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Design Docs Are All You Need: An AI-native Machine-Learning Performance Tool

Researchers present SMART, an ML performance-modeling library regenerated by AI coding agents from natural-language design docs instead of code.

The paper describes SMART, a symbolic performance-modeling library whose main branch contains almost no code: the repository is a DAG of self-contained design documents, and coding sub-agents regenerate implementations from only the docs on version updates. Reliability rests on a worked-example doc style used as in-context demonstrations and a minimal operator IR with SymPy cost expressions, offering both fast analytical roll-up and fine-grained modulo-scheduling modes. Regenerated implementations reproduce hand-audited reference models, including DeepSeek-V3 serving on a TPU pod slice, to round-off precision.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

PhysStream: Streaming Physics-Grounded Video Generation with Structured Scene Memory and Fine-Grained Motion Control

PhysStream autoregressive video model enables physics-grounded mid-generation motion control, cutting trajectory error 12% and FVMD 33% versus strongest baselines.

PhysStream is an autoregressive image-to-video model that incorporates structured scene memory—positional maps and object tracking maps derived online from previously generated frames—and supports fine-grained motion control via sparse velocity-increment signals encoding physical quantities. Training proceeds in two stages: a bidirectional model finetuned with motion-control conditioning, then a causal autoregressive model with scene memory. It reduces motion distribution distance (FVMD) by 33% and trajectory error by 12% over the strongest baselines, and human evaluators prefer it in over 85% of in-the-wild comparisons.

MetroLLM-Bench: Evaluating Language Models as Transit Kiosk Runtimes

MetroLLM-Bench is a 955-case benchmark testing language models as transit kiosk tool-calling runtimes across six real metro systems.

The benchmark covers 37-414-station metro systems and eleven task categories including routing, fare calculation, disruptions, accessibility, and adversarial input, with 14 deterministic and 8 semantic scoring components. Of 26 models from six vendors, a PEFT-tuned 4B Qwen 3.5 student scored 91.3 on Tier 1, exceeding GPT-5.6 (90.6/90.0), while Muse Glimmer 30B led the composite ranking. A deterministic rule-based baseline reached 84.6, and PEFT gains over base models shrank from +7.03 points at 2B to -0.91 at 27B.

Hugging Face daily papers · 8d agoAI research

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled autoregressive testbed shows validation losses must be analyzed per task, and image tokenizer choice affects joint multimodal text modeling.

Researchers built a pure-autoregressive testbed to study image tokenizers as the 'visual language' of unified multimodal models, tracking task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They found that losses exhibit distinct scaling behavior per task and rank tokenizers differently, and that I2T loss over a shared text vocabulary gives a more consistent loss–performance signal than T2I loss. Better reconstruction does not necessarily yield lower task-specific losses or stronger downstream performance, and tokenizer choice can affect text modeling under joint optimization. Case studies examine the discriminator, semantic supervision, and vocabulary size design axes.

Hugging Face daily papers · 9d agoAI research1

FlashVector: Agent for Hierarchical Model Serving Stack Optimization

FlashVector agent optimizes all layers of Unity's ad-serving stack, delivering up to 2x model-server throughput and 1.98x latency speedup in production.

FlashVector is an agentic system that optimizes performance across GPU kernels, ML framework computation graphs, model servers, and on-demand feature processing. Deployed in Unity's Vector advertising platform, it achieved up to 2x model-server throughput increase, 1.98x latency speedup, and 1.6x feature-store throughput gain. Optimizations spanned NVIDIA Triton's C++ codebase and the Python feature transformation service, demonstrating extensibility beyond single-kernel tuning.

arXiv cs.AI / cs.LG / cs.CL · 1d agoAI research

PhysBrain 1.5: From Vision-Language Models to Physical Foundation Models

PhysBrain 1.5, an 8B physical foundation model, sets open-source state of the art across 28 embodied understanding benchmarks.

The paper presents PhysBrain 1.5, a unified 8B model for understanding physical environments, generating actions, and predicting future states, built from a vision-language model with joint autoregressive next-token prediction over language, end-effector motion, and dense visual targets. Pre-training uses embodied supervision from human interaction videos, followed by supervised fine-tuning on human demonstrations, robot trajectories, and simulated experience. The model averages 72.5 across 28 embodied benchmarks, setting a new open-source state of the art and performing on par with proprietary GPT-6-Astra and Gemini 3.6 Flash, with best open-source results on 14 benchmarks.

Hugging Face daily papers · 3d agoAI research1

Measuring benchmark optimization in speech recognition

Hugging Face examines how much speech recognition systems overfit benchmarks and how to measure benchmark optimization in ASR.

