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Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy

Researchers added Greek to the Cosmos3 vision-language-action policy using only machine-rephrased instructions, finding bilingual training reaches roughly two fifths of English performance.

The paper studies localizing the open Cosmos3 vision-language-action robot policy to Greek without architectural changes, using machine-rephrased instructions only. Bilingual training yields a consistent 6.7-7.1 point margin over controls on a 90-task, three-seed evaluation suite, while Greek-only training gains at most 2.7 points. Several common evaluation instruments, including color-histogram metrics and single-goal benchmarks, produced false conclusions, and results were dominated by seed variation. The authors recommend building guaranteed-null baselines and replicating low-resource-language results across seeds.

Hugging Face daily papers · 10d agoAI research

MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education

Introduces MUSE, a twelve-task benchmark evaluating vision-language models on artistic image understanding in situated educational, Southeast Asian contexts.

MUSE is a benchmark assessing large vision-language models on artistic image understanding across twelve tasks spanning visual perception, semantic and affective interpretation, cultural understanding, and compositional reasoning. It decouples image annotation from question generation for controllable difficulty and curates images centering Singaporean and Southeast Asian multicultural contexts alongside Western art. Evaluations of open-source and proprietary models found substantial disparities, especially in affective interpretation and compositional reasoning.

arXiv cs.AI / cs.LG / cs.CL · 13h agoAI research

Knowing What Not to Answer: Selective Non-Compliance in Vision-Language Models

Researchers introduce KoNA, a benchmark exposing vision-language models' failures at selective non-compliance, plus fine-tuning that improves refusal and abstention accuracy.

KoNA is a benchmark for evaluating selective non-compliance in vision-language models across five categories: False Premise, Visual Inaccessibility, Universal Unknown, Task Feasibility and Safety. It tests both query-level and component-level non-compliance using paired single and compound queries, and evaluations across diverse VLMs show models often fail to refuse, correct or abstain appropriately, with failures worsening on compound queries. Fine-tuning VLMs on KoNA examples substantially improves non-compliance accuracy while largely maintaining performance on fully answerable tasks.

Hugging Face daily papers · 13d agoAI research1

Foundation Models for Generalizable Semantic and Goal-Oriented Communication

FMSGOC uses vision-language foundation model priors plus diffusion reconstruction to enable generalizable semantic communication at 0.039 bits per pixel for 6G.

FMSGOC targets generalization failures in semantic and goal-oriented communication for 6G by leveraging broad visual-linguistic foundation model priors. A vision-language model selects sparse, goal-aligned semantic anchors while a fine-tuned diffusion model performs masked completion to reconstruct images at the receiver, decoupling what to send from how to reconstruct. On CIFAR-10 it reaches 0.039 bits per pixel with cosine similarity 0.87-0.90 and 0.83-0.86 on unseen ImageNet inputs, outperforming end-to-end baselines at lower bit rates.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 3d agoAI research1

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled autoregressive testbed shows validation losses must be analyzed per task, and image tokenizer choice affects joint multimodal text modeling.

Researchers built a pure-autoregressive testbed to study image tokenizers as the 'visual language' of unified multimodal models, tracking task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They found that losses exhibit distinct scaling behavior per task and rank tokenizers differently, and that I2T loss over a shared text vocabulary gives a more consistent loss–performance signal than T2I loss. Better reconstruction does not necessarily yield lower task-specific losses or stronger downstream performance, and tokenizer choice can affect text modeling under joint optimization. Case studies examine the discriminator, semantic supervision, and vocabulary size design axes.

Hugging Face daily papers · 9d agoAI research1

Can Edge-Deployable Vision-Language Models Identify Species?

Evaluation of 2-8B VLMs (Qwen3-VL, Gemma3) against BioCLIP on camera-trap species ID shows all models degrade sharply on field imagery.

The study tests whether edge-deployable 2-8B vision-language models carry genuine taxonomic knowledge, comparing Qwen3-VL 2B/4B/8B and Gemma3 4B against the 300M specialist BioCLIP on a 96-species task across clean iNaturalist photos and six LILA.science camera-trap collections. All models degrade 9.6-26.6 percentage points on field imagery, and BioCLIP outperforms every VLM by 33.2-59.2 points on an expanded 200-image sample, suggesting specialized data rather than scale drives the gap. Under open-set prompting, 5.9-9.6% of responses are syntactically valid but taxonomically nonexistent species names, with fabrication rankings replicating across evaluation sets.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research1

Reason Through the Latent! Making Latent Visual Reasoning Necessary

Researchers introduce CVRR, forcing multimodal models to rely on recurrent latent computation rather than accessible image tokens, validated via causal interventions and benchmarks.

