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A Deep Generative Model for Synthesizing Labeled Wireless Signals

Researchers propose IIns-GAN, a GAN that synthesizes realistic labeled ultra-wideband wireless signals, cutting dataset costs for wireless sensing training.

The paper introduces Inter-Instance Generative Adversarial Networks (IIns-GAN), a deep generative method that synthesizes realistic wireless signals with position-related labels to avoid costly real-world measurement and labeling. Unlike environment-model-based synthesis, the generated signals adapt to different environment scenarios and support training tasks such as distance estimation and environment identification. Experiments on public Ultra-Wideband (UWB) datasets show the synthetic signals closely mirror real measurements and improve model training performance.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Real-World Knowledge-Guided Change Data Synthesis for Remote Sensing

Researchers introduce KnowChange, a framework that uses pretrained vision-language models to synthesize realistic change-detection training data for remote sensing.

KnowChange is a knowledge-guided change data synthesis framework that leverages pretrained vision-language models to reason about plausible change locations and class transitions from pre-change scenes and desired change types. It addresses the limited class-transition coverage and inflexibility of handcrafted rule-based synthesis methods, enabling diverse change types in a unified pipeline. Experiments show KnowChange-generated data outperforms existing synthetic datasets in both synthetic-to-real transfer and synthetic data augmentation, despite compact generation scale.

Hugging Face daily papers · 23d agoAI research

LLM Agents as Computational Typologists

AUTOTYPOLOGIST is an LLM agent that performs evidence-grounded linguistic typology analysis over 25 open-source reference grammars.

The agent retrieves relevant grammar sections, analyzes interlinear glossed text (IGT), and iteratively reasons over typological hypotheses in a ReAct-style workflow. It was evaluated on typological feature coding against expert annotations and hypothesis testing against universals using 25 open-source reference grammars. Results suggest LLM agents can support scalable, inspectable crosslinguistic analysis but still require expert validation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research1

HypoEvolve: Genetic Algorithms Enable Multi-Agent LLMs to Discover Scientific Hypotheses

HypoEvolve uses a generational genetic algorithm coordinating specialized LLM agents to generate scientific hypotheses, outperforming six baselines on cancer drug repurposing.

HypoEvolve is a framework that coordinates specialized LLM agents through a generational genetic algorithm to produce, revise, and retain scientific hypotheses with explicit collaboration roles. It evaluates drug repurposing hypotheses against external evidence from DepMap and Open Targets across 34 cancer types. It achieves the highest scores against six baselines, reaching DepMap selectivity of 0.171 versus 0.115 for the strongest baseline, and gains over single-pass generation generalize to held-out cancer types.

Hugging Face daily papersupdated · 2d agofirst · 3d agoAI research 2 sources

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

CMA-OT: Hierarchical Expert Supervision for Dance-to-Music Generation

CMA-OT aligns a music generator's latent features with hierarchical expert representations via curriculum learning and scale-aware optimal transport, improving dance-to-music quality.

CMA-OT introduces curriculum-guided multi-scale representation alignment with scale-aware optimal transport for dance-to-music generation. An external music expert provides hierarchical supervision over the generator's latent features, progressively transferring musical knowledge for stable representation learning. The optimal transport mechanism handles temporal mismatch and semantic variation across expert scales. Experiments on two datasets show state-of-the-art rhythmic synchronization, perceptual quality, and overall music generation.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

T1: Terminal Agent Reinforcement Learning for Long-Horizon Tasks

T1, a 122B MoE terminal agent trained with reinforcement learning, reaches 64.0% on Terminal-Bench 2.1, surpassing GPT-5.4 and GLM-5.1 on long-horizon tasks.

T1 is a 122B mixture-of-experts model trained with reinforcement learning to operate a real shell in a cloud sandbox for up to 300+ tool-call turns per task, rewarded by executing each task's own verifier. The recipe combines aggressive warm starts, dense process rewards, TITO construction, and rollout routing replay, cutting the training-to-inference log-probability difference from 0.021 to 0.013 with zero token drift. Training used an out-of-distribution corpus disjoint from Terminal-Bench 2.1. Post-training raised the base model from 43.8% to 64.0% resolved on Terminal-Bench 2.1 and 27.9% on Long-Horizon Terminal Bench.

