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Battle Drones, a Claude-built RTS, adds audio multiplayer

Original title: Battle Drones - a vibe coded RTS with audio-based multiplayer

Simon Willison ()
AI summary · x-ai/grok-4.7Summaries by Vani AI

Nearby devices sync game state over audio after Willison asked Claude to make the prototype much more fun.

Simon Willison describes Battle Drones, a Command & Conquer-style real-time strategy game he built by prompting Claude. He says this experiment is fun to play, unlike earlier ones, after he told Claude to make it a lot more fun. Multiplayer between nearby devices synchronizes game state using audio. The post walks through prototype versions from sprites and terrain to 3D, agent battles and random maps.

Key facts
  • Multiplayer uses audio to synchronize state between nearby devices.
  • He credits a prompt telling Claude to make the game much more fun.
  • Later versions add 3D, agent battles and random maps.
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From the original article

My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones ( play it here ). Unlike my previous experiments , this one is actually fun to play . I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun".

Simon Willison

simonwillison.net

Read the full article at Simon Willison

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.