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CoDance: Learning Reactive and Compliant Human-Humanoid Interaction from Video

Hugging Face daily papersby Zhuoqun Chen, Shucheng Jia, Boyuan Chen ()1 min read3 · 1 read
AI summary · grok-4.7Summaries by Vani AI

CoDance learns compliant two-hand humanoid dancing from one partnered-dance video, including on a physical robot.

CoDance learns reactive, compliant partnered dancing for a humanoid from a single video of two human dancers, retargeting their motion into a robot reference and a moving partner. A multi-link compliance augmentation adapts the kinematic demonstration under structured forces at both hands so training data is force-aware. In simulation, policies adapt footsteps to the partner and reproduce approximately 80% of the wrist displacement in the augmented demonstrations. On a physical humanoid, the system sustains two-hand contact with a person, including repeated transitions between forward and backward motion.

Key facts
  • One partnered-dance video is retargeted to a robot and a moving partner.
  • Multi-link compliance turns the kinematic demo into force-aware training data.
  • Simulation recovers about 80% of augmented wrist displacement.
  • A physical humanoid sustains two-hand dancing with direction changes.
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From the original article

1 min read at huggingface.co

Partnered human-humanoid interaction couples locomotion with continuous physical contact. A humanoid needs to coordinate with a person's motion while responding to interaction forces and maintaining stable and natural movement. We present CoDance, a framework for learning reactive and compliant human-humanoid interaction from video.

Hugging Face daily papers

By Zhuoqun Chen, Shucheng Jia, Boyuan Chen · huggingface.co

Read the full article at Hugging Face daily papers

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.