A Hugging Face post on measuring benchmark optimization in automatic speech recognition, analyzing how model improvements on benchmarks reflect genuine capability gains versus overfitting. It is evaluation methodology research with no direct security impact.

Hugging Face Blog · 26d agoAI research

AI for Games in the Foundation Model Era

Survey organizes foundation-model AI for games into six roles and analyzes which capabilities transfer across playing, design, building, runtime adaptation, and testing.

A survey maps foundation-model and learned world-model research across the game lifecycle into six roles: playing/acting, modeling players and games, designing games, building/maintaining games, runtime generation/adaptation, and testing/evaluation. The authors identify cross-role connections such as trajectories training world models and design specifications driving executable implementations. Control schemes, rules, engine interfaces, state representations, and player contexts often remain setting-specific, so downstream claims require validation in the target setting. Evaluation is most standardized for bounded game playing, while persistent state, repeated revision, validated player modeling, and automated testing remain less established.

Hugging Face daily papers · 2d agoAI research

ReactHuman: A Physics-Grounded Benchmark for Human-Like Reactive Decision-Making in Embodied Multimodal LLMs

ReactHuman benchmark tests whether multimodal LLMs react safely to sudden household hazards; seven evaluated models mishandle roughly one hazard in three.

ReactHuman is the first physics-grounded benchmark for human-like reactive decision-making, placing a multimodal LLM as the brain of a simulated humanoid facing 17 event families of sudden household hazards across over 1,000 bit-for-bit reproducible scenes with annotation-free ground truth from 240 Hz rigid-body simulation, including adversarial objects whose appearance contradicts their physics. A five-metric suite scores each reaction along reasonable, safe, and physically grounded axes, and every committed plan is physically executed. Seven representative MLLMs mishandle roughly one hazard in three, act from fixed dispositions rather than the observed scene, trust appearance over motion, and miss interception points at meter scale; none of these failures shrink with model scale.

Hugging Face daily papers · 8d agoAI research

Benchmark Radar: A Living Database and Search Engine for AI Benchmarks and Evaluation

Benchmark Radar provides a living searchable database of 1,283 AI benchmark records and 12,916 score observations drawn from 37 daily discovery sources.

Benchmark Radar combines daily discovery of benchmark papers, repositories, datasets, and releases from 13 direct connectors and 24 first-party feeds into a searchable catalog with model card mentions and score histories. The catalog contains 1,283 source records drawn from 4 benchmark catalogs plus 12,916 numeric observations on 790 records. The release includes a web dashboard with leaderboard, Pareto frontier of score versus usage, saturation and trend views, daily feeds, a CLI, and reproducible analysis. The paper audits the full catalog and examines benchmark saturation and limits of score comparisons.

Hugging Face daily papers · 7d agoAI research

When Agents Slow Down: Understanding LLM Agents' Test-Time Strategies via Elo-per-token Analysis

Elo-per-token analysis shows LLM agents' marginal gains drop below independent sampling at scale; parallel sessions beat one long session.

The paper proposes Elo-per-token analysis, using a Bradley-Terry model to measure how agent performance scales with token budget on open-ended tasks with continuous scoring. Across four agents and four benchmarks with sessions up to 100M tokens, agents initially convert tokens to Elo faster than independent sampling but eventually slow below the linear-in-log-compute reference. The authors define a scaling inflection point and show that splitting 100M tokens across parallel sessions on FrontierCS Polyomino Packing gains +264 Elo over one long session and +355 over ten short sessions. Human contestants on shared AtCoder Heuristic Contest tasks improve superlinearly, indicating headroom over current agents.

Hugging Face daily papers · 3d agoAI research3· 2 reads

Programmable World Model

Programmable World Model decouples executable world-state evolution from video generation, reaching 94% Count Accuracy and 98% State Accuracy on new CombatStateBench.

An agent translates natural-language instructions into executable programs specifying entity states and transition rules, executed by a lightweight engine that maintains an explicit, persistent global world state including off-screen entities. State-augmented 3D oriented bounding boxes are deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model acting as the generative renderer. On the new CombatStateBench benchmark it achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models.

Hugging Face daily papers · 8d agoAI research

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

A controlled pure-autoregressive testbed shows task-specific validation losses rank image tokenizers differently, with I2T loss the most consistent signal.

