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Multi-Grid Post-Training for Long-Form Multi-Shot Video Generation

MovieGrid arranges long videos on spatial grids during post-training, generating 6.05x more shots than temporal packing with state-of-the-art cross-shot consistency.

MovieGrid is a multi-grid post-training paradigm that decomposes long videos into temporally ordered chunks arranged on a spatial grid for joint modeling, enabling cross-chunk information exchange. The authors build the Multi-Grid Long Video (MGLV) dataset from 1,000 long-form videos, producing 54K grid videos paired with character-aware story prompts. Under the same token budget, MovieGrid generates 6.05x more shots than Temporal Packing in a 1,616-frame video. It achieves state-of-the-art intra-shot consistency of 0.9131 versus 0.8086 for HoloCine and inter-shot consistency of 0.5914 versus 0.5384 for StoryMem.

Hugging Face daily papers · 11d agoAI research

TempCloze: Can Video-LLMs Identify the Missing Middle?

TempCloze benchmark tests Video-LLMs' temporal reasoning with 1,521 videos, finding temporal alignment is the primary failure mode across 31 models.

TempCloze is a video cloze benchmark in which models must identify the true missing middle clip given the beginning and ending clips, using 1,521 carefully filtered videos from seven sources, mostly long-take and egocentric footage. Distractors are constructed along three dimensions: Semantic, Alignment and Progression, with shared scenes and objects to reduce appearance cues. Evaluation of 10 proprietary and 21 open-source Video-LLMs found Alignment is the primary bottleneck, with models often recognizing plausible semantics and local event progression but struggling with temporal alignment.

Hugging Face daily papers · 16d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

LynnReal-Omni: Native multi-modal Video Generation for Agentic Visual Workflows

LynnReal-Omni unifies controllable video generation tasks in a 32B multimodal diffusion transformer, with a 27B Flash variant rendering 540p clips in 377 ms.

LynnReal-Omni is a native multimodal video generation framework built on a 32B shared multimodal diffusion transformer unifying text-to-video, image-conditioned generation, reference guidance, structural control, editing, restoration and long-video generation, accepting heterogeneous inputs like 3D renders and game recordings for agentic visual workflows. A dedicated 27B Flash model enables real-time rendering, producing a 22-frame 540p video in 377 ms on one H100 versus 843 ms for the full model. The work introduces a curated multi-shot audiovisual data pipeline and MSAVP, a 100-prompt, 20-metric evaluation design covering instruction following, plausibility, visual quality, temporal behavior and audio coordination.

Hugging Face daily papers · 3d agoAI research

Why Is Video Still So Expensive? A Survey of Inference-Efficiency Mechanisms in Video and Audiovisual LLMs

A survey catalogs inference-efficiency techniques for video and audiovisual LLMs, mapping bottlenecks in sampling, encoding, token reduction, and LLM decoding.

This survey covers inference-efficiency mechanisms for visual and audiovisual video LLMs, reporting reductions in parameters, FLOPs, latency, memory, and token counts. It organizes methods by pipeline stage, covering frame sampling, modality encoding, connector-level token reduction, and LLM prefilling and decoding for systems built since late 2022. The authors compile accuracy-cost comparisons under shared host models and input protocols, identify gaps in audiovisual efficiency and standardized evaluation, and maintain a public repository.

Hugging Face daily papers · 8d agoAI research

SynthGait-19K: A Physically Grounded Synthetic Video Dataset for Gait Parameter Estimation

Researchers release SynthGait-19K, a synthetic video dataset with 19,272 walking videos for training gait parameter estimation models.

SynthGait-19K is a physically grounded synthetic video dataset built from 6,427 MoCap sequences of 437 subjects, yielding 19,272 walking videos with SMPL motion and annotations for six gait parameters. The authors introduce Gait2Vid, a pipeline that unifies heterogeneous MoCap recordings and synthesizes RGB videos under controllable viewpoints, validating gait events against force-platform measurements. Using the dataset they benchmark direct RGB, pose-based, biomechanical, and human-mesh-recovery approaches, and introduce GaitXFormer as a direct RGB reference model. Findings show synthetic supervision transfers to real video, while spatial gait parameters are more sensitive to visual domain shift.

Hugging Face daily papers · 9d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

Researchers propose Mask Forcing, a dual-noise masking rollout that mitigates mode collapse in autoregressive video diffusion distillation.

