Y Combinator runs GPT-6.1 agent swarms in Minecraft
Original title: We ran AI agent swarms in Minecraft and Mindustry
Fifty agents sent about 5,900 messages, formed a hierarchy, and recorded 34 deaths, 22 on the first night.
Y Combinator teamed with Olam Labs to study multi-agent behavior in Minecraft and Mindustry and open-sourced a Minecraft agent harness built on Mineflayer and Pi. In Civ50, 50 GPT-6.1 Sol agents spent three hours trying to build a civilization, using a directory, shared sandbox, and direct messages. They formed a de facto government led by Ada, then became more risk-averse after first-night deaths. A separate note says a new colony is running with 25 GPT-6.1 Terra agents.
Unconfirmed: The write-up cites an OpenAI-Hugging Face incident and thousand-agent math results without details in this excerpt.
- Agents harvested almost all trees near spawn within 90 seconds.
- Death only dropped gear; agents respawned and a line was added to death_log.md.
- After night three, Ada told agents to idle in lit shelters except for short assigned tasks.
- The harness is at github.com/yc-software/minecraft-agent-harness.
- Organizations
- Y CombinatorOlam Labs
- AI models
- GPT-6.1 SolGPT-6.1 Terra
From the original article
12 min read at labs.ycombinator.com
Note: We're running a new Minecraft colony with 25 GPT-6. 1 Terra agents. Follow on Twitch Understanding multi-agent dynamics is one of the most pressing challenges in AI alignment.
By sandslash · labs.ycombinator.com
A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.