Hugging Face daily papers · 7d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

ReCite: Agentic Reasoning for Faithful Citation

ReCite is an agentic citation framework using claim-level reasoning and verification, outperforming large generative models in strict citation accuracy.

ReCite is a decoupled agentic framework that orchestrates location perception, intent-aware query planning, and reflective verification for citation recommendation. Trained on synthesized reasoning trajectories, the agent verifies claim-evidence consistency and triggers self-correction loops when retrieved candidates lack logical support. Experiments show the lightweight framework outperforms state-of-the-art massive generative models in strict citation accuracy, addressing misattribution where cited papers are real but logically unsupportive.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Researchers release SynthGait-19K, a synthetic video dataset with 19,272 walking videos for training gait parameter estimation models.

SynthGait-19K is a physically grounded synthetic video dataset built from 6,427 MoCap sequences of 437 subjects, yielding 19,272 walking videos with SMPL motion and annotations for six gait parameters. The authors introduce Gait2Vid, a pipeline that unifies heterogeneous MoCap recordings and synthesizes RGB videos under controllable viewpoints, validating gait events against force-platform measurements. Using the dataset they benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches, and introduce GaitXFormer as a direct RGB reference model. Findings show synthetic supervision transfers to real video, while spatial gait parameters are more sensitive to visual domain shift.

Hugging Face daily papers · 9d agoAI research

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Multi-Step Tool-Calling over Korean Open Public APIs: A Benchmark and a Data-Synthesis Recipe

Researchers introduce KOPA-Bench, a 145-task Korean public API tool-calling benchmark, and EDGE, an execution-grounded data synthesis method.

An arXiv paper presents KOPA-Bench, a benchmark of 145 real-world tasks chaining multiple tool-calls across live Korean government APIs, motivated by data-sovereignty requirements for on-premise open-source LLM agents. It also introduces EDGE, an execution-grounded dynamic graph that keeps only tool-output-to-input links verified by live API calls before synthesizing executable multi-step trajectories. A 9B model fine-tuned with GRPO on the resulting dataset nearly matches its untuned 27B family sibling on KOPA-Bench and improves on the BFCL benchmark.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Researchers introduce CUA-Universe, a pipeline turning real desktop software into hybrid GUI+CLI agent environments, lifting a 9B model's OSWorld success rate.

CUA-Universe is an environment-to-data pipeline that converts real desktop applications into hybrid GUI+CLI environments, scaling to 16 applications via App-Forge, Task-Weave, and Path-Steer. Training on its harvested trajectories shifted a 9B model toward effective GUI+CLI orchestration, yielding +39.3 points on CUA-Verse, +16.8 points success rate on OSWorld, and +7.84 points on OSWorld-MCP while cutting steps and tokens by up to 57% and 60%. The work addresses the scarcity of scalable hybrid environments for computer-use agents.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

LLM-Driven Algorithm Design for Quantum Circuit Synthesis based on Binary Decision Diagrams

QuantumEvo uses an LLM to evolve BDD variable-ordering heuristics, achieving a 70.9% tie-or-win rate on quantum circuit cost versus baseline methods.

The QuantumEvo framework uses an LLM as a heuristic generator for quantum-cost-aware BDD variable ordering in reversible circuit synthesis, searching over heuristics initialized from multiple families and selecting them by downstream quantum circuit cost. The discovered heuristic HGA-QE modifies the sifting step inside a genetic algorithm and achieves a 70.9% tie-or-win rate against the per-function best baseline, with strict wins on 13.5% of functions. Advantages are clearer on benchmark suites not used for heuristic discovery.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 13d agoAI research

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Researchers present Puppeteer, a posture-aware, object-grounded diffusion model generating physically consistent co-speech gestures with temporal control.

Puppeteer decomposes long gestures into structured primitives encoded by a causal variational autoencoder into temporally ordered latent tokens. Conditional diffusion in the causal latent space conditions on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. The authors also introduce new evaluation metrics and release SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures with corresponding 3D objects.

Hugging Face daily papers · 17d agoAI research1

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research