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Godot 4.x: heap out-of-bounds write via negative string length in binary resource loader

1 source · 2 articlesFirst reported Updated ()3 · 1 read
Merged summary · from the lead articleSummaries by Vani AI

Godot 4.x binary resource loader has an unpatched heap out-of-bounds write via negative string length.

Tomasz Kaye described a heap out-of-bounds write in Godot 4’s binary resource loader caused by a negative string length, part of three memory-safety bugs disclosed on September 21, 2026. The bug was verified in the official Godot 4.7-stable release, with earlier versions presumed affected. The parser has been present since Godot was open-sourced in 2014 and was still unpatched on master, 4.7.2, 4.7.1, and 4.7 as of October 13, 2026.

Key facts
  • A negative string length triggers a heap out-of-bounds write.
  • The binary resource parser has existed since Godot was open-sourced in 2014.
  • Godot 4.7-stable is verified affected and remained unpatched on October 13, 2026.
Analyze CVE-2026-110734 with Vani AIImpact, affected versions, exploitation, mitigations and detection

Coverage

oldest first · one row per article · UTC
  1. · 11d ago oss-securityFirst report

    Godot 4.x: heap out-of-bounds write via negative string length in binary resource loader

    Godot 4.x binary resource loader has an unpatched heap out-of-bounds write via negative string length.

  2. · 11d ago oss-security

    Godot 4.x: heap out-of-bounds write in Radiance HDR image loader

    Godot 4.x Radiance HDR loader has an unpatched heap out-of-bounds write on untrusted images.

Vulnerabilities in this story

All
CVEVulnerabilityCVSSEPSSSignalsPublished
CVE-2026-110734
+1 related CVE
Heap out-of-bounds write in Godot Engine HDR loader
2.5—
CVE-2026-110736
Heap out-of-bounds read in Godot Engine translation loader
3.6—