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Slack can now vibe-code interactive charts and reports inside chats

Slack launched Slackforce Surfaces, letting Slackbot build interactive dashboards, reports, and microsites directly inside chat channels.

Slackforce Surfaces uses AI to gather context from conversations and connected apps such as Google Drive and Salesforce to generate shareable interactive reports, polls, dashboards, and presentations. Surfaces can be pinned to channels where colleagues can view, interact, and comment. The feature is available to all customers, including free users, with Slackbot enabled, and live data support starts in October.

The Verge · AI · 6d agoAI industry3

Kaininja: Extending Native 3D Generators to the Part Level

KaiNinja extends TRELLIS.2 native 3D generation to part-level assets via a dual-volume O-Voxel representation, cutting whole-object Chamfer distance by 40%.

KaiNinja extends the TRELLIS.2 native 3D generator to produce part-level assets instead of one fused mesh, enabling downstream editing, rigging, and simulation. A dual-volume form of the O-Voxel representation solves the problem that a single volume cannot represent interfaces where two parts touch. The model needs no segmentation network, is partly trained on LLM-agent-authored part data, lowers whole-object Chamfer distance by 40%, and raises strict part F-score by 16% versus other part-generation pipelines.

Hugging Face daily papers · 3d agoAI research

SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image

SNAP3D uses physics simulation feedback to make single-image 3D part generation produce valid, stable assemblies, validated through 3D printing.

The framework improves part-aware 3D generation by resolving inter-part penetration, recovering contact graphs between neighboring parts, and placing parameterized connectors at contact surfaces. Physical simulation feedback refines connector placement, orientation, and dimensions to improve assembly stability while preserving geometry. A physics-based evaluation protocol tests assembly validity and stability under gravity, and results are validated through 3D printing and real-world assembly.

Hugging Face daily papers · 6d agoAI research

TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation

TransNormal-2 improves monocular surface-normal estimation by fixing VAE edge degradation with geometry-aware losses and refinement, matching MoGe-2 with 1.4% of annotations.

TransNormal-2 is a FLUX.2-based rectified-flow framework for monocular surface-normal estimation with single-step deterministic inference. The authors quantify that VAE 8x spatial compression introduces 1.3-8.5 degrees of mean angular error even on ground-truth normals, with edge error up to 2.8x the global error. The method adds geometry-aware pixel-space losses and an RGB-guided Geometric Refinement Module to correct boundary-localized decoding errors. It matches or exceeds MoGe-2 on all eight reported metrics using only 1.4% as many task-specific annotations, and cuts transparent-object MAE by 4.2 degrees on ClearGrasp and 3.1 degrees on ClearPose.

Hugging Face daily papers · 11d agoAI research

3D Point Splatting for mmWave Radar Novel View Synthesis

Researchers propose 3DPS, a differentiable point renderer for mmWave radar novel view synthesis that outperforms optical-NVS baselines by 1.7x-5.2x.

The paper introduces 3D Point Splatting (3DPS), the first differentiable point renderer for radar, derived from the solid-angle form of the radar equation with ITU-R P.2040 material models and complex phasor splatting. On six outdoor ColoRadar scenes it reaches 0.587 mean Pearson correlation on held-out range-azimuth images, between 1.7x and 5.2x the RadarSplat, Radar Fields, and DART baselines. The same optimized scene produces ADC, complex range profile, and RA outputs via standard FFT pipelines, and training takes about 3 minutes per scene on an RTX 4090.

arXiv cs.AI / cs.LG / cs.CL · 6d agoAI research

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

Researchers propose TFTrack, a template-free LiDAR 3D single object tracking framework cutting FLOPs ~50% while running at ~120 FPS.

TFTrack is the first template-free framework for 3D Single Object Tracking, dropping template-search pairings and complex motion modeling in favor of the prior bounding box center plus geometric alignment. It ships in three variants (TFTrack-Voxel, TFTrack-Pillar, TFTrack-Point) covering sparse and dense 3D representations. On KITTI and nuScenes it is competitive with leading template-based trackers while reducing FLOPs by about 50% and running near 120 FPS. Code is released, targeting real-time deployment in embedded robotics such as autonomous vehicles.

arXiv cs.AI / cs.LG / cs.CL · 9d agoAI research

CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements

Researchers release CosmoH2G, a 6,189-episode hand-to-gripper dataset with a two-stage method for complex spatial robot manipulation.