Researchers built a controlled pure-autoregressive testbed and tracked task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. They find losses should be analyzed per task because they exhibit distinct scaling behavior and rank tokenizers differently, and that the loss-performance relationship depends on the predicted token space. I2T loss, computed over a shared text vocabulary, correlates consistently with both generation and visual understanding performance after supervised finetuning. Case studies revisit the discriminator, semantic supervision, and vocabulary size as tokenizer design axes.

arXiv cs.AI / cs.LG / cs.CL · 8d agoAI research1

Does Your Agent's Memory Survive a Model Upgrade? A Controlled Study of Memory Portability

A controlled study finds agent memory portability varies sharply: fixed-schema knowledge graphs survive model swaps while compressed notes degrade.

The study compares preserving an agent's history as raw long context, RAG chunks, compressed natural-language notes, or fixed-schema knowledge graphs across model upgrades, using 48 synthetic histories and two open-weight sub-10B-parameter models. Fixed-schema KG accuracy changed by only +0.0004 ± 0.0020 after a writer swap, while compressed NOTES shifted asymmetrically by +9.91 or -13.28 percentage points depending on migration direction. Mixed 50/50 embedding migrations captured only 4.96 of an 11.90-point RAG re-embedding gain; 80% of the NOTES deficit came from information lost at construction, and 81% of the RAG deficit from retrieval failures. Store-only repair of NOTES failed to reach 90% recovery in all 48 cases, while retaining raw histories enabled recovery in 34 of 48 for one direction.

arXiv cs.AI / cs.LG / cs.CL · 12d agoAI research1

EmbodiedSkills: A Unified Framework for Orchestrating, Training, and Deploying VLA Agents

Researchers introduce EmbodiedSkills, a framework treating VLA skill decisions as verified execution proposals, reaching 86.2% success on RoboTwin 2.0.

The EmbodiedSkills framework treats each vision-language-action skill decision as an execution proposal, checking prerequisites before execution and verifying outcomes afterward via a shared executable-skill interface. It connects high-level skill selection, bounded low-level VLA execution and post-action verification in a single agent loop, and logs structured trajectories for supervision and optional online adaptation. Instantiated with Qwen3-VL and OpenPI/pi0.5, task-adapted policies achieve 86.20% average success across 50 RoboTwin 2.0 tasks and 97.40% across the four LIBERO suites, with 12.5% on memory-dependent RMBench tasks.

Hugging Face daily papers · 16d agoAI research1

Implementation of Machine Learning Workflows with NVIDIA cuML, RAPIDS, GPU Benchmarking, Explainability, Clustering, and Model Inference

Hands-on tutorial implements NVIDIA cuML and RAPIDS to GPU-accelerate scikit-learn-style ML workflows with benchmarking, clustering, and inference.

The tutorial demonstrates NVIDIA cuML as a GPU-accelerated machine learning framework, using cuml.accel to speed up unmodified scikit-learn scripts with zero code changes and the native cuML API for CuPy/cuDF interoperability. It benchmarks CPU versus GPU implementations of PCA, K-Means, nearest-neighbor search, logistic regression, random forests, and DBSCAN on datasets up to 200,000 samples with 64 features. It also builds GPU pipelines with UMAP, t-SNE, and HDBSCAN, validates GPU-generated SHAP explanations, uses the FIL library for forest inference, and covers model serialization and GPU/CPU portability.

MarkTechPost · 3d agoAI tools & infra

τ^τ-Bench: An Environment for End-To-End, Realistic Agent Construction

New τ^τ-bench tasks coding agents with building deployable customer-service agents; best config, Claude Opus 5, passes only 23.9% of simulations.

Researchers introduce τ^τ-bench, an end-to-end benchmark where a developer agent must build a complete customer-service agent from real business records, a client with requirements, a production API, an inherited codebase, and cost/model limits, then is scored by deploying it against held-out simulated users. Across 53 tasks in four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations versus an 82.2% expert-authored reference ceiling. Failure modes mirror those of human developers: shallow queries instead of deep record comprehension, almost no client communication, and shipping the first architecture that runs rather than experimenting.

Hugging Face daily papers · 13d agoAI research

GE-Act 2.0: Pretraining and Scaling a World-Action Model for Robotic Manipulation

GE-Act 2.0 is a from-scratch pretrained world-action model for robotic manipulation, with success rising from 17.1% to 44.1% as co-training data scales to 30,000 hours.

Genie Envisioner Act 2.0 (GE-Act 2.0) is a world-action model whose generative and action components are all initialized from scratch on manipulation data, combining a control-oriented autoencoder (CoAE), single-step visual planner (SVP), and inverse dynamics model (IDM) trained jointly via knowledge-aligned selective optimization (KASO). Scaling co-training data from 300 to 30,000 hours raises zero-shot success from 17.1% to 44.1% on G1-OP and 13.4% to 31.1% on G2-90D, despite the latter comprising under 2% of data, suggesting cross-embodiment transfer. Gains span 19/20 and 18/20 skill groups, and skill-specific coverage correlates with zero-shot OOD success (Pearson r=0.80).

