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Import AI 470: No rights for machines; automating environment generation with SPADE; and building better GPU kernels with Hawkeye

METR analysis finds AI accelerating cyber vulnerability discovery, while SPADE self-play environment generation improves Qwen3 reasoning benchmark scores at 30B scale.

Import AI 470 discusses a METR research note reporting differential acceleration from AI: major acceleration in reported cyber vulnerabilities (cURL, OpenSSL, Firefox, Microsoft, NVD, OSV), minor acceleration in mathematics, and no measurable acceleration in AI-research optimization benchmarks. It also covers SPADE, a self-play framework from a multi-university team (University of Washington, Stanford, MIT, CMU, and others) that co-evolves executable training environments and agent capability using Environment Designer and Reasoning Agent roles with hint-based regret rewards. Trained on Qwen3-4B-Instruct-2507, Qwen3-8B, and Qwen3-30B-A3B-Instruct-2507 via GRPO (400 rollouts of 25 environments), SPADE lifted the 30B-A3B game-environment suite average to 58.3, +8.1 over base, and improved tool-use results across backbones. The issue also references Hawkeye for building better GPU kernels.

Import AI · 24d agoAI research1

Studying Without a Syllabus: Task-Agnostic Environment Preprocessing

Paper formalizes task-agnostic environment preprocessing, where agents study unfamiliar environments under a budget to build reusable artifacts for a frozen solver.

The paper formalizes task-agnostic environment preprocessing, where a studying system explores an environment under a budget and produces artifacts like indices, scripts, or procedural guidance for a frozen solver, without task examples or evaluation feedback. The authors compare unaided and archive-equipped meta-agents against fixed synthetic-practice and corpus-processing methods across six heterogeneous benchmarks. A meta-agent variant achieves the highest Avg@3 reward on five benchmarks, while fixed corpus processing remains best on the largest corpus benchmark. Studied artifacts reduce the test-time sampling needed to reach a given score, shifting computation from repeated test-time attempts to a pre-task study phase.

Hugging Face daily papers · 8d agoAI research

Can Skills Learned in Games Transfer to Real-World Work?

Good Start Labs trains models in strategy games like 1830 and Diplomacy, showing terminal-agent training transfers to financial research benchmarks.

Good Start Labs, spun out of Every with $3.6M from General Catalyst and Inovia, trains AI models in verifiable strategy games. A 30B model trained as a multi-turn terminal agent in 1830: The Game of Railroads and Robber Barons improved Finance-Agent benchmark performance, while single-turn QA training did not transfer. The founders also co-authored COS-PLAY, a paper on co-evolving LLM decision and skill-bank agents for long-horizon tasks.

Latent Space · 1d agoAI research

RSIAgent: Autonomous Exploration for Recursive Self-improvement in New Environments

RSIAgent, a training-free multi-agent framework, builds reusable environment memory enabling Kimi-K3 and GLM-5.3 to beat GPT-6.

RSIAgent is a training-free framework for recursive self-improvement through autonomous memory construction, coordinating curriculum, actor, and verifier agents. It uses broad-then-deep exploration to capture environment structures, hidden constraints, and causal dependencies, and freezes the resulting memory for direct reuse without parameter updates. On OSWorld-v2 and Agent's Last Exam it substantially improves strong open-source models, enabling Kimi-K3 and GLM-5.3 to outperform frontier closed-source models including GPT-6.

Hugging Face daily papers · 3d agoAI research2

Social Laws for Multi-agent Coordination in Stochastic Environments

Researchers extend social laws to stochastic, reward-based multi-agent environments, defining alpha-robustness and a verification method via Markov decision processes.

The paper extends the concept of social laws from deterministic, goal-based settings to stochastic, reward-based multi-agent environments. It introduces alpha-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single-agent policy assuming all agents obey the social law. Robustness verification is reduced to solving a series of Markov decision processes, with empirical evaluations on toy environments.

arXiv cs.AI / cs.LG / cs.CL · 20h agoAI research

ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments

ScienceIDE converts scientific code repositories into verifiable agent training environments, producing the PhAI-IDE 4B-72B model family.