The paper introduces a scalable acquisition pipeline using a handheld gripper to collect paired hand-gripper demonstrations, producing 6,189 episodes across 1,254 unique objects with higher spatial complexity than existing benchmarks. A two-stage framework first predicts sparse gripper keyframes (initial and terminal), then generates the full continuous action sequence conditioned on them, while learning gripper orientation and post-optimizing translation via grasping heuristics and kinematic consistency. Simulation and real-robot experiments show stable, precise hand-to-gripper transfer of complex spatial manipulations, outperforming traditional baselines.

Hugging Face daily papers · 10d agoAI research

Locus: A Framework for Exploring and Optimizing Point Addition Hardware for Zero-Knowledge Proofs

Locus framework automates ASIC and FPGA point-addition designs for elliptic curves, achieving 2.71x speedups and 3.11x area reductions for ZKPs.

Locus is a framework that automatically generates ASIC and FPGA implementations of elliptic curve point addition (PADD) for supported equation forms, enabling exploration of over 1,000 design points. On a 12nm technology node, its designs achieve a 2.71x geomean speedup and 3.11x geomean area reduction versus prior ASICs, plus 34.67x geomean speedup over CPU. Integrated into a prior ZKP accelerator at iso-area, it yields a 3.15x geomean speedup on end-to-end proof generation. The framework is open source on GitHub.

arXiv cs.CR · 13h agoResearch

To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation

Researchers introduce HoloWorld, a unified text-driven framework generating coherent indoor-outdoor 3D urban worlds, improving average AQS over SOTA by 7.68%.

HoloWorld is a text-driven 3D generation framework that unifies indoor and outdoor urban world generation using a continuously updated cross-scale world context. It autoregressively generates urban exteriors with consistent spatial organization, grounded in 3D building instances and footprints, then produces building-specific interiors with geometry-constrained layouts that inherit exterior appearance. The authors claim it is the first framework to unify indoor and outdoor generation within one coherent 3D urban world, reporting a 7.68% average AQS improvement over prior SOTA and the highest average RDR score.

Hugging Face daily papers · 19d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

UniMate is a topology-aware diffusion transformer generating articulated motion for arbitrary rigged skeletons from text, trained on 13,006 motion sequences.

UniMate is a unified foundation model that animates arbitrary rigged 3D skeletons from an asset and text prompt with no test-time optimization or per-skeleton retraining. It uses a topology-aware diffusion transformer combining graph-aware attention bias from joint relations and geodesic distances, a spectral rotary position embedding generalizing RoPE to kinematic trees via the graph Laplacian, and a global topological conditioner. The accompanying UniML3D dataset spans 13,006 motion sequences across bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid-object skeletons; the model outperforms baselines and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing.

Hugging Face daily papers · 13d agoAI research

UniMate: One Unified Model to Animate Diverse Skeletons

Researchers introduce UniMate, a topology-aware diffusion transformer generating text-driven motion for arbitrary 3D skeletons without per-skeleton retraining.

UniMate is a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton fine-tuning. It uses a topology-aware diffusion transformer combining graph-aware attention bias, a spectral rotary position embedding generalizing RoPE via the graph Laplacian, and a rest-pose topological conditioner. Trained on UniML3D, a curated set of 13,006 motion sequences spanning bipedal to serpentine skeletons, it outperforms state-of-the-art baselines and supports zero-shot cross-topology transfer, in-betweening, and text-guided editing.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

Axis Robotics Releases AXIS: A Browser-Based Data Engine With 207 Robot Manipulation Tasks and 50,129 Trajectories

Axis Robotics and academic partners released AXIS, a browser-based teleoperation system yielding 207 manipulation tasks and 50,129 trajectories that lifts pi0.5 to 88.8 on LIBERO-Plus.

