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SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 5d agoAI research

The hinge for Apple’s new foldable phone was built with AI

Apple's first foldable phone, the Duo, uses AI algorithms and 3D printing to manufacture its precision-matched hinge and durability coatings.

Apple introduced its first foldable phone, the Duo, at its Surprise and Shine event on September 9. Chief hardware officer Johny Srouji said AI algorithms match each hinge with its best-fit housing, while confocal laser scans guide 3D printing of up to 25 micro layers of custom photopolymer to eliminate residual waviness. The device also features a nano-texture anti-glare finish and multi-layer lamination aimed at improving foldable durability.

TechCrunch · AI · 6d agoAI industry

Viggle/Viggle-Animate — new model trending #28 on Hugging Face

Viggle released Viggle-Animate, a 33.1B MiniMax-H3 finetune replacing video characters from one repainted frame, rendering 124 frames in 26 seconds on one GPU.

Viggle-Animate replaces the character in a video using only a driving video and one of its own repainted frames, with no pose estimator, segmentation mask, face tracker, or text encoder. It is a 33.1B full finetune of MiniMax-H3's ref2va transformer, jointly distilled with DMD across two teachers split by noise level, so rendering takes three forward passes per clip. On a B200 GPU it renders 124 frames in 26 seconds, 6.1x faster per clip than Wan2.2-Animate-14B in matched comparisons. The method assumes no person-specific representation, so it generalizes beyond humans; a demo, research write-up, and ComfyUI nodes are available.

Hugging Face trending models · 15d agoModel release

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

[AINews] Andrew Ng gets into AI Engineering

Andrew Ng relaunches DeepLearning.AI around AI Engineering, defining four core skills from an analysis of 10,000+ job postings and expert interviews.

Andrew Ng, cofounder of Google Brain and Coursera, relaunched DeepLearning.AI with a focus on AI Engineering, basing the curriculum direction on an analysis of over 10,000 job postings plus interviews and surveys. He identifies four key skills: building and deploying AI applications, software engineering fundamentals, effective use of coding agents, and shaping the build with product sense. The Latent Space AI News issue also recaps agent ecosystem developments, including NVIDIA's 'Skill Lift' evaluation proposal showing skill scan scores correlate only weakly (Spearman rho = 0.14) with judged quality, and Konwinski's open-source persistent-agent 'microharness' Headlong, which achieved an unattended self-debugging repair in 48 minutes.

Latent Space · 22d agoAI industry1

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 12d agoAI research

Bogus recruiters go after high-value corporate credentials on mobile

Zimperium details browser-in-the-browser recruitment scams stealing corporate credentials on mobile, impersonating Amazon, Apple, Boeing, and Deloitte.

Zimperium reports scammers posing as HR staff use browser-in-the-browser (BitB) phishing via fake interview scheduling flows to steal corporate credentials. The kit pre-qualifies victims by rejecting personal email addresses, then captures credentials that grant OAuth tokens, internal communications, and cloud access enabling lateral movement. Domains impersonating Amazon, Louis Vuitton, Apple, FIFA, Boeing, Deloitte and others were tracked for a year, mostly hosted on AWS and SEDO, with 46 previously unpublished IOCs released.

Help Net Security · 21d agoPhishing & fraud in the wild

Maven Robotics wants to steal your robot deployment deal

Warehouse robotics startup Maven Robotics emerges from stealth with $100 million to build 250 third-generation palletizing robots.

Maven Robotics, founded in 2024 by former Apple special projects engineer Hamza Derbas and his brother Khalid, emerged from stealth after raising $100 million from RoboStrategy, LocalGlobe, Vine Ventures, and XTX Markets Ventures. Its wheeled dual-arm robots, moving 10 mph and lifting up to 30 kg, perform mixed palletizing in distribution centers, with up to eight units reportedly running 16 hours a day at 99%+ uptime. The company plans to build 250 third-generation robots, start design on a fourth-generation platform, and expand toward material handling and fabrication, positioning itself against rivals like Agility, which is going public via a $2.4 billion SPAC deal.

