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PANORAMA: Panoptic Grounded Captioning via Mask Proposal Selection

Researchers introduce PANORAMA, a vision-language model grounding caption phrases in pixel masks, alongside the PanoCaps benchmark and gPQ metric.

The paper studies panoptic grounded captioning, requiring VLMs to describe foreground and background regions while grounding each phrase with pixel-level masks. The authors release PanoCaps, a human-annotated benchmark built from panoptic segmentation datasets, plus a phrase-mask matching protocol and a generalized Panoptic Quality (gPQ) metric. PANORAMA formulates grounding as selection from phrase-conditioned mask proposals generated by a pretrained segmenter, achieving the best overall grounding on PanoCaps and matching or exceeding specialized models. Code, data, and models are publicly available.

Hugging Face daily papersupdated · 18h agofirst · 1d agoAI research 2 sources

Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation

Researchers present Puppeteer, a posture-aware, object-grounded diffusion model generating physically consistent co-speech gestures with temporal control.

Puppeteer decomposes long gestures into structured primitives encoded by a causal variational autoencoder into temporally ordered latent tokens. Conditional diffusion in the causal latent space conditions on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. The authors also introduce new evaluation metrics and release SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures with corresponding 3D objects.

Hugging Face daily papers · 17d agoAI research1

SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution

SceneMosaic combines image-based 3D priors with VLM agent refinement to generate diverse, simulation-ready indoor scenes 24x faster than agentic baselines.

SceneMosaic is a hybrid framework that takes an initial candidate from a learned image-to-3D prior and evolves it with VLM agents for efficiency and physical validity. It decomposes scenes into independent local units, evolves each separately, and composes the global scene via Cartesian product. On SceneEval-100 it matches the strongest agentic baseline in semantic layout quality with a 24x speedup, substantially reduces physical violations, and receives the highest human ratings. Code is publicly available.

Hugging Face daily papers · 13d agoAI research

Gaze as Evidence for Common Grounding: A Cross-Corpus Analysis of MapTask and MUNDEX

Cross-corpus analysis finds gaze patterns modestly correlate with grounding alignment in the MapTask and MUNDEX dialogue corpora.

Researchers mapped HCRC MapTask and MUNDEX annotations into a shared partner/task/away vocabulary and computed gaze features around task-relevant dialogue units. Aligned reference interpretations and understood judgments co-occur with more task-directed gaze, lower gaze entropy, and fewer transitions, clearest for task-leading participants. Effects are small and several weaken when recurring participants rather than dialogues are the unit of inference, so gaze is treated as one contributing cue to grounding.

Hugging Face daily papers · 1d agoAI research

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Blender-VideoBench evaluates agentic video understanding by having agents programmatically reconstruct real videos in Blender scenes.

BVB (Blender-VideoBench) tests whether multimodal agents truly understand videos by requiring programmatic reconstruction of real-world videos as animated Blender scenes via a lightweight Mini-BVB harness under identical sandbox and cost constraints. Evaluation uses Dual VQA for spatiotemporal fact preservation and Latent Similarity for perceptual match, combined in a square-root mean overall score. Across 51 configurations from 10 model families, the best model reaches 88.6 Latent Similarity but retains only 53.7% of source-correct spatiotemporal answers, showing semantic retention remains the main challenge.

Hugging Face daily papers · 3d agoAI research

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

GoDeep achieves annotation-free open-vocabulary 3D segmentation by grounding structured image descriptions in language-only embeddings, outperforming CLIP-based lifting on out-of-vocabulary objects.

GoDeep uses a vision-language model purely as a translator, producing structured entity-level image descriptions that are grounded, projected, and aggregated in a general-purpose language-only embedding space, with no 3D training corpus or dedicated 3D encoder required. On ScanNet++ the pipeline is competitive with strong annotation-free baselines, and on a cultural-heritage benchmark a systematic vocabulary correction reverses initial CLIP-based rankings. Language-space embeddings separate genuinely out-of-vocabulary objects more sharply, localize them within scenes, and keep all predictions explainable as discrete text.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research

AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video

AlayaVista is a camera-controllable streaming video world model that decouples panoramic scene evolution from perspective synthesis, trained on a 1,318-hour 4K dataset.

