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Y Combinator runs GPT-6.1 agent swarms in Minecraft

Original title: We ran AI agent swarms in Minecraft and Mindustry

Hacker News · AIby sandslash ()12 min read1
AI summary · x-ai/grok-4.7Summaries by Vani AI

Fifty agents sent about 5,900 messages, formed a hierarchy, and recorded 34 deaths, 22 on the first night.

Y Combinator teamed with Olam Labs to study multi-agent behavior in Minecraft and Mindustry and open-sourced a Minecraft agent harness built on Mineflayer and Pi. In Civ50, 50 GPT-6.1 Sol agents spent three hours trying to build a civilization, using a directory, shared sandbox, and direct messages. They formed a de facto government led by Ada, then became more risk-averse after first-night deaths. A separate note says a new colony is running with 25 GPT-6.1 Terra agents.

Unconfirmed: The write-up cites an OpenAI-Hugging Face incident and thousand-agent math results without details in this excerpt.

Key facts
  • Agents harvested almost all trees near spawn within 90 seconds.
  • Death only dropped gear; agents respawned and a line was added to death_log.md.
  • After night three, Ada told agents to idle in lit shelters except for short assigned tasks.
  • The harness is at github.com/yc-software/minecraft-agent-harness.
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From the original article

12 min read at labs.ycombinator.com

Note: We're running a new Minecraft colony with 25 GPT-6. 1 Terra agents. Follow on Twitch Understanding multi-agent dynamics is one of the most pressing challenges in AI alignment.

Hacker News · AI

By sandslash · labs.ycombinator.com

Read the full article at Hacker News · AI

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.