The paper targets over-saturation and over-smoothing in autoregressive video diffusion models distilled via Distribution Matching Distillation, attributed to reverse-KL mode-seeking behavior. Mask Forcing perturbs the student self-rollout with random masks along spatial and temporal axes, injecting cleaner tokens that act as denoising guidance for noisier tokens. Experiments show improved visual quality across multiple distillation methods without using real video data or extra post-training stages.

Hugging Face daily papers · 9d agoAI research

Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation

Pipeline pairs generated video with audio-derived force profiles to enable zero-shot, force-aware robot manipulation on Franka Panda for contact-rich tasks.

The paper leverages generated video and audio jointly: loudness of generated contact sounds shapes a bounded, time-varying desired-force profile from a natural-language task prompt. Trajectories execute on a Franka Panda robot with a closed-loop force regulator tracking the audio-shaped profile, succeeding where a kinematic-only baseline fails. The pipeline also serves as a data generation engine to train closed-loop manipulation policies.

arXiv cs.AI / cs.LG / cs.CL · 17h agoAI research

A Chosen Future Can Still Be Rewritten: Causal Writability in Video Models

Study shows video models often learn correct physics but fail to use it; low-dimensional 'causal writability' edits can restore correct motion.

The paper demonstrates 'causal writability' in video generation models: physically correct motion remains available inside the model even when the model outputs incorrect motion. In a red/blue mass oscillation setup, a low-dimensional edit predicted from simple physical variables restores correct fast motion, with a sharp depth boundary marking commitment. Early causal writability predicts which training errors later get corrected, and both writability and closure reproduce in a pretrained 1.3B video model.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

VidaForge: Open Research Infrastructure for Video Pretraining Data Recipes

VidaForge releases open infrastructure and VIDAFORGE-3M (3.14M clips, 6,475 hours) linking video pretraining data recipes to downstream model performance.

VidaForge is an open research infrastructure that represents a video pretraining data recipe as an executable five-stage workflow from raw videos to training datasets. The team compares data recipes with different coverage and quality during early from-scratch pretraining of Wan 2.1 and V-JEPA 2.1, finding that broader-coverage recipes achieve the highest downstream benchmark scores while loss-based evaluation favors different recipes. They also release VIDAFORGE-3M, containing 3.14 million scene-level clips totaling 6,475 hours with fine-grained annotations and curation signals for video data-recipe research.

Hugging Face daily papers · 11d agoAI research

The Attention Triangle in Audio-Video Models

Researchers analyze the 'attention triangle' in audio-video diffusion models, showing bias-driven cross-attention routing causes semantic leakage and proposing inference-time interventions that improve grounding.

A study probes the three cross-attention edges linking text, audio, and video streams in audio-video diffusion models. It finds the audio-video edge is bidirectional and shaped by parameter-encoded biases, so prompts in tension with learned priors can be overridden, producing visually canonical but incorrect outputs. Attention-derived signals are used as diagnostics and to guide inference-time interventions that improve cross-modal semantic grounding while preserving generation quality.

Hugging Face daily papers · 14d agoAI research

DF26: We Cannot Tell Fake From Real Anymore

DF26 benchmark shows humans and state-of-the-art deepfake detectors perform near chance on videos generated by seven modern text-to-video models.

Researchers introduce DF26, a benchmark of 271 real and 2,420 fully synthetic videos created by seven modern video generation models, all depicting single-person public-speaking scenarios such as direct-to-camera recordings, official statements, and studio interviews. Human viewers and state-of-the-art deepfake detectors scored close to random chance at distinguishing fakes from real footage. The authors argue current evaluation protocols are insufficient and call for benchmarks that explicitly measure robustness to modern generative model distribution shifts.

Hugging Face daily papers · 10d agoAI research

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

AgenticGen applies DPO and GRPO reward-guided reasoning to ad video generation, improving TikTok CTR 2.72%, CVR 2.63%, and Advv 9.61%.

AgenticGen decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, supervised by online business feedback. It learns a performance-based reward from accumulated online feedback plus a rubric-based reward aligned with human quality standards, then optimizes policies with DPO followed by GRPO using process and outcome rewards. Online A/B experiments in the TikTok advertising system show CTR up 2.72%, CVR up 2.63%, and Advv up 9.61% over an SFT baseline.

Hugging Face daily papers · 17d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream enables mid-generation interactive control of physics-grounded video via structured scene memory and velocity-increment signals, reducing motion distribution distance 33%.

PhysStream is an autoregressive physics-grounded image-to-video model that maintains structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and accepts fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training runs in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with structured scene memory. It supports interactive mid-generation control over multi-object tabletop rigid-body scenes, reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines. Human evaluators preferred it in over 85% of in-the-wild comparisons.

