Wizard enables real-time agentic control of game worlds
Original title: Wizard: Manipulate Any World in Real Time via Agentic Control
Wizard uses skeleton and geometry proxies with adaptive masking to allow zero-shot control of characters in novel scenes via an agentic framework.
Wizard is an agentic game world model that decouples game logic from visual generation for real-time character motion control. It constructs a dataset spanning 750 scenes and 178 characters as structured proxies to condition video generation. The framework maintains game states explicitly for player customization while preserving visual quality and consistency.
- Zero-shot generalization to unseen scenes, characters, and actions
- Real-time precise motion control with game state updates
- Adaptive masking improves alignment between conditioning signals and video rollouts
From the original article
1 min read at huggingface.coRecent advances in video world models have enabled the generation of increasingly realistic and interactive virtual environments, opening new possibilities for player-customizable gameplay. Agentic frameworks further advance this direction by decoupling explicit game logic and controllable world representations from visual generation.
By Yuzhe Wu, Zijun Lin, Yeying Jin · huggingface.co
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