A team from Axis Robotics, UC Berkeley, Georgia Tech, and NTU introduced AXIS, a browser-based data engine where contributors teleoperate a simulated Franka Research 3 in a MuJoCo WebAssembly frontend while GPU backends handle task generation, training, and evaluation. The released snapshot holds 207 tasks, 50,129 episodes, and 60K+ task or scene variants from more than 70,000 community contributors. Continual pretraining of pi0.5 on AXIS data raises LIBERO-Plus performance from 83.9 to 88.8, versus 57.5 for a volume-matched RoboCasa365 control; the 2.36 TB dataset is gated for non-commercial academic use.

MarkTechPost · 9d agoAI research

Unfold The World: Factorize 4D Properties in Reinforcing Spatial Reasoning

FactoSR factorizes 4D spatial reasoning into XY, Z, and T reinforcement-learning sub-objectives, boosting VLM performance on VSI-Bench by 5.9% and All-Angles-Bench by 4.5%.

Researchers present FactoSR, a factorized reinforcement learning framework that decomposes world-consistent reasoning into planar correspondence, depth consistency, and temporal reversibility sub-objectives. Optimizing these verifiable constraints turns the ill-posed projection recovery problem into tangible reasoning steps. Evaluations show gains of 5.9% on VSI-Bench and 4.5% on All-Angles-Bench for 3D and 4D reasoning, arguing VLMs' spatial bottleneck stems from training on 2D projections versus latent 3D geometry and temporal continuity.

Hugging Face daily papers · 14d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers present TANGO, a whole-body vision-language-action model enabling humanoid robots to traverse cluttered spaces from language instructions.

TANGO predicts 29-DoF joint-space actions from egocentric RGB observations and natural-language instructions for whole-body humanoid navigation, going beyond 2D path planning. It is trained entirely in simulation using global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. The model reports state-of-the-art simulation performance and was deployed zero-shot on a Unitree G1 humanoid without any real-world navigation training data.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

SlipSense: Multimodal Tactile Learning for Low-Latency and Generalized Slip Detection

SlipSense fuses a 32x32 piezoresistive array and MEMS accelerometer to detect robotic grip slips within 23.1 ms, generalizing zero-shot across platforms.

SlipSense is a multimodal tactile slip-detection framework built on TacV5, a sensor combining a 32x32 piezoresistive array at 240 Hz and a 3-axis MEMS accelerometer at 8 kHz. It performs modality-specific encoding, intra-sensor fusion, and cross-modal attention with causal temporal prediction at 240 Hz. On a 1.4-million-frame dataset spanning 37 objects it achieves 96.7% Macro F1 with a false-positive rate below 1.6%, detecting 76% of slip events within 23.1 ms. Trained solely on UMI data, it transfers zero-shot to a Tesollo dexterous hand across unseen objects, sensor units, and platforms.

arXiv cs.AI / cs.LG / cs.CL · 2d agoAI research

Context Engineering Inside the Harness: 4 Mechanisms That Beat Context Overflow and Goal Loss on Long-Horizon Tasks

Survey of four harness mechanisms—context budgeting, compaction, todo-state, and memory—that keep long-horizon LLM agents on task across 200+ tool calls.

The article details how agent harnesses, not larger context windows, solve context overflow and goal loss on long-horizon tasks, citing Chroma's Context Rot report showing 18 LLMs (GPT-4.1, Claude 4, Gemini 2.5, Qwen3) degrade on long inputs. Concrete implementations include LangChain Deep Agents offloading tool responses over 20,000 tokens to the filesystem and truncating old tool calls at 85% window usage, and Claude Code capping auto memory at 25KB while re-reading the 5 most recently modified files after compaction. OpenAI's Responses API now offers server-side compaction via context_management with a standalone /responses/compact endpoint, which Codex uses for long-running coding tasks. Manus reports a roughly 100:1 input-to-output token ratio per ~50-tool-call task, motivating todo.md state recitation to prevent goal drift.

MarkTechPost · 3d agoAI research1

Benign Loss Landscapes Can Coexist with Worst-Case Hardness

Theory paper shows tree tensor networks contain worst-case hard targets yet benign loss landscapes, with difficulty arising from degenerate saddles.