The paper presents Causal Visual Recurrent Reasoning (CVRR), which makes recurrent hidden-state computation the required image-conditioned path for prediction in vision-language models. Before decoding, visual states and the original multimodal KV cache are removed so only the final recurrent state carries image information to the answer. CVRR retains strong performance on V*, MMVP, BLINK, and MME-RealWorld-Lite while comparable latent reasoners fail under the same constraint. Causal interventions show predictions remain sensitive to recurrent content and that persistent visual evidence causally revises the recurrent trajectory.

Hugging Face daily papers · 11d agoAI research

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled pure-autoregressive testbed shows task-specific validation losses rank image tokenizers differently, with I2T loss the most consistent signal.

Researchers built a controlled pure-autoregressive testbed and tracked task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They find losses should be analyzed per task because they exhibit distinct scaling behavior and rank tokenizers differently, and that the loss-performance relationship depends on the predicted token space. I2T loss, computed over a shared text vocabulary, correlates consistently with both generation and visual understanding performance after supervised finetuning. Case studies revisit the discriminator, semantic supervision, and vocabulary size as tokenizer design axes.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Augustinian BabyLM: What Ostensive Definition Can and Cannot Teach a Small Language Model

Study shows visually grounded token embeddings in a small masked LM persist through training and improve object-property knowledge, but escape standard BabyLM benchmarks.

The paper implements ostensive definition for a small DeBERTa masked language model trained on 10M words, seeding visually grounded tokens with embeddings derived from labeled image regions before training. Visual initialization leaves a persistent, seed-replicated advantage on object-property knowledge (COMPS) and a corpus-tailored Visual-Property Swap benchmark covering color, material, size, and shape, but has no effect on most BabyLM grammar benchmarks. Synthetic grounding of previously unseeded words causally transfers the advantage to exactly those words.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

Large Language Models Develop Belief State Geometry In-Context

Probing six open-source LLMs on HMM-generated data shows belief states are linearly decodable (R² 0.83–0.99), suggesting in-context learning approximates Bayesian prediction.

Researchers prompted six open-source LLMs with data from 40 hidden Markov models selected for non-trivial belief structure and probed residual-stream activations for belief states (posteriors over hidden states). Belief states were linearly decodable with peak R² values of 0.83–0.99 across HMM/LLM combinations, spanning early to late layers. Patching and steering the probe-identified subspace preserved downstream prediction quality while control interventions degraded performance substantially, establishing functional relevance. The results provide representation-level evidence that in-context learning approximates optimal Bayesian prediction over a context-inferred generative model.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research1

VoT: Vision-of-Thought for Unified Multimodal Representation Alignment

Researchers propose Vision-of-Thought (VoT), a discrete visual-planning token layer between VLMs and diffusion transformers improving text-to-image semantic alignment.

VoT introduces a discrete visual-thinking layer between vision-language models and diffusion transformers, letting the VLM act as a multimodal planner that emits tokens describing objects and layouts before pixel generation. A specialized VoT tokenizer is trained with VLM alignment, feature reconstruction, and vector-quantization losses. Experiments show improved semantic alignment and a structured, interpretable interface for controllable generation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Breaking the Vision-Action Shortcut: Latent Interface Training for Generalizable Robotics Foundation Models

Latent Interface Training improves robot foundation model generalization by constraining visual conditioning, boosting LIBERO-Plus success up to 10.7 points.

The paper identifies vision-action shortcuts where robot policies exploit task-irrelevant visual cues that fail under distribution shift. Latent Interface Training (LIT) first trains an action expert conditioned on language, robot state, and terminal SE(3) end-effector poses without images, then constrains visual input through a pose-supervised latent interface. Across four VLA and world-action architectures (Pi0.5, MolmoAct2, FAST-WAM, ImageWAM), LIT improves LIBERO-Plus success by 3.87-10.70 percentage points. Real-world tests show 13.30-16.70 percentage-point gains under unseen cameras, lighting, and distractors.

Hugging Face daily papers · 6d agoAI research

TaichuAI/ZDTaichu5.0-9B — new model trending #30 on Hugging Face

TaichuAI released ZDTaichu5.0-9B, an open multimodal VLM built on Qwen3.5-9B targeting spatial reasoning, embodied AI, and agentic tool use.