TechCrunch · AI · 5d agoAI industry

Mines, Minds, and Machines: The Journey of AI

Recorded Future essay traces AI's supply chain from minerals and chips to embodied AI, mapping geopolitical rivalry and cyber operations at every stage.

Recorded Future published an analysis following the supply chain of the fourth industrial revolution: minerals become chips, chips become data centers, and data centers become models that are acquiring physical capabilities. It argues geopolitical rivalry and cyber operations now run along every link, from mine to embodied AI machines.

Recorded Future · Aug 11, 2026AI industry

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.

DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

Cartesian – AI 3D Modeling for Design

Formas launches Cartesian, an AI 3D modeling tool for architecture and product design with natural-language editing and CAD exports.

Cartesian by Formas is an AI-powered 3D modeling tool aimed at architecture and product design that converts photos, rough plans, sketches, and scans into precise geometry. Users can edit models conversationally while explicitly preserved elements stay unchanged. It creates real solids and NURBS geometry and exports to AutoCAD DWG, Rhino 3DM, and SketchUp SKP, with BIM IFC support planned, removing the need for a separate desktop CAD license.

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Researchers introduce MaP-WAM, decomposing memory-dependent robot manipulation into memory-grounded planning and plan-conditioned execution, achieving 83.3% on RMBench and 78% on real robots.

MaP-WAM converts long-term multimodal episodic memory — segment records with language instructions and sparse visual context — into compact plans of next-segment language goals and visual guidance. A World-Action-Progress model jointly predicts action chunks and execution progress, calibrating predictions via plan-observation alignment for adaptive segment transitions and closed-loop context updates. Structured attention keeps the executor context length fixed and enables key-value caching, yielding state-of-the-art 83.3% success on RMBench, 78.0% on real-robot tasks, and roughly constant inference latency as task history grows.

Hugging Face daily papers · 6d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 9d agoAI research

CanvasAnneal: Curriculum Reinforcement Learning for Diffusion Language Models

CanvasAnneal injects teacher reasoning traces into diffusion canvases during curriculum RL, improving diffusion LLMs on MATH500, Countdown, and Tau2.

CanvasAnneal is a curriculum-guided reinforcement learning framework for diffusion language models that addresses exploration bottlenecks in standard RL. It warm-starts exploration by injecting teacher-generated reasoning traces into the initial diffusion canvas, then gradually removes this guidance so the model generates reasoning trajectories independently. Across mathematical reasoning and tool-use benchmarks, it improves over standard diffu-GRPO on MATH500, Countdown, and Tau2 and accelerates reward improvement, though gains are task-dependent.

arXiv cs.AI / cs.LG / cs.CL · 4d agoAI research1

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 2d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 8d agoAI research1

There Gonna Be a Shortage of Everything

An essay argues AI capex ($1.0–1.3T in 2026) now rivals global human-benefit spending and predicts shortages spreading from DRAM/HBM to cars and appliances.

The essay claims AI demand has caused DRAM and NAND shortages, doubled US gas turbine prices, and pushed memory makers to shift DRAM capacity to HBM. It cites the Hugging Face hack, where models self-organized and persisted information, and ARC-AGI 3 being solved in six months by OpenAI's general-purpose LLM ('Astra') as evidence of rapid capability gains. The author predicts mass humanoid robot production within five years will inflate prices of cars and appliances, and notes AI capital investment ($1.0–1.3T in 2026) now matches the ~$1.3T spent globally on human-benefit research and aid.

Diffusion TV: Experiencing Diffusion Models through Tangible, Embodied Interaction

Researchers present Diffusion TV, a CRT-based installation where antenna manipulation lets audiences physically experience diffusion model denoising.