Hugging Face daily papersupdated · 1d agofirst · 2d agoAI research 2 sources

ReactVAU: A Slow-Fast Decoupled Framework for Streaming Video Anomaly Understanding

ReactVAU is a slow-fast streaming framework for real-time video anomaly understanding that reserves heavyweight MLLM reasoning for suspicious events, improving efficiency.

ReactVAU addresses causal streaming video anomaly understanding with three components: a lightweight Fast Detection Module using Spatial Grid Folding, Anomaly-Aware Persistent Memory that protects critical visual cues from temporal decay, and a Slow Reasoning Module activated only on suspicious events. This design minimizes heavyweight MLLM invocations during long normal intervals. Experiments show competitive anomaly detection and causal reasoning under strict streaming constraints with significantly enhanced computational efficiency.

Hugging Face daily papers · 10d agoAI research

ShallowStream: Index Shallow then Answer Deep for Streaming Video Understanding

ShallowStream builds streaming-video retrieval indexes from shallow MLLM layers, cutting per-frame prefill latency by up to 52.1x.

ShallowStream is a framework for streaming video understanding with multimodal LLMs that uses the model's shallow layers to simultaneously encode frames and maintain an always-on lightweight retrieval index via shallow-layer KV caches, avoiding full-depth prefill for every incoming frame. At query time, shallow-layer attention scores plus a diversity-aware selection strategy retrieve relevant context frames. It reports performance on par with the strongest existing streaming methods while reducing per-frame prefill latency by up to 52.1x and 10-second end-to-end latency by up to 11.9x, with code released on GitHub.

Hugging Face daily papers · 15d agoAI research

World in World: Explore the World with World Models

World in World is a training-free inference-time interface enabling camera-controlled rerendering, long-horizon revisiting, and motion transfer with frozen causal video world models.

The framework converts heterogeneous control evidence into camera- and time-labelled clean visual states that are read through the native self-attention of a frozen causal video model. Evidence includes source-video observations, target-view scene projections, geometry renderings for completing newly exposed regions, and retrieved generated states beyond the rolling cache. A correspondence router combines persistent point identities with geometry for token correspondences, while evidence-wise attention CFG independently regulates each auxiliary channel. The shared interface supports camera-controlled rerendering, long-horizon revisiting, and human-motion transfer without additional training.

Hugging Face daily papers · 7d agoAI research

Ambient @ EgoLongQA 2026: Distilling Long-Video perception into a Sub-2B Model

Ambient team wins EgoLongQA 2026 sub-2B division by distilling an agentic long-video perception pipeline into a 2B vision-language model.

Ambient's entry to the EgoLongQA track of the Wearable-AI Challenge at ECCV 2026 placed first in the <=2B parameter division with 0.8279 on the held-out test set. The system distills the junior perception module of a tool-using agentic pipeline into a 2B student, reaching 89% of the pipeline's accuracy with 1.1% of its parameters and lifting a 27.1% base model to 81.4%. To meet the division limit, the multilingual embedding table is pruned from 248,320 to 143,469 rows, reaching 1.9985B parameters with provably identical logits on retained rows.

Hugging Face daily papers · 7d agoAI research

Quantifying the Engagement Trap: Impact of Short-form Video Recommender Systems on Users with ADHD

A 302-participant study finds engagement-optimized short-form video recommenders cause disproportionate time blindness and distress for users with ADHD.

Researchers ran a stratified Prolific study with 302 participants comparing short-form video recommendation experiences with and without ADHD. Participants with ADHD reported significantly higher time blindness, post-usage regret, and emotional distress despite perceiving recommendations as similarly relevant. The paper proposes neurodiversity-aware, human-centered design interventions to mitigate these algorithmic harms.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Researchers introduce EditVid, a training-free video editing framework scoring 78.16 FiVE-Acc versus 58.95 for the strongest comparable baseline.

EditVid is a unified training-free framework for diverse instruction-guided and subject-guided video editing. It combines sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. On the FiVE benchmark it reaches 78.16 FiVE-Acc against 58.95 for the strongest evaluated training-free baseline, with competitive results on IVEBench. A user study showed 51.8% overall preference for EditVid over 7 competing methods.

Hugging Face daily papers · 14d agoAI research

SimpleMemVLA: A Simple but Effective Native-Video Memory for Vision-Language-Action Models

SimpleMemVLA passes full timestamped video history straight to a VLA backbone, setting state of the art on four memory benchmarks.