The paper studies tree tensor networks (TTNs), which generalize deep linear networks and Tucker decompositions and embed arbitrary read-once Boolean formulas. It proves that every local minimum that is minimum-norm is global for every realizable target, so bad local minima do not distinguish typical from worst-case problems. Instead, learning difficulty arises from high-order degenerate saddle points caused by rank-deficiency, illustrated via a parity function case study, linking landscape geometry to computational hardness.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

Researchers introduce TANGO, a whole-body vision-language-action model enabling zero-shot language-guided humanoid navigation on the Unitree G1 robot.

TANGO addresses humanoid navigation in cluttered indoor environments by predicting 29-DoF joint-space actions directly from natural-language instructions and egocentric RGB, rather than 2D path planning. It is trained entirely in simulation via a pipeline combining global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. In simulation it achieves state-of-the-art vision-language navigation performance and transfers zero-shot to a Unitree G1 humanoid without any real-world navigation data.

Hugging Face daily papers · 9d agoAI research1

Record, train, and deploy from one place with Strands Agents, LeRobot, and Hugging Face Storage Buckets

Hugging Face, Strands Agents, and LeRobot integrate with Storage Buckets for a unified record-train-deploy robotics data workflow.

Hugging Face announced an integrated robotics workflow combining LeRobot, Amazon's Strands Agents, and Hugging Face Storage Buckets. The setup lets developers record robot data, stream it in a data loop, train models, and deploy agents from a single place. No article body was available, so details beyond the title are limited.

Hugging Face Blog · Aug 13, 2026AI tools & infra

Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs

RCWM reconstructs complex 3D worlds as executable code from a single image using recursive scene programs with global-local-global solver recursion.

The paper introduces Recursive Code World Models, coupling a Recursive Scene Program representation with a recursive construction solver for image-to-3D-world reconstruction. Each solver call establishes the whole scene, recursively reconstructs unresolved parts, and revisits the whole to refine composition, while a vision-language coding agent compares reference images with scene renders to guide refinement. RCWM outperforms prior code-based image-to-scene reconstruction methods, and ablations show deeper recursive calls improve fine-scale reconstruction.

Hugging Face daily papers · 7d agoAI research1

Hierarchical NeRF with JAX3D for Volumetric Rendering, Novel-View Synthesis, and 3D Reconstruction

MarkTechPost tutorial implements a hierarchical NeRF in JAX using jax3d volume-rendering primitives for novel-view synthesis and 3D reconstruction.

The tutorial builds an end-to-end hierarchical Neural Radiance Field using JAX, Flax, Optax, and jax3d's volume-rendering functions (sample_along_rays, volume_rendering, sample_piecewise_constant_pdf). It implements positional encoding, skip connections, separate coarse and fine networks, and view-direction conditioning with hierarchical importance sampling. Training uses JAX JIT compilation, Adam optimization, exponential learning-rate decay, and gradient clipping. Evaluation covers PSNR, depth and opacity visualization, 360-degree rendering, and marching-cubes geometry extraction.

MarkTechPost · 3d agoAI research

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory robotic benchmark with 280 task variants exposing VLA model weaknesses in spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, spanning fine-grained spatial reasoning and long-horizon procedural planning. It covers 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments. Experiments on representative VLA models show current systems struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

CoVeR, a training-free coverage-based token pruner, preserves 93.5% of VLM 3D-reasoning performance using only about 8% of visual tokens.

Researchers introduce CoVeR, a deterministic, training-free selector that chooses visual tokens to cover every region of a multi-view 3D scene using only token coordinates. Unlike learned-importance and voxelization pruners, it enforces an exact per-scene token budget, avoids saturation plateaus, and prevents near-duplicate selections. Experiments across four vision-language models show it surpasses prior state of the art by 3.9 percentage points on average across three 3D reasoning benchmarks.

Hugging Face daily papers · 9d agoAI research

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

RoboSPA introduces a 527K-trajectory benchmark with 280 task variants showing current VLA models struggle with spatial reasoning and long-horizon planning.

