Battle Drones, a Claude-built RTS, adds audio multiplayer
Original title: Battle Drones - a vibe coded RTS with audio-based multiplayer
Nearby devices sync game state over audio after Willison asked Claude to make the prototype much more fun.
Simon Willison describes Battle Drones, a Command & Conquer-style real-time strategy game he built by prompting Claude. He says this experiment is fun to play, unlike earlier ones, after he told Claude to make it a lot more fun. Multiplayer between nearby devices synchronizes game state using audio. The post walks through prototype versions from sprites and terrain to 3D, agent battles and random maps.
- Multiplayer uses audio to synchronize state between nearby devices.
- He credits a prompt telling Claude to make the game much more fun.
- Later versions add 3D, agent battles and random maps.
- Products
- Battle Drones
- AI models
- Claude
From the original article
My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones ( play it here ). Unlike my previous experiments , this one is actually fun to play . I'm somewhat embarrassed to admit that I got there by telling Claude to "Make it a LOT more fun".
simonwillison.net
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