Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
Recursive Game Creator uses four agent roles to turn prototypes into more enjoyable games.
Recursive Game Creator is an experience-oriented agent harness with Designer, Builder, Player, and Reviewer roles that iteratively turns prototypes into more enjoyable games. A coding-native Player executes reusable policies to collect gameplay trajectories, and the Reviewer scores them using trajectory metrics, visual evidence, and textual preferences. The method scores 77.89 overall on GameCraft-Bench. On GameASG-Bench it reaches 53.2% strict task success, a 34.1% improvement over the same-model baseline, and a 93.4% mean runtime-check pass rate; a user study reported longer playtime and higher ratings.
- Designer, Builder, Player, and Reviewer iterate on player experience.
- A coding-native player collects trajectories without slow GUI play.
- Overall score is 77.89 on GameCraft-Bench.
- GameASG-Bench strict success reaches 53.2%, a 34.1% gain.
From the original article
1 min read at huggingface.coRecent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games.
By Jiajun Chen, Haoyu Wu, Mingda Jia · huggingface.co
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