TaichuAI released ZDTaichu5.0-9B, a multimodal vision-language model pairing a Qwen3.5-9B language decoder with a C-RADIOv4-H vision encoder, supporting text, single/multiple images, and video with any-resolution input and a 128K-token context. It introduces Entropy-Gated Adaptive Recurrent Reasoning, which allocates extra latent refinement steps to harder tokens. Reported benchmarks include 87.7 on TAU2-Bench, 71.4 on Claw-Eval, 93.7 on IFEval, 48 on ERQA, and 56 on RoboSpatial, leading compared 10B-scale open VLMs on agent and spatial tasks. The weights are available on Hugging Face, GitHub, and ModelScope, where it is trending at #30.

Hugging Face trending models · 13d agoModel release1

Dynin-Robotics: Omnimodal Unified Diffusion Vision-Language-Action Model

Dynin-Robotics omnimodal diffusion vision-language-action model unifies action, dynamics, and goal prediction, reaching 78.4% success on Franka tasks.

Dynin-Robotics builds a shared trajectory model on the Dynin-Omni omnimodal masked-diffusion backbone, representing language, observations, goals, and actions as discrete tokens. One model learns action prediction, action-conditioned next-observation prediction, terminal goal-state prediction, and trajectory-to-instruction reconstruction, enabling test-time scaling through goal prediction and joint refinement. It is continually pretrained on approximately 1.33 million trajectories from 48 Open X-Embodiment datasets and achieves competitive performance on LIBERO and zero-shot LIBERO-Plus plus a 78.4% average success rate across four manipulation conditions on a Franka Research 3 robot. An optimized block-parallel implementation accelerates model-side action decoding by up to 29.2x.

PANORAMA: Panoptic Grounded Captioning via Mask Proposal Selection

PANORAMA grounds vision-language caption phrases in pixel-level masks via mask proposal selection, achieving state-of-the-art grounding on the new PanoCaps benchmark.

The paper introduces panoptic grounded captioning, requiring VLMs to describe foreground and background regions while grounding each phrase with pixel-level masks. Contributions include PanoCaps, a human-annotated benchmark built from panoptic segmentation datasets with entity-level image-text alignment, a phrase-mask matching protocol, and a generalized Panoptic Quality metric. PANORAMA conditions a pretrained segmenter on contextualized phrase representations to select masks, achieving the best overall grounding on PanoCaps; code, data, and models are released.

arXiv cs.AI / cs.LG / cs.CL · 12h agoAI research

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

New ROBORMBENCH benchmark shows vision-language reward models can flip robot success/failure judgments when goal instructions are paraphrased.

The authors show that paraphrasing the instruction alone can substantially change progress scores from VLM reward models, even flipping identical robot trajectories between failure and success. ROBORMBENCH comprises 2,390 real-robot trajectories with ground-truth progress labels and 21,673 verified paraphrases covering lexical, syntactic, and action-goal rewrites. Instability is widespread across proprietary and open-source VLMs, grows with more divergent rewrites, and is not reliably reduced by scale or explicit reasoning, while trajectory-grounded dedicated reward models are markedly more stable.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference

rMuscle, a caching-based inference framework for vision-language-action models, achieves 1.29-1.42x speedups on RTX 4090 and Jetson Thor while preserving success rates.

rMuscle is a real-time inference framework for Vision-Language-Action (VLA) models that exploits cross-execution similarity in repetitive robot tasks via a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses, with online recomputation and sliding-window retrieval keeping overhead low. It achieves 1.29-1.42x speedups on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and real-world manipulation tasks while maintaining original success rates.

arXiv cs.AI / cs.LG / cs.CL · 12h agoAI tools & infra

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

ENCP: Episode-Normalized Conformal Prediction for Vision-and-Language Navigation

ENCP calibrates conformal prediction per navigation episode, giving step-level coverage guarantees for vision-language navigation agents despite within-episode dependence.

Episode-Normalized Conformal Prediction (ENCP) rescales a nonconformity score by a VLN policy's residual confidence and calibrates one maximum score per episode, preserving step-level coverage of at least 1−α despite dependence among steps within an episode. Across four VLN policies and three nonconformity scores on R2R and REVERIE, ENCP meets all reported empirical step-coverage targets in seen-to-unseen evaluation. The model-agnostic uncertainty estimates can signal when an agent should defer to a stronger predictor or human assistance.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep achieves annotation-free open-vocabulary 3D segmentation by grounding structured image descriptions in language-only embeddings, outperforming CLIP-based lifting on out-of-vocabulary objects.