Hugging Face daily papers · 13d agoAI research

ActionSplice: In-Flight Action Editing for Interactive World Models

ActionSplice enables in-flight action editing in chunk-autoregressive video world models via a lightweight corrector, avoiding rollback or waiting for the next chunk.

ActionSplice is an inference framework that formulates in-flight action editing for chunk-autoregressive video world models as Counterfactual State Transport (CST), where a lightweight corrector transports the interrupted backbone-native representation toward the matched state induced by the revised action. The world model and sampler remain frozen, and sampling resumes without replaying completed evaluations. Across minWM-Wan Action2V and HY-WM1.5, the retargeting variant CST-R reduces rollback-relative LPIPS by 61.5% and 75.9% versus direct condition swapping, while the temporal-splicing variant CST-T reduces suffix LPIPS by 56.1% and 77.5% with 2.73x and 1.69x pixel-ready speedups over waiting.

Hugging Face daily papers · 9d agoAI research

OpenWAM: An Open, Modular Exploration Towards Systematic World-Action Model Pretraining

OpenWAM releases an open modular stack for world-action model pretraining, plus OpenWAM-alpha trained on about 6,400 hours of egocentric and robot data.

OpenWAM is an open research stack that factorizes World-Action Model pretraining into composable infrastructure, study, and model components with unified training, inference, and evaluation. Controlled experiments distill three principles on knowledge inheritance, world-action synergy, and out-of-domain generalization gains from embodied co-training. The resulting OpenWAM-alpha, pretrained on roughly 6,400 hours of egocentric human and robot data, achieves top-tier results across eight simulation benchmarks and real-robot tests spanning single-arm, bimanual, and dexterous embodiments. The full stack, including infrastructure, evaluation protocols, pretrained models, and data recipes, is released openly.

Hugging Face daily papers · 10d agoAI research

Scaling Automatic Research Agents via World Models

WMRL replaces environment execution with a world model in RL, accelerating research-agent post-training 3-4x and letting 4B/9B agents beat 48B/120B open-weight agents.

The paper identifies that environment execution dominates RL training cost for automatic research agents because each execution occupies an exclusive sandbox while generation batches efficiently. World Model RL (WMRL) substitutes a learned world model for execution, with Online Debiasing and Inverse-Variance Denoising to handle reward bias and noise, and the paper proves both improve convergence guarantees. WMRL accelerates training 3-4x across tasks and outperforms standard RL baselines; post-trained 4B and 9B agents beat 48B and 120B open-weight agents on held-out benchmarks. WMRL also transfers to post-training embodied VLA policies.

Hugging Face daily papers · 19d agoAI research1

Embodied-BenchForge: A Closed-Loop Agentic Workflow for Embodied Benchmark Construction

Embodied-BenchForge automates embodied benchmark construction via closed-loop synthesis with verification and repair, yielding seven benchmarks for MLLM evaluation.

Embodied-BenchForge is an agentic framework that transforms user-specified evaluation intents into complete embodied benchmark artifacts via Closed-Loop Benchmark Synthesis. Skill-Orchestrated Artifact Synthesis composes typed reusable skills while an artifact dependency graph records intermediate outputs; Requirement-Guided Verification and Repair triggers local re-execution or upstream rollback on failures. It constructs six Offline EQA benchmarks plus one interactive benchmark with 220 executable tasks, distinguishing MLLM and embodied agent capabilities in observation-based understanding and closed-loop execution.

arXiv cs.AI / cs.LG / cs.CL · 5d agoAI research

Environments as Scaffold: Enriching Feedback to Bootstrap Self-Evolving Agents in Long-Horizon Tasks

Researchers propose Feedback-Enriched Environments (FEEs) that reduce reward sparsity and improve RL training of Qwen3-based agents on SciWorld and BFCL.

The paper proposes shifting from agent-side warmup (SFT) to environment-side adaptation via Feedback-Enriched Environments to address severe reward sparsity in RL training of long-horizon LLM agents. A pilot study defines a feedback strategy that transitions from action guidance to observation enrichment in later training stages. Large-scale experiments on SciWorld and BFCL across Qwen3 model scales and GRPO, GSPO, and DAPO show consistent gains, plus stabilized training dynamics and proactive exploration.