AlayaVista builds a 360-degree scene prior from a single perspective image, evolves it as a camera-conditioned panoramic latent state, and maps it to perspective video via a latent viewport renderer plus a perspective refiner. Chunk-autoregressive generation and few-step distillation enable efficient streaming. The authors introduce MUGEN, a real-world panoramic video dataset with 1,318 hours of at-least-4K video and rich semantic and geometric annotations.

Hugging Face daily papers · 4d agoAI research

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

RelateAnything: Real-Time Open-Vocabulary Relation Prediction From Any Inputs

RelateAnything is a 53M-parameter open-vocabulary relation prediction model running at 20 ms/frame, with 2.3-3.5x higher mean recall than comparable open-vocabulary methods.

RelateAnything predicts scored relations between image regions using any predicate vocabulary supplied at inference as text embeddings, with object labels never required as input, so region sources can change without retraining. Training covers 19,103 predicates using positive-unlabeled supervision; the authors release RA-4M (474k images, 4.3M geometrically verified relations over 10,102 free-text predicates) and the OV-SGG-Bench evaluation suite. The 53M-parameter model runs at 20 ms/frame and achieves 2.3-3.5x the mean recall of the strongest comparable open-vocabulary method across cross-dataset and zero-shot benchmarks. Model, corpus, and benchmark are public.

Hugging Face daily papers · 6d agoAI research1

VeriScene: Reconstructing Crime Scenes from Legal Evidence via World-Model Agent

Researchers present VeriScene, a world-model agent that reconstructs crime scenes from forensic photos and witness statements with traceable, physically plausible output.

VeriScene orchestrates a world model to fuse forensic photographs and witness statements of varying reliability into cited narratives and physically plausible re-enactment videos. On a 25-scenario benchmark with planted unreliable testimony, it reaches 0.9014 evidence coverage and 0.7217 factual consistency on 20 test scenes. It outperforms an end-to-end multimodal-LLM baseline by 20.35% in factual consistency and 34.88% in temporal coherence at USD 1.82 per scene.

arXiv cs.CR · 9d agoAI research

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled pure-autoregressive testbed shows task-specific validation losses rank image tokenizers differently, with I2T loss the most consistent signal.

Researchers built a controlled pure-autoregressive testbed and tracked task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They find losses should be analyzed per task because they exhibit distinct scaling behavior and rank tokenizers differently, and that the loss-performance relationship depends on the predicted token space. I2T loss, computed over a shared text vocabulary, correlates consistently with both generation and visual understanding performance after supervised finetuning. Case studies revisit the discriminator, semantic supervision, and vocabulary size as tokenizer design axes.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

MUSE: Benchmarking Large Vision-Language Models on Multi-Modal Understanding in Situated Education

Introduces MUSE, a twelve-task benchmark evaluating vision-language models on artistic image understanding in situated educational, Southeast Asian contexts.

MUSE is a benchmark assessing large vision-language models on artistic image understanding across twelve tasks spanning visual perception, semantic and affective interpretation, cultural understanding, and compositional reasoning. It decouples image annotation from question generation for controllable difficulty and curates images centering Singaporean and Southeast Asian multicultural contexts alongside Western art. Evaluations of open-source and proprietary models found substantial disparities, especially in affective interpretation and compositional reasoning.

arXiv cs.AI / cs.LG / cs.CL · 18h agoAI research

Show HN: MultiMatte, a Promptable Image Background Removal Model

Feyn releases MultiMatte, a promptable background-removal model fine-tuned from Meta's SAM 3 via LoRA, outputting alpha mattes that beat SAM 3 on segmentation benchmarks.

Feyn introduced MultiMatte, a promptable image background-removal model built on Meta's SAM 3 (860M parameters). It modifies only 19.49M parameters (2.27%) using a rank-16 LoRA adapter and replaces binary masks with alpha mattes to handle fuzzy boundaries like hair. On the DIS-VD benchmark it scores 0.901 S-measure versus SAM 3's 0.667, and it improves on SAM 3 across all twelve evaluated splits. Training used 19,953 images for 14,000 steps with focal and Dice loss, and the merged weights are available via the nobg library and a web demo.

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled autoregressive testbed shows validation losses must be analyzed per task, and image tokenizer choice affects joint multimodal text modeling.