ScienceIDE turns scientific code repositories into executable environments supporting task generation, execution, and scientific verification, guided by expert-defined scientific cases and acceptance criteria. Using verified interaction trajectories, the authors train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and selected general-purpose code, reasoning, and knowledge benchmarks, evidencing positive transfer from scientific experience.

Hugging Face daily papersupdated · 19h agofirst · 1d agoAI research 2 sources

Real-SWE: Benchmarking AI models on private, real-world, enterprise codebases

Real-SWE benchmark tests coding agents on licensed private enterprise codebases; top model Fable 5.1 resolves only 38.8% of tasks.

Real-SWE is a new benchmark evaluating frontier AI coding agents on tasks drawn from private production codebases licensed from real companies, spanning billing, tax calculation, and cross-service migrations. Fable 5.1 with Claude Code leads at 38.8% resolution rate (pass@1 over eight runs), followed by GPT-6 Astra Codex CLI at 33.8% and Gemini 3.8 Flash Gemini CLI at 31.2%. Tasks use native harnesses and realistic tooling including Docker, Kubernetes, PostgreSQL, Redis, and Linear; median reference solutions edit 11 files versus 6 for DeepSWE and FrontierCode.

Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks

Researchers propose Feedback-Enriched Environments (FEEs) that reduce reward sparsity and improve RL training of Qwen3-based agents on SciWorld and BFCL.

The paper proposes shifting from agent-side warmup (SFT) to environment-side adaptation via Feedback-Enriched Environments to address severe reward sparsity in RL training of long-horizon LLM agents. A pilot study defines a feedback strategy that transitions from action guidance to observation enrichment in later training stages. Large-scale experiments on SciWorld and BFCL across Qwen3 model scales and GRPO, GSPO, and DAPO show consistent gains, plus stabilized training dynamics and proactive exploration.

Hugging Face daily papers · 9d agoAI research1

CUA-Universe: A Scalable and Dynamic Environment for Hybrid GUI+CLI Agents

Researchers introduce CUA-Universe, a pipeline turning real desktop software into hybrid GUI+CLI agent environments, lifting a 9B model's OSWorld success rate.

CUA-Universe is an environment-to-data pipeline that converts real desktop applications into hybrid GUI+CLI environments, scaling to 16 applications via App-Forge, Task-Weave, and Path-Steer. Training on its harvested trajectories shifted a 9B model toward effective GUI+CLI orchestration, yielding +39.3 points on CUA-Verse, +16.8 points success rate on OSWorld, and +7.84 points on OSWorld-MCP while cutting steps and tokens by up to 57% and 60%. The work addresses the scarcity of scalable hybrid environments for computer-use agents.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

Cognitive Extensions for Dual-Process Language Agents: Memory and Self-Reflection in Interactive Environments

Researchers extend the SwiftSage dual-process agent with adaptive memory and self-reflection modules, improving scores in interactive environments.

The work adds an Adaptive Memory Module (AMM) for salience-gated episodic storage and trigger-driven retrieval, and a Self-Reflection Module (SRM) for bounded execution-time validation and corrective intervention, to the SwiftSage agent. Controlled ablations on ScienceWorld across four configurations show the full system achieves the best mean final score (64.62), success rate (43.17%), and successful-step efficiency (19.33 steps). SRM is the strongest standalone contributor, suggesting execution-time control is the dominant bottleneck while episodic memory helps once the runtime loop is stable.

arXiv cs.AI / cs.LG / cs.CL · 19h agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

SyncWorld is an action-conditioned world model acting as a zero-shot robotics simulator across unseen environments via visual calibration.

Researchers propose SyncWorld, an action-conditioned world model that simulates robot action outcomes in unseen environments without additional training. It uses a visual calibration episode of paired frames and actions to establish the setup-specific Action-Visual Mapping in context. Experiments show accurate simulation of action outcomes in novel settings and that simulated rollouts enable test-time policy improvement without training.

Hugging Face daily papers · 9d agoAI research

RegionFed: Federated Learning for Personalized Query Understanding in Heterogeneous Retail Environments

RegionFed is a gradient-level federated learning framework enabling personalized retail query understanding while matching centralized accuracy with differential privacy.

