RynnWorld-Latent conditions a world model on universal latent actions
Original title: RynnWorld-Latent: A Cross-Embodiment World Model Conditioned on Universal Latent Actions
Pretraining spans 23 datasets and about 553.5 million frames, then adapts to target robots without a shared action space.
RynnWorld-Latent is a cross-embodiment video world model that conditions on 3D-grounded latent actions from RynnLAM so human videos, robot demonstrations, and simulation can be pretrained together. It adds global action tokens and an identity-initialized local pathway on a pretrained video transformer. Digital teleoperation and latent-action synthesis both improve real-world policy success over real-demonstration-only training in the evaluated settings, and synthetic mid-training helps on LIBERO and LIBERO-Plus.
Unconfirmed: Benchmark and robot results are the authors' reported experiments, not independently verified.
- Pretraining uses approximately 553.5 million frames from 23 datasets.
- Video prediction improves on public benchmarks and two real-robot platforms.
- Both generation routes beat real-demonstration-only training in the evaluated settings.
- Synthetic mid-training raises policy success on LIBERO and LIBERO-Plus.
- Products
- RynnLAMLIBEROLIBERO-Plus
- AI models
- RynnWorld-Latent
From the original article
1 min read at huggingface.coLearning controllable world dynamics from heterogeneous interaction videos is challenging because robot embodiments use incompatible action spaces, while human videos lack native control labels. We present RynnWorld-Latent, a cross-embodiment video world model that uses the 3D-grounded latent actions introduced by RynnLAM as a shared conditioning interface.
By Haoyu Zhao, Yinzhou Tang, Zixuan Wang · huggingface.co
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