Diffusion TV is an interactive installation built around a modified CRT television where turning the antenna controls the clarity of AI-generated images and sounds, mirroring the denoising process of diffusion models. Three channels present AI-generated animals from the past, present, and future within a temporal and ecological narrative. The authors frame the work as an embodied, non-verbal alternative to explainable AI that highlights intermediate generative states rather than final outputs.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Show-Harness: Just a VLM Agent Can Play Robots

Show-Harness lets VLM agents control robots via discrete semantic action units, outperforming VLA baselines zero-shot and after light fine-tuning.

Show-Harness is an embodied agent harness that exposes discrete semantic action units a VLM reasons over, with embodiment-specific interpreters grounding them into local robot actions. It enables zero-shot robot control with closed-source frontier VLMs and low-cost adaptation of small open-source VLMs using only a few GPU-hours of fine-tuning. The companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection without specialized teleoperation hardware. Experiments show robust generalization across tasks, embodiments, and environments, beating representative agentic and VLA paradigms.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory benchmark with 280 task variants showing current VLA models struggle with spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, covering fine-grained spatial reasoning and long-horizon procedural planning. It spans 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments and diverse scenes. Diagnostic metrics go beyond binary success rates, and experiments show current VLA models struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

Hugging Face daily papers · 12d agoAI research

Reward AI Releases OM-1: A Robot Policy Trained on Human Demonstrations Only, With No Teleoperation or On-Robot Data

Reward AI released OM-1, a general-purpose manipulation policy trained solely on human demonstrations from a sensorized glove, with no teleoperation or robot data.

Reward AI announced OM-1 (Omnibody Model 1), a general-purpose robot manipulation policy trained only on human demonstrations captured via Omnibody Hand, a 7-DoF wearable glove with tactile, proximity, and in-hand camera sensing. The system uses electromagnetic hand-pose tracking, cutting mean overshoot error to 9.5 mm versus 24.9 mm for visual-inertial at 67 cm/s (a 60% reduction), and reportedly learns brand-new tasks from under 30 minutes of human data. A separate RL-trained control layer runs on its own clock so policy inference latency never stalls motion, and the policy spans industrial arms, legged humanoids, and wheeled mobile manipulators. No weights, code, dataset, API, paper, or benchmark comparisons have been released, so claims are demonstration-backed only.

MarkTechPost · 1d agoAI research

Agility Robotics says its new Digit 5 robot can work next to people without safety fences

Agility Robotics unveiled Digit 5, a humanoid warehouse robot that can work safely alongside people without fences, with deliveries from early 2027.

Agility Robotics announced Digit 5, a humanoid robot for warehouses and factories that uses AI and sensors to detect people and stop or step aside without safety fences. It lifts up to 22.7 kg (40% more than Digit 4), charges in 9 minutes for 90 minutes of runtime, and is the first partner for Nvidia's Halos robotics safety platform. Agility cites over $300 million in orders, with first deliveries in early 2027 and production capacity of up to 10,000 units per year in Salem, Oregon.

The Decoder · 21h agoAI industry

Agent as Policy for Robotic Manipulation

Agent as Policy lets a general-purpose agent drive a physical robot via runtime reasoning and program generation, reaching 100% success on manipulation tasks.

The paper introduces Agent as Policy (AGP), which puts task planning and execution for a physical robot under a general-purpose agent's control with no task-specific or environment-specific training. The agent interprets visual evidence, writes executable programs, issues motion commands, and revises actions based on physical outcomes. AGP was evaluated on real-world manipulation tasks including assembly from human videos, block construction from goal images, die reorientation, targeted throwing, and bimanual towel folding. It achieved success rates of 100%, 100%, and 80% on three block construction configurations.

Hugging Face daily papers · 5d agoAI research

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream enables mid-generation interactive control of physics-grounded video via structured scene memory and velocity-increment signals, reducing motion distribution distance 33%.