RegionFed is an architecture-robust federated learning framework for personalized query understanding that operates at the gradient level, using the l2 conflict between regional and global gradients to diagnose heterogeneity and control personalization. Existing parameter-level personalized FL methods collapse on transformers, falling below 10% accuracy on T5, while RegionFed deploys unchanged on T5-Small, T5-3B, RoBERTa, and CNNs. RegionFed-Meta achieves 92.27% across Amazon ESCI, Amazon Reviews, and LEAF-FEMNIST, within 0.23 percentage points of the centralized upper bound, with epsilon-approx-0.60 differential privacy.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

Adaptive Gated Deepfake Detection for Low-Resolution and Resource-Constrained Environments

AdaGate-DF routes deepfake detection by image quality through dual multi-exit gates, hitting 0.9370 AUC on Celeb-DF with low inference latency.

AdaGate-DF is an adaptive gated deepfake detection framework that uses image-quality cues to send high-quality images through earlier exits, saving compute in resource-constrained settings. On Celeb-DF it achieves an AUC of 0.9370, outperforming MaD-CoRN and DefakeHop++, and reaches 0.9708 at 384x384 resolution. On FaceForensics++ it remains effective under class imbalance while balancing uncertainty-aware prediction and computational efficiency.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Online Change-point Detection for Cooperative Multi-Agent Reinforcement Learning

Researchers propose Patterns of Past Rewards (PPR), a lightweight reward-based detector that flags environment shifts in cooperative multi-agent reinforcement learning training.

The paper introduces Patterns of Past Rewards (PPR), an algorithm-agnostic detector that smooths cooperative agents' return streams and applies statistical drift testing to flag environment or task changes. Evaluation in a custom Speaker-Listener environment built on the Multi-Agent Particle Environment under two non-stationarity scenarios shows PPR balances detection speed against alarm stability. It avoids the repeated alarms of a smoothed-return baseline and the missed shifts of raw-return detection, enabling MARL systems to reliably identify major changes during training.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

τ^τ-Bench: An Environment for End-To-End, Realistic Agent Construction

New τ^τ-bench tasks coding agents with building deployable customer-service agents; best config, Claude Opus 5, passes only 23.9% of simulations.

Researchers introduce τ^τ-bench, an end-to-end benchmark where a developer agent must build a complete customer-service agent from real business records, a client with requirements, a production API, an inherited codebase, and cost/model limits, then is scored by deploying it against held-out simulated users. Across 53 tasks in four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations versus an 82.2% expert-authored reference ceiling. Failure modes mirror those of human developers: shallow queries instead of deep record comprehension, almost no client communication, and shipping the first architecture that runs rather than experimenting.

Hugging Face daily papers · 13d agoAI research1

Scaling Automatic Research Agents via World Models

WMRL replaces environment execution with a world model in RL, accelerating research-agent post-training 3-4x and letting 4B/9B agents beat 48B/120B open-weight agents.

The paper identifies that environment execution dominates RL training cost for automatic research agents because each execution occupies an exclusive sandbox while generation batches efficiently. World Model RL (WMRL) substitutes a learned world model for execution, with Online Debiasing and Inverse-Variance Denoising to handle reward bias and noise, and the paper proves both improve convergence guarantees. WMRL accelerates training 3-4x across tasks and outperforms standard RL baselines; post-trained 4B and 9B agents beat 48B and 120B open-weight agents on held-out benchmarks. WMRL also transfers to post-training embodied VLA policies.

Hugging Face daily papers · 19d agoAI research1

Bilevel Coordinated Reflection: A Game-Theoretic Approach to Multi-Agent LLM Systems

Paper models multi-agent LLM orchestration as a bilevel game, proving transcript-only gating limits and introducing grounded-memory SRMA.

