Morphometric Imitation: From Morphology and Contact Aware Hand Retargeting to Sim-to-Real Visuomotor Policy
Morphometric Imitation turns human hand-object demos into robot policies with 89.3% zero-shot success in 300 real trials.
Morphometric Imitation converts reconstructed human hand-object interactions into zero-shot sim-to-real visuomotor policies for dexterous robots. Morphometric optimization retargets motion across hand morphologies while preserving contacts, residual reinforcement learning makes the references dynamically feasible using object pose and contact cues, and the resulting demonstrations are distilled into vision-based policies. Across three robot hands and ten interactions, contact F1 improves by at least 8 points over the best of five baselines and downstream dynamic retargeting success by up to 35 points. The policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects.
- Three stages: morphometric retargeting, residual RL, then visuomotor distillation.
- Contact-preserving retargeting raises contact F1 by at least 8 points versus baselines.
- Downstream dynamic retargeting success improves by as much as 35 points.
- Policies reach 89.3% zero-shot success in 300 real trials on 30 objects.
- Tags
- roboticsdexterous-manipulationsim-to-realimitation-learningreinforcement-learninghand-retargetingvisuomotor
- AI models
- Morphometric Imitation
From the original article
1 min read at huggingface.coHuman hand-object interactions (HOIs) provide a rich source of demonstrations for dexterous manipulation, but learning directly from them presents challenges in bridging morphology gaps, ensuring dynamical feasibility, and sim-to-real deployment. We present Morphometric Imitation, a three-stage framework that transforms reconstructed HOIs into zero-shot sim-to-real visuomotor policies.
By Tara Sadjadpour, Siming He, C. K. Wolfe · huggingface.co
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