TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations
TrackEverything tracks all visible 3D points in videos beyond 1,000 frames within 40 GB by de-duplicating scene geometry.
TrackEverything represents videos as persistent 3D scene tracks in world coordinates so cost scales with unique geometry rather than duration. It de-duplicates co-located tracks at sliding-window boundaries, classifies static versus dynamic points, and samples features in the scene cloud with 3D WAFT instead of 4D correlation volumes. The authors report tracking all visible points in videos longer than 1,000 frames within 40 GB of GPU memory. On TAPVid-3D it outperforms open-source all-frame dense 3D trackers by more than 20% APD on short clips.
- Decouples tracking cost from video length using persistent 3D scene tracks.
- Voxel de-duplication merges repeated observations of the same surface.
- Tracks all visible points past 1,000 frames within 40 GB GPU memory.
- Beats open-source dense 3D trackers by over 20% APD on short clips.
Full article222 words · extracted from arxiv.org · click to collapse
Existing point tracking models face a fundamental tradeoff: they can either track a sparse set of query points over long horizons, or track all points across only short clips. We introduce TrackEverything, a 3D point tracker that breaks this trade-off by representing videos as persistent 3D scene tracks in world coordinates. Grounded in the insight that videos are 2D projections of an underlying 3D world, TrackEverything decouples model complexity from video duration, allowing it to scale with unique physical scene geometry instead. Our approach introduces three key innovations. First, we employ a voxelization-based de-duplication mechanism at sliding-window boundaries to merge co-located tracks, preventing repeated observations of the same surface from redundantly accumulating. Second, we decompose tracking into an endpoint refiner that predicts each point's destination and static-versus-dynamic classification, followed by a lightweight trajectory refiner that decodes dense trajectories exclusively for dynamic points. Third, we propose 3D WAFT, replacing memory-prohibitive 4D correlation volumes with efficient feature sampling in the scene cloud. To the best of our knowledge, TrackEverything is the first 3D tracker capable of tracking all visible points across videos exceeding 1000 frames within 40 GB of GPU memory. On TAPVid-3D, TrackEverything outperforms all open-source all-frame dense 3D trackers by more than 20% APD on short clips, while remaining competitive with state-of-the-art sparse trackers on long sequences, despite tracking far more points.
Text extracted automatically; images, tables and formatting may be missing. Original: https://arxiv.org/abs/2609.30222