RoboSPA is a large-scale robotic manipulation dataset and benchmark for diagnosing embodied reasoning in vision-language-action models, covering fine-grained spatial reasoning and long-horizon procedural planning. It spans 10 task categories and 56 base tasks instantiated across five difficulty levels for 280 variants, with 527K trajectories collected across multiple embodiments and diverse scenes. Diagnostic metrics go beyond binary success rates, and experiments show current VLA models struggle with complex spatial relations, precise low-level execution, and memory-intensive planning.

Hugging Face daily papers · 13d agoAI research

Graph Machine: Towards Better Pretraining via Edges

Researchers propose Graph Machine, an O(n)-state sparse architecture that replaces 75% of Qwen3-0.6B dense layers with only slight loss change.

The paper introduces the Graph Machine (GM), an architecture that maintains an O(n)-sized state accessed through sparse, dynamic routing via pointer-like edges updated differentiably by a referral mechanism resembling pointer chasing. The authors replaced 75% of dense Transformer layers in Qwen3-0.6B with GM sparse layers and pretrained from scratch on 15.7B tokens. Retrieving 2 of 4,096 tokens per KV head in each sparse layer degrades loss only slightly, while retrieving 4 marginally improves loss over the dense baseline.

Hugging Face daily papers · 15d agoAI research

Cadence: Error-Bounded Lossy Compression of Demand Time Series with a Time-Series Foundation Model

Cadence pairs Google's 330M-parameter TimesFM-3 foundation model with adaptive arithmetic coding, gaining 13-28% on 2026 demand series over classical predictors.

Cadence is an error-bounded lossy compressor for numeric time series combining the 330M-parameter Google TimesFM-3 foundation model with an adaptive arithmetic coder, guaranteeing a per-sample error bound. On 49 EIA-930 balancing-authority demand series from 2026 it gains 13.3% over the best of six classical predictors and 28.3% on 50 MTA ridership series, winning all 297 series-tolerance pairs with a 21.4% median gain. The paper also reports negative results, including that foundation models add negligible value for lossless coding and that PyTorch predictions are not bit-identical across batch sizes.

Hugging Face daily papers · 12d agoAI research1

Multi-Vector (Late Interaction) Embedding Models with Sentence Transformers

Hugging Face details building and using multi-vector late-interaction embedding models with Sentence Transformers for retrieval workloads.

Hugging Face published a guide on multi-vector, late-interaction embedding models (ColBERT-style) supported through Sentence Transformers. The post covers how practitioners can build and use these models for retrieval and RAG pipelines. It is a developer tooling and technique write-up, not a security advisory.

Hugging Face Blog · Aug 18, 2026AI tools & infra1

Unsolved Problem by Fields Medalist Breached by Two High School Students

Two high school students used Claude Opus 5 and GPT-5.6 Sol to help solve an open Lorentzian polynomials problem, posting a 75-page arXiv proof.

Aayush Bathija and Prince Rohatgi of Oak Park High School, mentored by UCLA postdoc Daniel Soskin, published the 75-page paper 'Bounded Ratios for Lorentzian Polynomials' (arXiv 2609.05341), solving an open problem in Fields Medalist June Huh's Lorentzian polynomial theory. The main structural theorem extends bounded coefficient-ratio characterization from quadratic to arbitrary-degree polynomials via discrete convexity conditions. The students used Claude Opus 5 and GPT-5.6 Sol for exploration and proof ideas but independently verified all arguments; the result follows an open letter from 25 Fields Medalists voicing concerns about AI's impact on mathematical rigor.

Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation

Pipeline pairs generated video with audio-derived force profiles to enable zero-shot, force-aware robot manipulation on Franka Panda for contact-rich tasks.

The paper leverages generated video and audio jointly: loudness of generated contact sounds shapes a bounded, time-varying desired-force profile from a natural-language task prompt. Trajectories execute on a Franka Panda robot with a closed-loop force regulator tracking the audio-shaped profile, succeeding where a kinematic-only baseline fails. The pipeline also serves as a data generation engine to train closed-loop manipulation policies.

arXiv cs.AI / cs.LG / cs.CL · 11h agoAI research