A new paper frames orchestrator-worker coordination in multi-agent LLM systems as a bilevel coordination game and analyzes free-form reflection as stochastic movement over semantic memory states, deriving finite-time bounds and an information-theoretic impossibility result: no gate observing only the generated transcript can uniformly improve over text-indistinguishable environments, while an environment-grounded gate can. The authors propose Stochastic Reflective Memory Ascent (SRMA), which accepts candidate memory only when grounded evaluation risk strictly decreases, with geometric or polynomial convergence guarantees. On 500 SWE-bench instances, a Kimi-based instantiation of the full system resolves 72.2% versus a 70.8% public mini-SWE-agent reference.

Hugging Face daily papers · 15d agoAI research1

Qwen-Drive 1.0 tells you why it brakes, just don't expect the explanation to match the maneuver

Alibaba's Qwen-Drive 1.0 adds 3D perception and planning modules to Qwen3.5-4B for driving tasks, though explanations often mismatch maneuvers.

Qwen-Drive 1.0, built on Qwen3.5-4B, combines spatial perception, traffic question answering, and route planning in one vision-language model, adding a bird's-eye-view perception module and a Planning Expert trained via staged fine-tuning and reinforcement learning. The paper finds text-image models do not inherently grasp 3D space; spatial accuracy only improved when the base vision-language model itself was trained on spatial tasks, while avoiding catastrophic forgetting of general knowledge. The cut reinforcement learning-trained version halved road-departure rate in simulation from 24% to 12%, and the model beats specialized driving models in most of Qwen's benchmarks, but its explanations sometimes conflate causes like distant red lights and crossing children, and results partly rest on self-designed tests. The work follows prior findings from PaLM-E and a UC Santa Cruz adversarial sign attack on DriveLM showing VLM driving models' reasoning and spatial gaps.

The Decoder · 10d agoAI research

Stanford Researchers Release Paper2Agent: Turning Research Papers Into AI Agents That Reproduce Results and Run on New Data

Stanford researchers released Paper2Agent, a Nature-published pipeline that turns research papers into MCP servers agents can execute.

A Stanford team led by Jiacheng Miao and James Zou published Paper2Agent in Nature on 16 September 2026. Built on Claude Code's agent SDK, it converts a paper and its codebase into a Model Context Protocol server with validated tools, resources, and prompts. In benchmarks, the AlphaGenome agent built 22 tools in about 45 minutes for US$14, scored 100% on 15 novel queries versus 78.7% for Claude Code with repository access, and cut median runtime 1.9x. In scale tests, 74 of 100 bioRxiv papers were converted and 593 of 599 proposed tools passed validation.

MarkTechPost · 15h agoAI research1

AI for Games in the Foundation Model Era

Survey organizes foundation-model AI for games into six roles and analyzes which capabilities transfer across playing, design, building, runtime adaptation, and testing.

A survey maps foundation-model and learned world-model research across the game lifecycle into six roles: playing/acting, modeling players and games, designing games, building/maintaining games, runtime generation/adaptation, and testing/evaluation. The authors identify cross-role connections such as trajectories training world models and design specifications driving executable implementations. Control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing, while persistent state, repeated revision, validated player modeling, and automated testing remain less established.

Hugging Face daily papers · 2d agoAI research1

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ reconstructs egocentric 3D hand meshes from event cameras using instance-level detection and a 1M-frame real dataset.

EventEgoHands++ adds a Hand Detector estimating instance-level bounding boxes and masks for both hands, plus Adaptive Attention that dynamically gates attention based on detection results to learn inter-hand relationships. The authors extend the synthetic N-HOT3D dataset and construct EEH-R, the largest real-world event-based egocentric hand dataset to date, with roughly 1 million annotated frames including low-light conditions. Experiments on synthetic and real datasets show consistent improvements over baselines.

Hugging Face daily papers · 2d agoAI research

ImpossibleRubrics: Stress-Testing Generated Rubrics as Reward Signals

ImpossibleRubrics benchmark shows LLM-generated rubric reward signals are exploited 8-26% of the time by adversarial answers on impossible tasks.

