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Hugging Face daily paperspublished ()ingested Amirhossein Kazemipour, Hehui Zheng, Robert Katzschmann

Fingers as Legs: Learning Self-Supported Locomotion and Manipulation with an Anthropomorphic Hand

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AI summary · glm-5.3-flash

Researchers trained an anthropomorphic robotic hand via reinforcement learning to crawl, steer, and recover from falls using its fingers as legs.

The paper demonstrates a self-contained robotic hand with onboard power and computation that reuses the same fingers for locomotion, body support, and environment interaction while retaining the finger design and position controller. Reinforcement learning training in a simulator calibrated from hardware measurements accounts for the hand's unequal fingers, and in simulation the hand moves faster than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery, plus keyboard command execution without vision and object pushing guided by overhead visual feedback.

  • RL policies enable untethered crawling, steering, and fall recovery on hardware.
  • Simulator calibrated from hardware measurements; custom reward formulation beats tuned quadruped rewards.
  • Hand executes keyboard commands without vision and pushes objects using overhead visual feedback.
  • Onboard power and computation make the platform fully self-contained.
Full article139 words · extracted from huggingface.co · click to collapse

A walking robotic hand must use the same fingers to move its body, support its weight, and interact with the environment. We show how an anthropomorphic hand can learn these skills while retaining its finger design and position controller. Onboard power and computation make the platform self-contained. Our reinforcement learning approach accounts for the hand's unequal fingers, with training in a simulator calibrated from hardware measurements. In simulation, the hand moves faster with our reward formulation than with tuned rewards originally designed for quadrupeds. On hardware, task-specific policies enable untethered crawling, steering, and fall recovery. While supporting its own weight, the hand also executes successive keyboard commands without vision and pushes an object to targets using overhead visual feedback. These results demonstrate a compact mobile manipulator that reuses its fingers for locomotion and interaction, without a separate locomotion mechanism.

Text extracted automatically; images, tables and formatting may be missing. Original: https://huggingface.co/papers/2609.17172