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MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents

arXiv cs.AI / cs.LG / cs.CLby Jingwei Song ()1 min read3 · 1 read
AI summary · grok-4.7Summaries by Vani AI

MC-EvoBench tests whether Minecraft agents convert experience into durable capabilities that transfer across reset worlds.

Researchers introduce MC-EvoBench, a controlled Minecraft benchmark with 19 registered evolution chains, including 12 primary evaluation chains and seven calibration or probe chains. Tasks are represented as task-state graphs with stage-level verifiers, and only a declared agent artifact may cross a reset source-target boundary. Related experience showed no stable transfer, with confidence intervals including zero, while early wood-collection and crafting bottlenecks often left later capabilities unobserved. Code and data are released with the paper.

Key facts
  • Nineteen evolution chains, with 12 primary and seven probe chains
  • Only a declared agent artifact crosses a reset world boundary
  • Related experience did not stably improve either tool probe
  • Early crafting bottlenecks leave later skills unobserved
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From the original article

1 min read at arxiv.org

A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks.

arXiv cs.AI / cs.LG / cs.CL

By Jingwei Song · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.