Researchers built a pure-autoregressive testbed to study image tokenizers as the 'visual language' of unified multimodal models, tracking task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They found that losses exhibit distinct scaling behavior per task and rank tokenizers differently, and that I2T loss over a shared text vocabulary gives a more consistent loss–performance signal than T2I loss. Better reconstruction does not necessarily yield lower task-specific losses or stronger downstream performance, and tokenizer choice can affect text modeling under joint optimization. Case studies examine the discriminator, semantic supervision, and vocabulary size design axes.

Hugging Face daily papers · 9d agoAI research1

EventEgoHands++: Event-based Egocentric 3D Hand Mesh Reconstruction with Real Dataset

EventEgoHands++ reconstructs egocentric 3D hand meshes from event cameras using instance-level detection and a 1M-frame real dataset.

EventEgoHands++ adds a Hand Detector estimating instance-level bounding boxes and masks for both hands, plus Adaptive Attention that dynamically gates attention based on detection results to learn inter-hand relationships. The authors extend the synthetic N-HOT3D dataset and construct EEH-R, the largest real-world event-based egocentric hand dataset to date, with roughly 1 million annotated frames including low-light conditions. Experiments on synthetic and real datasets show consistent improvements over baselines.

Hugging Face daily papers · 2d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models

ActionPiece improves action tokenization for vision-language-action models via physical rank consistency, reaching 94.8% on LIBERO with Qwen3-VL-4B.

The paper introduces physical rank consistency (PRC), a metric measuring whether tokenization preserves local physical distance rankings of actions after reconstruction. ActionPiece preserves physical action relationships through joint supervision of representation learning and quantization, alongside reconstruction losses. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO, 68.8% on unseen LIBERO-Plus, 71.9% on SimplerEnv, and 51.5% across VLA-Arena L0-L2.

Hugging Face daily papers · 1d agoAI research

Meta Patents AI Glasses to Use Facial Recognition to Identify People, Make Highlight Reels of Your Dinner Party

Meta filed a patent for AI glasses that identify people via facial recognition and auto-generate highlight reels of events like dinner parties.

A newly published Meta patent describes smartglasses that use facial recognition to detect people in frame, capture video clips of their actions, and compile highlight reels. The filing signals Meta's continued, controversial push to combine facial recognition with its AI glasses line. The patent was published Thursday and offers granular detail on Meta's product plans, though it does not confirm a shipping feature.

404 Media · Aug 14, 2026AI industry

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

Researchers diagnose conditional visual grounding failures in visuomotor imitation policies and show targeted interventions substantially improve distractor robustness.

The paper studies why ACT-based visuomotor imitation policies fail when visually similar distractor objects or receptacles are introduced, finding sensitivity depends on both distractor type and manipulation stage. Interventions including distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting improve target selection while preserving spatial control information, with gains in simulation and on a physical UR3e. The same failure pattern is confirmed in a pretrained vision-language-action policy on a state-conditioned medical instrument-handling task.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

Reason Through the Latent! Making Latent Visual Reasoning Necessary

Researchers introduce CVRR, forcing multimodal models to rely on recurrent latent computation rather than accessible image tokens, validated via causal interventions and benchmarks.

The paper presents Causal Visual Recurrent Reasoning (CVRR), which makes recurrent hidden-state computation the required image-conditioned path for prediction in vision-language models. Before decoding, visual states and the original multimodal KV cache are removed so only the final recurrent state carries image information to the answer. CVRR retains strong performance on V*, MMVP, BLINK, and MME-RealWorld-Lite while comparable latent reasoners fail under the same constraint. Causal interventions show predictions remain sensitive to recurrent content and that persistent visual evidence causally revises the recurrent trajectory.

Hugging Face daily papers · 11d agoAI research

VDiff-Bench: A Challenging Benchmark for Fine-Grained Image Difference Identification

VDiff-Bench, a 1,756-question benchmark, shows multimodal LLMs struggle with fine-grained image-difference identification, scoring as low as 8.7% on low-level changes.