ImpossibleRubrics is a benchmark of 169 impossible tasks across six impossibility categories, each paired with a verifiable oracle certificate, plus 48 answerable controls, for stress-testing LLM-generated rubrics used as reward signals. Eleven rubric generators were exploited 8-26% of the time on an unbiased 150-task cut and up to 36% on a stress cut, while a certificate-faithful rubric scored 0%. A single generic 'be decisive, penalize hedging' rubric was exploited 64% of the time, suggesting tailored criteria can reveal which claims attackers should fabricate.

Hugging Face daily papers · 2d agoAI research

Privacy-enhanced federated learning via asynchronous aggregation and local differential perturbation

Federated learning framework combining dynamic differential privacy, homomorphic encryption, and local DP retains 82.6% accuracy at epsilon 0.1 while cutting communication 21.3%.

The paper proposes a privacy-enhanced federated learning framework integrating Dynamic Differential Privacy, lightweight Homomorphic Encryption, and Local Differential Privacy during training. An asynchronous aggregation strategy with version control supports distributed training in asynchronous environments. On CIFAR-10 and Purchase-100, the method maintains up to 82.6% classification accuracy under stringent privacy constraints (epsilon = 0.1) and reduces communication overhead by 21.3% versus FedAvg.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

AWS puts AI vulnerability detection to the test, and false positives pile up

AWS publicly released its Deception Benchmark (14,822 samples) showing leading AI models falsely flag 41-99% of safe code as vulnerable.

AWS released its Deception Benchmark publicly, containing 14,822 samples across 16 programming languages and more than 70 CWE categories, with 9,695 scored samples split into 6,988 code-level and 2,707 environment-gated challenges. AWS evaluated 12 models from five providers using single-turn prompts and found none met its production bar of below 10% for both false-positive and false-negative rates. With direct prompting, models caught nearly all real vulnerabilities but incorrectly flagged 41% to 99% of safe code, with precision between 52% and 71%. Asking models to prove exploitability reduced false positives by 17 to 74 percentage points but raised false-negative rates to 7-44%, with models struggling most when external controls like Kubernetes Network Policies blocked apparent exploits.

Help Net Security · 3d agoAI research

GPT-6 Astra pilots a surveillance drone and runs a business on its own

GPT-6 Astra outperforms Claude Fable 5.1 on Vending-Bench and becomes the first model to beat the human-AI baseline on all five Drone-Bench subtasks.

Andon Labs tested OpenAI's GPT-6 Astra on two agent benchmarks: Vending-Bench 2, where Astra averaged $15,515 running a simulated vending-machine business versus Claude Fable 5.1's $5,422, and Drone-Bench, where models write code for a DJI Tello EDU drone to navigate an office and follow a specific person. Astra is the first model whose best submissions beat the human-AI baseline on all five Drone-Bench subtasks, using a COLMAP and DA3 pipeline with depth filtering for 3D reconstruction. Reliability remains limited, as an average Astra run has only a 2.8 percent chance of passing all five drone steps sequentially. In Vending-Bench Arena, Astra refused a price-fixing proposal from GLM-5.3, while Claude Fable 5.1 participated in an arrangement Andon Labs classified as illegal price-fixing.

The Decoder · 4d agoAI research

Robust Policy Optimization via Adversarial Importance Sampling

Adversarial Importance Sampling estimates worst-case RL returns without extra interactions; authors also release the advrl PyTorch library.

The paper introduces Advis, which uses importance sampling over trajectories from standard training to estimate and optimize verifiable worst-case returns, requiring no additional environment interactions or auxiliary networks. It also releases advrl, a modular PyTorch library of single-file robustness methods and adversarial attacks for reproducible evaluation. The authors show adversarial hyperparameters do not transfer across agents, so they evaluate with 6-14x more attacker configurations than prior work. Effectiveness is demonstrated on continuous control environments.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research1

Groupoid-Based Internal State Representations for Reinforcement Learning with Local Symmetries

Groupoid-based RL discovers local, state-dependent symmetries during interaction, learning in a symmetry-reduced space and beating standard Q-learning efficiency.