Hugging Face daily papers · 9d agoAI research

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

SG-JEPA world model conditions latent prediction on physical parameters, halving open-loop prediction error versus DINO-WM and boosting robotic control success.

SG-JEPA extends the LeWorldModel JEPA framework by supplying the governing physics parameter to the temporal model via action-conditioning and jointly training an encoder and predictor through autoregressive latent rollout. On out-of-distribution gravitational-field tasks it reduces open-loop prediction error by up to 2x versus DINO-WM on 2D datasets and increases 3D robotic control success rate up to 2.5x using independently trained diffusion policies. A linear feature analysis attributes most of the gain to the encoder learning features that the predictor can carry forward through rollout.

arXiv cs.AI / cs.LG / cs.CL · 7d agoAI research

Agentic Visual Generation: From Generative Models to Agentic Control

Researchers propose an L0-L4 control taxonomy for agentic visual generation, classifying controllers from fixed conditioning to experience-adaptive decision-making.

This paper proposes a taxonomy for agentic visual generation organized by what the controller can directly control in the generation process, rather than by planning depth, tool count, or model size. Levels range from L1 Conditioning Control through L2 Execution Control, L3 Outcome-Adaptive Control, and L4 Experience-Adaptive Control, with L0 Fixed Support denoting systems without a deployed decision-making controller. The framework is applied across image, video, editing, 3D, world, slide, and user-interface generation to map how controller capabilities and mechanisms have evolved across the field.

Hugging Face daily papers · 11d agoAI research

Mask Forcing: Improving Autoregressive Video Diffusion Distillation via Dual-Noise Masking Rollout

Researchers propose Mask Forcing, a dual-noise masking rollout that mitigates mode collapse in autoregressive video diffusion distillation.

The paper targets over-saturation and over-smoothing in autoregressive video diffusion models distilled via Distribution Matching Distillation, attributed to reverse-KL mode-seeking behavior. Mask Forcing perturbs the student self-rollout with random masks along spatial and temporal axes, injecting cleaner tokens that act as denoising guidance for noisier tokens. Experiments show improved visual quality across multiple distillation methods without using real video data or extra post-training stages.

Hugging Face daily papers · 9d agoAI research

DataFlex-RL: An Evaluation Platform for RLVR Data Policies

DataFlex-RL benchmark of 13 RLVR data policies on Qwen2.5-7B finds none reproducibly beats uniform sampling under matched GRPO training.

DataFlex-RL is an evaluation platform comparing rollout-selection, reweighting, and mixture data policies for RLVR under a common GRPO recipe. Across 13 configurations and 12 matched seeds with Qwen2.5-7B-Base on 12 math, logic, and science benchmarks, uniform GRPO improved domain-balanced accuracy by 7.76 points, but no alternative policy achieved a statistically significant improvement. A corrected 12-seed Llama-3.1-8B-Base extension found no consistent winner, and math-heavy evaluation summaries were negatively correlated (-0.33) with domain-balanced summaries.

Hugging Face daily papers · 12d agoAI research

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

Pelican-Sim 1.0 predicts future observations from visual context and robot actions; four-step autoregressive rollouts yield 5.67x speedup and raise policy success from 70% to 93%.

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions using a 28-dimensional unified action space valid across heterogeneous embodiments. Sparse mixture-of-experts layers reduce FVD by 6.530 versus the dense backbone, and causal adaptation with few-step distillation yields a four-step autoregressive simulator achieving a 5.67-fold speedup over the 35-step model. Trained on roughly one million real-world and simulated trajectories, PSNR improves over the strongest baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin. Downstream on RoboTwin, adding 500 generated trajectories to 50 demonstrations per task raises policy success from 70% to 93%, and policy evaluation reaches a Pearson correlation of 0.994.

Hugging Face daily papers · 7d agoAI research

Memory as Plans: World-Action Modeling with Memory-Grounded Planning

Researchers introduce MaP-WAM, decomposing memory-dependent robot manipulation into memory-grounded planning and plan-conditioned execution, achieving 83.3% on RMBench and 78% on real robots.

MaP-WAM converts long-term multimodal episodic memory — segment records with language instructions and sparse visual context — into compact plans of next-segment language goals and visual guidance. A World-Action-Progress model jointly predicts action chunks and execution progress, calibrating predictions via plan-observation alignment for adaptive segment transitions and closed-loop context updates. Structured attention keeps the executor context length fixed and enables key-value caching, yielding state-of-the-art 83.3% success on RMBench, 78.0% on real-robot tasks, and roughly constant inference latency as task history grows.

Hugging Face daily papers · 7d agoAI research