SimpleMemVLA is a vision-language-action model for long-horizon manipulation that removes the dedicated memory module entirely. It keeps sampled history intact and feeds it to the backbone as timestamped video, with the hidden states of a generated sub-task serving as the only channel into a standard flow-matching action head. Prefilling the shared history prefix during action execution keeps latency close to a single-frame VLA. The system sets a new state of the art on four memory benchmarks and outperforms retrieval, compression and recurrent-state mechanisms, with causal interventions confirming the policy genuinely reads its history.

Hugging Face daily papers · 15d agoAI research

AMIE, our research medical AI system, demonstrates real-time clinical video consultation capabilities in a first-of-its-kind study.

Google's AMIE research medical AI system demonstrates real-time clinical video consultations in a first-of-its-kind simulated study.

Google introduced AMIE, its research medical AI system, demonstrating real-time clinical video consultation capabilities in a first-of-its-kind study. The evaluation was conducted in simulated settings, extending the AMIE diagnostic dialogue research line to multimodal video consultations. AMIE remains a research system rather than a deployed clinical product.

Google · AI · Aug 11, 2026AI research

Programmable World Model

Programmable World Model decouples executable world-state evolution from video generation, reaching 94% Count Accuracy and 98% State Accuracy on new CombatStateBench.

An agent translates natural-language instructions into executable programs specifying entity states and transition rules, executed by a lightweight engine that maintains an explicit, persistent global world state including off-screen entities. State-augmented 3D oriented bounding boxes are deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model acting as the generative renderer. On the new CombatStateBench benchmark it achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models.

Hugging Face daily papers · 8d agoAI research

Structured Claim-Level Discourse Representations for Dense Health Narratives

Researchers propose a claim-level discourse framework for health videos, finding 13.22 atomic claims per minute and that LLMs struggle with pragmatic profiling.

The paper introduces a structured framework for claim-level discourse analysis in dense health narratives on social media videos, modeling tuples that link atomic claims with thematic aspects, stance, and multidimensional pragmatic attributes. Analysis found an average of 13.22 atomic claims per minute in health video discourse. A benchmark spanning four health domains with 1,191 manually annotated claims from 60 videos shows current LLMs perform strongly on thematic categorization and stance prediction but struggle with high-dimensional pragmatic profiling, suggesting future systems need task decomposition and specialized inference strategies.

arXiv cs.AI / cs.LG / cs.CL · 18h agoAI research

RESCUE-BENCH: Towards Relation-Aware Multi-Party Emotional Support Conversation Systems

Researchers introduce RESCUE-Bench, a video benchmark of 191 couple and family conversations evaluating LLMs on relation-aware multi-party emotional support.

RESCUE-Bench is built from real couple and family interview conversations, containing 191 samples, 7,079 annotated turns, and 1,064.8 minutes of video. It defines six tasks measuring two capabilities: Relational Understanding and Relation-Sensitive Support. Experiments with ten LLMs show models handle local emotional cues but struggle with relation pattern prediction, viewpoint prediction, and support strategy prediction.

Hugging Face daily papers · 8d agoAI research

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 9d agoAI research

ENEAS: Embedding-guided Neural Ensemble for Adaptive Segmentation

ENEAS adds text prompting and semantic verification to video segmentation to keep tracking targets through occlusion and reject lookalike distractors.

ENEAS is a unified text-promptable method for instance tracking and open-concept semantic discovery in video, designed to fix temporal hallucinations, spatial fragmentation, and semantic misclassification seen in SAM 3-class foundation models. It extends the geometrically robust SeC architecture with a text-prompting adapter and temporal memory, and uses a verification layer combining fast visual embedding matching with conditional VLM refinement for ambiguous candidates. It targets 3D reconstruction pipelines where a single misclassified distractor corrupts the asset. Code and models are open-sourced.

Hugging Face daily papers · 14d agoAI research

Can Skills Learned in Games Transfer to Real-World Work?

Good Start Labs trains models in strategy games like 1830 and Diplomacy, showing terminal-agent training transfers to financial research benchmarks.

Good Start Labs, spun out of Every with $3.6M from General Catalyst and Inovia, trains AI models in verifiable strategy games. A 30B model trained as a multi-turn terminal agent in 1830: The Game of Railroads and Robber Barons improved Finance-Agent benchmark performance, while single-turn QA training did not transfer. The founders also co-authored COS-PLAY, a paper on co-evolving LLM decision and skill-bank agents for long-horizon tasks.

