round; Dream says its model is already used on 10 projects in Texas and California.
A learned world model estimates that quantity from archived rollouts, defining an optimal retrieval set and a TD-target floor.
Latent 3D Gaussian memory grows with scene extent, not stream length, and the authors report 9 FPS generation.
Wizard uses skeleton and geometry proxies with adaptive masking to allow zero-shot control of characters in novel scenes via an agentic framework.
WorldFlow reduces ADE by 54.2% on SpatialCog set versus baselines using a Mixture-of-Transformers backbone.
Chain-of-Dynamics tokens let human and robot video supervise the same action-reasoning space.
Latent rollout consistency checks whether action-conditioned latent prediction matches the environment transition map.
The framework treats a pretrained VLM as a recurrent latent transition model and reports top trainable results on five visual environments with less imagination compute.
It reports 99.3% success on LIBERO and 81.5% on SimplerEnv using public data and a frozen world model.
Chain-of-Dynamics tokens let unlabeled human and robot videos supervise the same action space via predicted state transitions.
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