Sperid Labs releases Idol, a single-image 3D Gaussian model
Idol emits up to 1,048,576 Gaussians as a .ply, using about 7.2 GB of VRAM and under two seconds.
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Idol emits up to 1,048,576 Gaussians as a .ply, using about 7.2 GB of VRAM and under two seconds.
Authors report 67.64% mIoU on PASLCD and 75.82% on CCS3D, with the full PASLCD pipeline at 17.2 FPS.
On PSNR-targeted runs, manuscripts beat reproduced baselines by 0.18 to 3.78 dB, the paper says.
Latency and peak memory fall with the Gaussian budget, unlike prune-after-dense methods that stay nearly constant.
View-wise and 3D grouping plus rendering-error feedback keep Gaussian counts at or below prior methods.
InfiniSplat v2 improves feed-forward 3D Gaussian rendering quality across large viewpoint changes.
The feedforward method uses fewer primitives and can change sparsity at inference without retraining.
SimVTA raises a driving world model's NAVSIM v1 PDMS from 86.2 to 91.3.
OuroWorld turns static 3D Gaussian Splatting scenes into endlessly looping, viewpoint-consistent 3D cinemagraphs.
ClearGS improves 3D Gaussian Splatting from handheld video using reliability weights and in-video restoration.
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