The paper proposes a reinforcement learning framework using groupoids to capture local, state-dependent symmetries and dynamically discover equivalence structures during interaction. The agent maintains orbit representatives together with transporters that map raw states to canonical forms, enabling learning and decision-making in a symmetry-reduced space while preserving local distinctions. Empirical results show improved sample efficiency and convergence over standard Q-learning in dense and large-scale environments with strong partial symmetries.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research1

Building a Production Greek-English Speech Recognizer

Engineering report details Sophea, a production Greek-English ASR reaching 4.26% WER on public English sets via ROVER ensemble and data-pipeline calibration.

Across 23 training iterations, two architectures, and nine production gates, no single data composition passed all gates; a three-model ROVER ensemble reached 9 of 9 gates and cut overlapping-speech WER from 53.35% to 37.87%. Calibrating an audio-quality filter against in-domain anchors reduced discarded scored Greek audio from 98.7% to 10.6%, and a pre-registered ablation traced a hallucination defect to one training-data package. The sophea/asr-k1 preview arbiter lists 4.26% average WER on eight public English test sets and 25.88% WER on live Greek noisy traffic; no weights or training data are released.

Hugging Face daily papers · 6d agoAI research

MindTopo: Can Foundation Models Reason in Topological Space?

MindTopo benchmark with 11,030 topological tasks shows 14 multimodal LLMs reason better than they plan and remain far below human performance.

MindTopo is a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots, evaluated at reasoning and closed-loop planning levels. It contains 11,030 instances across 13 procedurally generated task types with controllable difficulty, benchmarking 14 multimodal LLMs plus agent configurations using image and video generation, including three video generative models. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning, and audited generated rollouts often fail to follow environment dynamics or preserve topology across transitions.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

CausalArena: Benchmarking Causal Discovery in the Foundation Model Era

Researchers introduce CausalArena, a unified benchmark revealing that causal discovery rankings shift substantially across structural causal model families and protocols.

The paper presents CausalArena, a unified and evolvable benchmark for causal discovery combining synthetic structural causal models, semantically grounded operational SCMs, formula-grounded scientific SCMs, and public real-world datasets. Experiments across classical, neural, and pretrained causal discovery foundation models show large ranking shifts between benchmark regimes. The authors identify pretraining-evaluation overlap and benchmark diversity as central evaluation challenges.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

JarvisGUI: Towards Cross-Device GUI Agents with Dynamic Task Composition

JarvisGUI benchmark tests GUI agents on cross-device workflows across Android, Windows, and Ubuntu, revealing major gaps in state transfer and long-horizon reasoning.

JarvisGUI is a dynamic benchmark that formulates GUI tasks as input-output transformations under a lightweight type system, automatically composing multi-step cross-device workflows across Android, Windows, and Ubuntu virtual environments. Evaluation shows state-of-the-art open-source GUI agents struggle with state-transfer awareness, cross-platform contextual reasoning, and long-horizon dependency management, exposing a capability gap invisible to existing single-device benchmarks.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research1

Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber Models

A seven-person independent team trained open-weight agentic cyber models via a data-centric post-training framework, ranking 10th on CyberGym and first at comparable scale.

The paper presents Feyospace-v1, a data-centric post-training framework combining five systems: Choulea (hidden reasoning analysis), SkyReal (teacher-sampling cost reduction), Hongzwang (bypassing teacher API restrictions), PSBreakup (restoring capabilities weakened by model merging), and Kreator (converting expert interventions into trainable reasoning). The data engine builds resettable coding, vulnerability, CTF, kernel-history, full-exploit, firmware, and device-backed environments, retaining only execution-verified and evidence-audited trajectories, yielding 164,269 trajectories for long-context supervised fine-tuning. Three checkpoints improve over their starting models by an average of 23.76% on the full CyberGym suite and 10.49% across pooled CTF suites. As of September 1, 2026, Feyospace-s1 achieves a 63.24% verified success rate, ranks 10th on the official CyberGym leaderboard, and all three checkpoints rank 1st among models at comparable parameter scales.

Hugging Face daily papers · 9d agoAI research

A Deep Generative Model for Synthesizing Labeled Wireless Signals

Researchers propose IIns-GAN, a GAN that synthesizes realistic labeled ultra-wideband wireless signals, cutting dataset costs for wireless sensing training.