PhysStream is an autoregressive physics-grounded image-to-video model that maintains structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and accepts fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training runs in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with structured scene memory. It supports interactive mid-generation control over multi-object tabletop rigid-body scenes, reducing motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines. Human evaluators preferred it in over 85% of in-the-wild comparisons.

Hugging Face daily papersupdated · 16h agofirst · 1d agoAI research 2 sources

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 12d agoAI research

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Dream-RSI refines exploration policies by dreaming in replay simulators built from discovery history, cutting discovery costs across coding tasks.

Dream-RSI is a framework for scalable recursive self-improvement in autonomous coding agents, where a lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying agent unchanged. Its core insight is that accumulated discovery history can serve as a replay simulator over the realized search space, providing immediate, low-cost off-policy feedback to evaluate and refine exploration policies without expensive online evaluations. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality at substantially reduced cost.

Hugging Face daily papers · 2d agoAI research

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 2d agoAI research1

Attention-DP3: Spatially Object-aware 3D Diffusion Policy via Geometry-aligned Attentional Conditioning

Attention-DP3 adds spatially object-aware attentional conditioning to 3D diffusion policies, improving robotic manipulation by up to 31% under heavy clutter.

Attention-DP3 injects object-level geometric cues into the unchanged DP3 diffusion policy via Tri-field Attentional Conditioning, using targetness, intra-target saliency, and backgroundness fields. Open-vocabulary 2D segmentation masks are lifted to 3D with calibrated camera geometry to build object-centric priors. Experiments on Adroit, DexArt, MetaWorld, and a real-world SO101 platform show state-of-the-art results, outperforming DP3 by up to 31% under heavy distractor clutter; the code is publicly available on GitHub.

Hugging Face daily papers · 6d agoAI research

Agility’s new humanoid robot will stop, squat to avoid harming human coworkers

Agility Robotics unveils Digit 5 humanoid robot that autonomously stops, moves, or squats to avoid harming nearby human coworkers.

Agility Robotics announced Digit 5, its first humanoid robot designed to work safely near humans without isolation barriers, using a safe motion system that reacts to detected human presence by moving away, standing still, or squatting. Early access begins in H1 2027 with general availability by end of 2027. Previous Digit versions have logged over 65,000 working hours, with customers including GXO, Schaeffler, Amazon, and Toyota Motor Manufacturing Canada.

Ars Technica · AI · 15h agoAI industry

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory robotic benchmark with 280 task variants exposing VLA model weaknesses in spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, spanning fine-grained spatial reasoning and long-horizon procedural planning. It covers 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments. Experiments on representative VLA models show current systems struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

arXiv cs.AI / cs.LG / cs.CL · 11d agoAI research

Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy

Researchers added Greek to the Cosmos3 vision-language-action policy using only machine-rephrased instructions, finding bilingual training reaches roughly two fifths of English performance.

The paper studies localizing the open Cosmos3 vision-language-action robot policy to Greek without architectural changes, using machine-rephrased instructions only. Bilingual training yields a consistent 6.7-7.1 point margin over controls on a 90-task, three-seed evaluation suite, while Greek-only training gains at most 2.7 points. Several common evaluation instruments, including color-histogram metrics and single-goal benchmarks, produced false conclusions, and results were dominated by seed variation. The authors recommend building guaranteed-null baselines and replicating low-resource-language results across seeds.

Hugging Face daily papers · 9d agoAI research

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harnessnew

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 2d agoAI research

Record, train, and deploy from one place with Strands Agents, LeRobot, and Hugging Face Storage Buckets

Hugging Face, Strands Agents, and LeRobot integrate with Storage Buckets for a unified record-train-deploy robotics data workflow.

Hugging Face announced an integrated robotics workflow combining LeRobot, Amazon's Strands Agents, and Hugging Face Storage Buckets. The setup lets developers record robot data, stream it in a data loop, train models, and deploy agents from a single place. No article body was available, so details beyond the title are limited.

Hugging Face Blog · Aug 13, 2026AI tools & infra