GoDeep uses a vision-language model purely as a translator, producing structured entity-level image descriptions that are grounded, projected, and aggregated in a general-purpose language-only embedding space, with no 3D training corpus or dedicated 3D encoder required. On ScanNet++ the pipeline is competitive with strong annotation-free baselines, and on a cultural-heritage benchmark a systematic vocabulary correction reverses initial CLIP-based rankings. Language-space embeddings separate genuinely out-of-vocabulary objects more sharply, localize them within scenes, and keep all predictions explainable as discrete text.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

SimpleMemVLA: A Simple but Effective Native-Video Memory for Vision-Language-Action Models

SimpleMemVLA passes full timestamped video history straight to a VLA backbone, setting state of the art on four memory benchmarks.

SimpleMemVLA is a vision-language-action model for long-horizon manipulation that removes the dedicated memory module entirely. It keeps sampled history intact and feeds it to the backbone as timestamped video, with the hidden states of a generated sub-task serving as the only channel into a standard flow-matching action head. Prefilling the shared history prefix during action execution keeps latency close to a single-frame VLA. The system sets a new state of the art on four memory benchmarks and outperforms retrieval, compression and recurrent-state mechanisms, with causal interventions confirming the policy genuinely reads its history.

Hugging Face daily papers · 15d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Do speech foundation models really learn words?

Researchers show via residualization that later layers of HuBERT and wav2vec 2.0 encode word identity and semantics independently of phonetic content.

The study argues that discriminative ability on words does not imply specialized word representations, since good word discrimination can be explained by phoneme encoding alone. By partialling out phoneme information using residualization, the authors show that later layers of HuBERT and wav2vec 2.0 encode words with reasonable fidelity independently of local phonetic content. Applying this disentanglement approach enhances higher-order linguistic information in word discovery tasks, informing analysis of speech foundation models used for recognition and speech tokens.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

SenseNova-U1.5: Towards Native Unified Visual Intelligence

SenseTime releases SenseNova-U1.5, an 8B-MoT encoder-free multimodal model unifying visual understanding, reasoning, and generation with native 4K resolution.

SenseNova-U1.5 is an 8B mixture-of-transformers multimodal model with an encoder-free, VAE-free architecture that understands, reasons about, and generates visual content at native resolutions up to 4K. Post-training optimizes specialized experts for visual aesthetics, bilingual text rendering, infographic generation, and image editing, consolidated through multi-expert on-policy distillation. Evaluations report gains in image fidelity, text rendering, multi-reference editing, and instruction following. The team plans to open-source training code including supervised fine-tuning, reinforcement learning, and on-policy distillation.

Hugging Face daily papers · 7d agoModel release

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination

DeCAL, a contact-aware dexterous vision-language-action model with visuo-tactile fusion, reports 71% average task success.

DeCAL is a physically-grounded dexterous vision-language-action (VLA) model built on a Mixture-of-Transformers architecture with specialized experts for understanding, imagination, and action generation. It introduces Adaptive Visuo-Tactile Fusion with contact-aware gating and Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics. It reports state-of-the-art results with a 71% average success rate and 83.4% progress success rate, plus generalization to unseen scenarios.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Multi-Vector (Late Interaction) Embedding Models with Sentence Transformers

Hugging Face details building and using multi-vector late-interaction embedding models with Sentence Transformers for retrieval workloads.

Hugging Face published a guide on multi-vector, late-interaction embedding models (ColBERT-style) supported through Sentence Transformers. The post covers how practitioners can build and use these models for retrieval and RAG pipelines. It is a developer tooling and technique write-up, not a security advisory.

Hugging Face Blog · Aug 18, 2026AI tools & infra1

HarnessVLN: Unifying Training-Free Embodied Navigation through an Agent Harness

Researchers introduce HarnessVLN, a zero-shot training-free agent harness that sets new training-free SOTA on vision-language navigation benchmarks including R2R and HM3D.

HarnessVLN is a zero-shot, training-free framework for embodied vision-language navigation that coordinates perception, retrieval, grounding, navigation, recovery, and termination through a unified tool interface. It validates planner proposals against spatial evidence, geometric feasibility, and subgoal consistency, using hierarchical event memory and a persistent Spatiotemporal Graph that stores reusable spatial evidence and failure annotations. It reports success rates of 60.8% on R2R, 53.9% on RxR, 76.0% on HM3D-v2, and 59.3% on HM3D-OVON, surpassing prior training-free state of the art, with real-world humanoid deployment demonstrated.

Hugging Face daily papers · 3d agoAI research