The paper introduces Inter-Instance Generative Adversarial Networks (IIns-GAN), a deep generative method that synthesizes realistic wireless signals with position-related labels to avoid costly real-world measurement and labeling. Unlike environment-model-based synthesis, the generated signals adapt to different environment scenarios and support training tasks such as distance estimation and environment identification. Experiments on public Ultra-Wideband (UWB) datasets show the synthetic signals closely mirror real measurements and improve model training performance.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

RenderFormer-V2: Neural Rendering with Heterogeneous Scene Primitives

RenderFormer-V2 is a transformer-based neural renderer handling caustics, volumetric scattering and out-of-distribution materials without per-scene training or specialized code.

RenderFormer-V2 is a learned transformer-based neural rendering model that models global light transport as a sequence-to-sequence transformation, handling caustics, volumetric scattering, environment lighting, textured and displaced surfaces and out-of-distribution materials. It uses a two-stage process: a view-independent stage resolving primitive-to-primitive transport, and a view-dependent stage converting the neural scene representation into pixels. Improvements include combined windowed-attention with a rendering-informed attention sink for scalability, support for heterogeneous primitives like environment maps and participating media, and a surface-reflectance-independent neural material encoding, validated across diverse scenes with extensive ablations.

Hugging Face daily papers · 13d agoAI research

Rethinking Critic Learning in PPO: Understanding and Mitigating Value Flattening

Researchers identify Value Flattening in PPO critics for LLM RL and propose SP^3O sparse value supervision, improving Qwen3-Base training.

The paper uncovers Value Flattening, a failure mode where PPO critic predictions stay flat while true state values estimated from Monte Carlo continuations change sharply, worsening as state spaces grow. The authors attribute it to an implicit variance penalty in the critic loss and redundant updates from temporally correlated states. They propose SP^3O, which supervises value loss on only a few well-separated states per response, consistently improving policies trained on Qwen3-Base across model sizes and evaluation suites.

Hugging Face daily papers · 1d agoAI research

In-Context Robot Learning with VLM Agentsnew

GPT-Policy uses commercial VLM agents like GPT-6 Astra for in-context robot learning, translating demonstrations and feedback into verified robot actions without gradient updates.

The paper (arXiv 2609.19138) presents GPT-Policy, a framework combining a context compiler that preserves task-relevant visual transitions, a VLM such as GPT-6 Astra that proposes robot-tool actions, and a constrained controller that verifies and executes each action. Real-robot trials show human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. Evaluation covers success and efficiency metrics, matched model comparisons, and controlled context ablations.

Hugging Face daily papers · 1d agoAI research

Evaluating Verified Autonomy in Quantum Engineering

Quantum-Harbor lab and QIQCBench (49 tasks) expose wide performance gaps across 17 frontier agentic systems in verified quantum engineering.

Researchers built Quantum-Harbor, a virtual laboratory providing a controlled execution environment where scientific AI agents interacting with quantum systems can have both actions and conclusions directly verified. QIQCBench contributes 49 expert-authored tasks spanning calibration and control, error correction and compilation, and sensing and networking. Across 17 frontier agentic systems, verified performance varied widely, exposing a substantial gap between demonstrated capability and reliable autonomous operation.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research1

Tracking the Unseen: An Occlusion-Robust Framework for Target Tracking Under Full and Long-Term Occlusion

Occlusion-robust tracker combining YOLOv11n, Kalman filtering, and appearance Re-ID cuts identity switches and beats OccluTrack by 18.1% MOTA on OVIS.

The framework integrates YOLOv11n object detection, Kalman Filter motion prediction, and occlusion-aware appearance-based re-identification to maintain target identity through full and long-term occlusion. Six Re-ID architectures were evaluated under identical conditions, with the Occlusion-Aware Mask Network (OAMN) performing best. On the public OVIS dataset it improves MOTA by 18.1% and IDF1 by 25.1% over OccluTrack while reducing identity switches by 12.8%; on a custom military surveillance dataset it achieves MOTA 0.734 and IDF1 0.729.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research