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The Surprising Effectiveness of Approximate Value Iteration in Self-Play

arXiv cs.AI / cs.LG / cs.CLby Raphael Boige ()1 min read1 · 1 read
AI summary · glm-5.3-flashSummaries by Vani AI

Minimal approximate value iteration self-play learns more accurate value functions than AlphaZero in Connect Four and Hex while cutting training and inference costs.

The paper trains a minimal self-play implementation of Approximate Value Iteration (AVI) without MCTS and uses ground-truth oracles for exact evaluation in Connect Four, 7x7 Hex, and synthetic games. AVI learns more accurate value functions than AlphaZero, and its one-step-lookahead greedy policies remain competitive with MCTS-based policies at substantially lower training and inference cost. Preliminary experiments on Othello and 9x9 Go show AVI trains stably on larger games, suggesting simpler approaches have become increasingly practical with modern deep-learning tools.

Key facts
  • AVI outperforms AlphaZero on value-function accuracy in moderate-sized games.
  • One-step greedy policies stay competitive with MCTS at much lower cost.
  • Stable training shown on Othello and 9x9 Go in preliminary tests.
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From the original article

1 min read at arxiv.org

Combining search with function approximation has driven major advances in game-playing programs, making self-play algorithms more competitive than ever. Still, the computational overhead of the most popular methods, based on Monte Carlo Tree Search (MCTS), can be substantial.

arXiv cs.AI / cs.LG / cs.CL

By Raphael Boige · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

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