Latent Space · 1d agoAI research

How much of F-Droid is LLM generated?

A FOSS maintainer manually graded 102 F-Droid apps from the September 12, 2026 update batch, finding many show signs of LLM-generated code.

A student and FOSS app maintainer reviewed 102 apps pushed to F-Droid on September 12, 2026, assigning each a three-tier rating for likelihood of LLM-authored code (mostly AI >50%, hard to say/mostly human, no signs of AI). The heuristic relies on commit aesthetics, README and branding style, and the presence of agentic infrastructure like Claude Code or Codex, which automatically places an app in the 'mostly AI' tier. Example ratings include Amber (Nostr event signer) as mostly AI, and Aria for Misskey as showing no AI signs. The author stresses reliable detection of LLM-generated code from text alone is impossible, so ratings are approximate.

Modality-Autoregressive World-Action Models

ModAR autoregressively denoises multiple future modalities (point tracks, DINO features, depth) before predicting actions, beating prior world-action models at all data scales.

ModAR is the first world-action model (WAM) to autoregressively denoise multiple future modalities before predicting actions, letting each prediction condition on previously generated modalities. Training from scratch shows WAMs benefit from predicting point tracks, DINO features, and depth maps, while future RGB adds no consistent benefit. ModAR's sequential generation outperforms existing WAM formulations with the highest average success rate at all evaluated data scales. It slightly beats video-model-initialized Flex-π (75% vs 72% success) using roughly 20x fewer training FLOPs and no pretraining, and wins on three real-world bimanual tasks.

Hugging Face daily papers · 2d agoAI research

VC-Attention: Value Smoothing and Softmax Casting for Low-bit Attention

VC-Attention is a training-free low-bit attention method for diffusion transformers, achieving 1.46-1.59x kernel speedups on datacenter GPUs with higher fidelity.

VC-Attention is a training-free low-bit attention framework for diffusion transformers that pairs V-Smooth value smoothing via lightweight online clustering with ExpCast-FP8, which maps log-domain scores directly to E4M3 FP8 probability codes and eliminates the FP32 softmax exponential. It is implemented for B200, B300, H200, RTX PRO 6000, and RTX 5090 GPUs. Across Wan2.2, LongCat-Video, HunyuanVideo-1.5, and MiniMax-H3, it improves fidelity over low-bit baselines and speeds attention 1.46-1.59x over BF16 FlashAttention-4 on datacenter Blackwell and Hopper GPUs and 2.3-3.6x on workstation cards, with 1.13-1.70x faster end-to-end clip generation.

Hugging Face daily papersupdated · 10h agofirst · 3d agoAI research 2 sources

Omni-Streaming Thinking

Omni-Streaming Thinking fixes premature cross-modal commitment in streaming omni-modal models via pending claims verified against modality-specific evidence, beating baselines by over 10%.

The paper identifies 'premature cross-modal commitment', where streaming models keep relaying early visual interpretations even after audio contradicts them. OST generates evidence-linked pending claims with future verification intervals, stores audio and visual evidence separately, and refutes claims when contradictory evidence appears. Built on a frozen Qwen3-Omni-30B-A3B-Instruct backbone with lightweight adaptation, it outperforms open baselines by more than 10% relative on five streaming and audio-visual benchmarks. On the new OST-DiagBench it reaches d-prime 2.95 versus at most 1.38 for open baselines, while reducing vision-induced auditory hallucinations.

Hugging Face daily papers · 3d agoAI research1

Realtime-Venus: A full-duplex interaction system with asynchronous delegation

Realtime-Venus introduces two 9B full-duplex interaction models (Omni and Audio) that outperform Gemini 3.1 Live and GPT-4o on continuation metrics.

Realtime-Venus is a proactive full-duplex interaction system built on two separately trained 9B models: Realtime-Venus-Omni for audio-visual interaction and Realtime-Venus-Audio for spoken interaction. A dual-loop runtime lets foreground interaction continue while Realtime-Venus-Harness asynchronously executes background reasoning and tool tasks. Realtime-Venus-Omni leads on six of eight video benchmarks, including StreamingBench (70.2%), OVO-Bench (64.7%), and Daily-Omni (81.3%), while Realtime-Venus-Audio tops MMAU (78.0%) and MMAU-Pro (63.2%). On Full-Duplex-Bench v1.5, Realtime-Venus-Audio handles 75% of interruptions and exceeds Gemini 3.1 Live and GPT-4o on all three continuation metrics.

Hugging Face daily papers · 5d agoAI research