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Game2Real-Bench links toy-game scores to real visual reasoning

Original title: Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?

Hugging Face daily papersby Qingan Liu, Juntong Feng, Yue Zhu ()1 min read1 · 1 read
AI summary · x-ai/grok-4.7Summaries by Vani AI

Across 25 vision-language models, game and real scores correlate at 0.935; constraint reasoning rose in one-shot transfer.

Game2Real-Bench compares procedurally generated game tasks with real-world visual reasoning across perception, spatial reasoning, constraints, and sequential planning. It uses 1,000 verified game samples and 400 real samples aligned by shared reasoning requirements. Evaluations of 25 vision-language models found strong game-to-real consistency. One-shot game demonstrations improved constraint reasoning for several of four models but reduced fine-grained perception.

Unconfirmed: Transfer effects are reported for four models; the paper does not name them.

Key facts
  • Pearson and Spearman correlations between game and real scores were 0.935.
  • Game2Real-Dataset contains nearly 24K verified samples across 18 tasks and 65 QA families.
  • One-shot transfer was studied on four models, not the full set of 25.
  • Real samples were aligned by reasoning requirements rather than visual similarity.
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From the original article

1 min read at huggingface.co

Visual reasoning is an important capability for vision-language models (VLMs) to understand visual evidence, spatial structure, constraints, and state changes. Existing evaluations mainly rely on real-world data or procedurally generated tasks. Real-world data preserve natural complexity, while procedural games provide controllable generation and verifiable solutions.

Hugging Face daily papers

By Qingan Liu, Juntong Feng, Yue Zhu · huggingface.co

Read the full article at Hugging Face daily papers

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.