VDiff-Bench is a multiple-choice benchmark of 1,756 four-way questions over image pairs covering 10 change categories including position, motion, color, texture, OCR/text and illumination, with curated hard negatives. Evaluation of 11 state-of-the-art open- and closed-source MLLMs shows fine-grained visual comparison remains brittle: 7-8B-scale open-source models score 52.5-70.6% on semantic changes but only 8.7-33.3% on low-level changes like noise and texture. Notably, Grok 4.3 shows a sharp performance drop on noise and texture differences, falling behind large open-source models like Kimi K2.5 and K3.

Hugging Face daily papers · 12d agoAI research

Multi-Vector (Late Interaction) Embedding Models with Sentence Transformers

Hugging Face details building and using multi-vector late-interaction embedding models with Sentence Transformers for retrieval workloads.

Hugging Face published a guide on multi-vector, late-interaction embedding models (ColBERT-style) supported through Sentence Transformers. The post covers how practitioners can build and use these models for retrieval and RAG pipelines. It is a developer tooling and technique write-up, not a security advisory.

Hugging Face Blog · Aug 18, 2026AI tools & infra1

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

FactoSR factorizes 4D spatial reasoning into XY, Z, and T reinforcement-learning sub-objectives, boosting VLM performance on VSI-Bench by 5.9% and All-Angles-Bench by 4.5%.

Researchers present FactoSR, a factorized reinforcement learning framework that decomposes world-consistent reasoning into planar correspondence, depth consistency, and temporal reversibility sub-objectives. Optimizing these verifiable constraints turns the ill-posed projection recovery problem into tangible reasoning steps. Evaluations show gains of 5.9% on VSI-Bench and 4.5% on All-Angles-Bench for 3D and 4D reasoning, arguing VLMs' spatial bottleneck stems from training on 2D projections versus latent 3D geometry and temporal continuity.

Hugging Face daily papers · 14d agoAI research

VoT: Vision-of-Thought for Unified Multimodal Representation Alignment

Researchers propose Vision-of-Thought (VoT), a discrete visual-planning token layer between VLMs and diffusion transformers improving text-to-image semantic alignment.

VoT introduces a discrete visual-thinking layer between vision-language models and diffusion transformers, letting the VLM act as a multimodal planner that emits tokens describing objects and layouts before pixel generation. A specialized VoT tokenizer is trained with VLM alignment, feature reconstruction, and vector-quantization losses. Experiments show improved semantic alignment and a structured, interpretable interface for controllable generation.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

Technical Manual for a Toolkit for Measuring Contextual Individuation in Transformer Language Models

An open methodology toolkit measures whether transformer language models contextualize fixed word forms across domains using bridge forms and layer-wise silhouette analysis.

The manual documents an open toolkit built around 'bridge forms' - identical written words recurring across two or more subject domains with a different sense in each - to test whether transformer language models individuate word occurrences by context beyond the embedding layer. It covers declarative specification of bridge forms, Wikipedia corpus acquisition, occurrence localization, layer-wise representation extraction, domain-pairwise silhouette measurement, and visualization, justifying each choice against failure modes such as sense contamination and subword-tokenization misalignment. It is a methodological and implementation reference and reports no empirical results.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Give Your Coding Agents a Memory You Own

Hugging Face introduces Funes, a tool that gives coding agents persistent, self-owned memory outside vendor clouds.

A Hugging Face blog post presents Funes, an approach for giving coding agents a persistent memory that developers own and control. The piece targets agent workflows where context must survive across sessions without ceding data to third-party services. No article body was available in the feed, so specifics beyond the title are limited.

Hugging Face Blog · 14d agoAI tools & infra1

TempCloze: Can Video-LLMs Identify the Missing Middle?

TempCloze benchmark tests Video-LLMs' temporal reasoning with 1,521 videos, finding temporal alignment is the primary failure mode across 31 models.

TempCloze is a video cloze benchmark in which models must identify the true missing middle clip given the beginning and ending clips, using 1,521 carefully filtered videos from seven sources, mostly long-take and egocentric footage. Distractors are constructed along three dimensions: Semantic, Alignment and Progression, with shared scenes and objects to reduce appearance cues. Evaluation of 10 proprietary and 21 open-source Video-LLMs found Alignment is the primary bottleneck, with models often recognizing plausible semantics and local event progression but struggling with temporal alignment.

Hugging Face daily papers · 16d agoAI research