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WildAWM synthesizes environments for computer-use agent training

Original title: Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

arXiv cs.AI / cs.LG / cs.CLby Zhaoyang Wang ()1 min read
AI summary · x-ai/grok-4.7Summaries by Vani AI

The open-source pipeline made 341 long-horizon tasks; GPT-6-Astra solved 60%, and two trained Qwen models improved on eight benchmarks.

WildAWM is a pipeline that synthesizes controllable environments and tasks for training computer-use agents without running that learning on live systems. Environments jointly support graphical interfaces, model context protocol services, and command lines, and generation uses only open-source models. Execution-based quality gates produced 341 long-horizon pairs that can take over 100 steps; the authors report GPT-6-Astra solved 60%. Two Qwen models trained only in these worlds improved on 8 out-of-distribution web, claw, and computer-use benchmarks.

Unconfirmed: The 60% solve rate is the paper's reported result for GPT-6-Astra on the synthetic tasks.

Key facts
  • Quality gates combine heterogeneous rollouts, cross-judge checks, and counterfactual probes.
  • Tasks stay difficult for frontier models even after synthesis filters.
  • Both Qwen sizes gained on web, claw, and computer-use benchmarks.
  • Code is public at github.com/MSR-Orchard/WildAWM.
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From the original article

1 min read at arxiv.org

Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks.

arXiv cs.AI / cs.LG / cs.CL

By Zhaoyang Wang · arxiv.org

Read the full article at arXiv cs.AI / cs.LG / cs.CL

A short excerpt; the article and its images belong to the publisher. Summary, key facts and assessment above are AI-written from the article and can be wrong.